Archive for August, 2009

BioWare at Koln Gamescom wrap up. Danke Schon und Auf Wiedersehen

August 28, 2009

Koln
Part 1 of 1, by Evil Chris Priestly

There are few gamers (as a culture) more hardcore for role playing than the German gamers. Gamescom Entrance I know I’ll here a “but me and my friends are hardcore” from someone in Canada or Australia or wherever, but in truth, I do not think that as a country there are gamers more interested in RPGs than Germany (although Poland comes pretty close). Don’t get me wrong, North America will always sell more games, but that is in part due to the size of the US and Canada added together. We know we have a great deal of hardcore fans waiting for more BioWare RPGs in Germany, so I was very pleased to learn that we would be heading back to Germany this summer to attend the Koln Games Convention.

As Jay said in his blog entry Koln, or Cologne, Germany hosts a huge event where fans from all around Europe come to learn about their favorite upcoming titles. BioWare had a presence in 4 separate areas of the convention. We were in the EA Business lounge where Ray Muzyka was doing interviews and both Dragon Age: origins and Mass Effect 2 were being shown BCD (Behind Closed Doors) to the European press. We also had 2 huge rooms as part of the EA area on the show floor, one for Dragon Age: origins and one for Mass effect 2. And finally, we had been invited by the EA Germany team to show off both DAO and ME2 in the Community Lounge, which was in a separate part of the complex from the others. As Jay alluded in his blog, we had a little trouble finding the Community room. Despite being given clear instructions, we took a short cut and became hopelessly lost in a deserted kitchen that felt like a scene out of a horror movie. We expected a knife wielding maniac in a leather apron to leap out of an abandoned meat cooler and try to make schnitzel out of us.
Evil Chris, Tony and Jay lost in a haunted Kitchen 2
After scampering out of there with many a backwards glance, we called for assistance and were rescued by the German Community Manager who was stunned by our ability to not follow a simple map.

Both Mass Effect 2 and Dragon Age: Origins were a huge hit at Gamescom. This couple met through the BG2 forums and are still together. Awww. To be honest, I think the Dragon Age line was slightly longer than the Mass Effect line, but both lines were huge. For the entire conference, they had almost 300,000 people attend with over 100,000 on Saturday alone. The place was absolutely packed and there was barely any room to swing an inflatable sword or throw out a free t-shirt. The lines were amazing with some folks waiting up to 4 hours for a chance to get their hands on with their favorite games. When we would discover a hardcore BioWare fan, they would get invited up to the Community Lounge so they could have extra time with Dragon Age or Mass effect 2 as well as ask questions to us directly. We had a great time meeting fans from Germany, Holland, the UK, France, and many more countries. We even met up with a couple who, in their opinion, owed their lives to BioWare. He was a web designer who worked on the German BG2 site. He met her on the BG2 message boards and they are still together and still big BioWare fans. I may have to change my job title to “cupid”.

When we weren’t at the Con itself we were having a great time exploring Koln. If you have not had the chance, I really recommend coming to Germany. Jay does not like beer The people are friendly and very understanding of our lack of German language (I took a class in junior high almost 25 years ago and had to act as really bad translator). There is a lot to see and do here from walking along the Rhine River, beer, plenty of museums and art galleries, beer, great shopping, beer, really good food and beer. Did I mention that there is beer? I know there are other beverages, but we spent a lot of our time researching this ‘beer” thing. We even accidentally spent an evening at one of Koln’s gay establishments where we were warmly included in the singing and drinking by the friendly locals. We had a great time. The only drawback at all was Jay “I’ll drink it if it has fruit and umbrellas in it” Watamaniuk who doesn’t like beer.

Likely the most impressive thing in Koln is The Dom Cathedral. This massive structure is over 1000 years old and is incredible to be seen and explored. The church welcomes visitors and allows pictures and tours except during mass. Even though I am not of any faith, I found it very interesting to walk among the icons and architecture and really get a feel for the building. Something that we found especially neat was the Dom at night. There are lights on the nearby buildings that shine out and illuminate the cathedral. These lights also bring out a breed of birds who swoop around eating all of the bugs that the lights attract. In a rather cool Dragon Age cross over, these birds are referred to as the “lightspawn” by the locals. Upon hearing this, Lead Designer Mike Laidlaw began to work the idea into Dragon Age 2.

Dom

So BioWare had a great time at Koln Gamescom. Both our games showed great, the fans really loved getting their hands on the games early and we all had a great deal of fun. Will we be back next year? I sure hope so. We will have shipped Dragon Age: Origins and Mass Effect 2 by next summer, but there is always DLC and a few secret projects up our sleeves. So BioWare fans, Danke Schon for your hospitality this year and keep your eyes out for us again next year.

Now it is on to Toronto for Fan Expo Canada. Keep track of us on Twitter at biofeed and check out our convention pictures on the Community Flickr account here: Flickr

Achtung! BioWare at Gamescom Germany

August 21, 2009

gamescon1
Part 1 of 1, by Jay Watamaniuk

I got up at 4:45am to a catch a flight and before you can say ‘Dieses ist die neue scheiße’ I found myself in Cologne, Germany to help show off Dragon Age: Origins and Mass Effect 2 at the biggest video gaming event in Europe. Something like 340,000 tickets were pre-sold for the event. That’s a big event which means lots and lots of crazy gamers from all over the world to preview videos games, eat bratwurst and feel under-dressed compared to the stylish locals.

gamescom3BioWare was found in three locations around the massive convention centre, which is so large I couldn’t even find the main show floor for a solid 30 minutes of wandering around. When I did find it, I snuck into the Dragon Age booth and nodded sagely at the hordes of people tucked away playing or lining up for the chance to do so.

Right next door was a similar booth for Mass Effect 2 which also was almost impossible to get into to just take a peek. Just above both booths a massive EA video screen played a loop of the games being featured at the show.

I sauntered over to the EA Business Lounge which a huge closed off area for developers to give secret demonstrations to press, VIPs and other developers. The theme was something like ‘Wonderland of Ice and Giant Plushy Sugar Cubes’.gamescom2 One could grab a drink at the bar, some food and lounge around on the sugar cubes or steal away to one of the many game demonstrations being shown in the individual rooms constructed for the games being shown. Lead Designer, Mike Laidlaw was hard at work showing off a demonstration which featured a choice that could result in having to kill some of your own party members or facing a guardian dragon. Yes, the designers feast upon on your salty, salty tears.

The third location for BioWare was still under construction was the Community Lounge. This was to be a bit of an oasis of calm amidst the storm of screeching monkeys that was the show floor. Fans could come and play their favourite games in peace and quiet while getting help from tranquil developers grateful to be far from the maddening crowd. I will let Mr. Priestly describe the adventure we had trying to find the community lounge and leave you with this small preview: ‘murder kitchen’.

gamecon4We helped get the computers up and running the demonstration build of Dragon Age on the PC which would allow fans to play all of the origins stories from start to finish. I took the opportunity to play through the dwarf noble plot one more time and this time around I was a complete jerk. Excellent.

The next day we had a big presentation to a large group of fansite operators and super-fans who had been invited. Mike Laidlaw rolled out his best presenter voice and managed to keep everyone entertained while we frantically tried to solve a major computer glitch that had us phone Edmonton, Canada to get it sorted out (thanks Dave McG!).

Today Chris and I did some interviews for EA’s online sites and got a chance to talk about life at BioWare as a developer and what exactly the difference between my job as Community Manager and Priestly’s job as Community Coordinator which essentially comes down to how effectively you can dodge doing real work by handing it off to other guy. Thus far I’m winning.

Chris will have his recap up next!

BioWare Blog: Gather Your Party Before Venturing Forth. p2

August 17, 2009

Part 2 of 2 by Evil Chris Priestly

Well, another year’s Gen-Con has come and gone. I, and the rest of the BioWare staff working the Con, are very tired, but very pleased at how much fun we had and how well Dragon Age: Origins was enjoyed by the fans. We had great turn out each and every day. I don’t think there was more than a 30 second gap of empty space at any of the kiosks for either PC or Xbox 360 demos. Dragon Age Booth 11

I guess I should back up a bit. If you read part 1 of my Gen Con blog (and if you haven’t go do so now, I’ll wait) you know that me, Fernando Melo (Producer), David Gaider (Lead Writer), Cori May (Technical Designer), Randall Bishop (Assistant Brand Manager), Derek Beland (Senior Programmer), Bryan Derksen (Toolset Programmer) and Vanessa Prinsen (QA Analyst) all came to this years Gen Con in Indianapolis Indiana to show off Dragon Age: Origins. We had 4 stations each for hands on demos of the PC and Xbox 360 versions. We also had a stage where we gave presentations and toolset demos to the crowd. Everyone had a great time meeting and talking DAO with fans. I think 99% of the people who came to the booth walked away impressed with the game. The 1% who walked away unhappy wanted it to be an MMO (too bad for them as they missed out a great single player RPG. We told them to check out Star Wars The Old Republic for cool upcoming MMO goodness).

The game went over great and even the people who only watched walked away talking about how cool it was or how much it reminded them on NwN or Baldur’s Gate. I had a large number of people pull out PDAs and pre-order on the spot, which was great to see. We did have a few minor tech issues, all caused by Xboxes overheating in their tiny cabinets in the hot Convention hall, but otherwise the builds performed great. Our biggest disappointment was that our swag never did arrive. We were supposed to give out 18 thousand inflatable Dragon Age swords, but the truck never showed, so our apologies to fans that didn’t get any. Our biggest surprise was likely the transformation of Vanessa from knowledgeable game assistant in to “booth babe”. Never underestimate the power of an attractive woman who is also a huge gamer and fellow nerd. Vanessa the Booth Babe

We had a great time in Indianapolis as well. Despite being really hot and humid (compared to back home) we explored, dined well and shopped when we weren’t working hard. The people of Indy are super nice when us nerds come to town for Gen Con. The only day we felt out of place was “Game Day” when the local NFL team, the Colts, played. The streets became a sea of blue and white jerseys and we felt like geeky salmon trying to swim upstream trying to walk anywhere. We also went out to a great Steak Restaurant with our friends from EA Mythic studios (who were there showing Warhammer Online ) as well as watching District 9 with them late the last evening. Great bunch of folks at Mythic and it was a pleasure to meet up with them when we could.

All too soon, it was the end of the Convention. When the announcement came at 4pm on Sunday everyone gave a strong round of applause to the Con, and breakdown on the booths began. We quickly tidied up, scrubbed our PCs and 360s clean (for security), packed up and moved out having had a great Gen Con once again this year. Will BioWare be back in 2010? Well, we will have shipped both Dragon Age: Origins and Mass effect 2 before next summer, but we do have a lot of DLC we’ll be talking about, plus we have an MMO in the works. I can’t promise anything yet, but we’ll see what we can do.

Now I’m sitting in an airport lounge on my way to Koln (or Cologne) Germany for the Koln Games Convention. BioWare is going to be showing both Dragon Age: Origins and Mass Effect 2. I’ll continue blogging once I have touched down in Germany and gotten over the jetlag. Keep track of us on Twitter at biofeed and check out our convention pictures on the Community Flickr account here: Flickr

Looks like they’re boarding my plane. Blog at you later.

GenCon Blog: Adventuring to Indianapolis, p1

August 13, 2009

gencon
Part 1 of 2 by Evil Chris Priestly

Well, it is the end of the first day of Gen Con here in Indianapolis Indiana and, like any good adventurer after a hard day’s toil, I have ventured to a local tavern where I can regale you with stories of my adventures.

Gen Con, for those who do not know, is the largest gaming convention in the United States and this is its 40th anniversary.

Gen Con 40 Birthday Card

Sure, there are conventions that are larger for video games (like E3 or the upcoming PAX conference in Seattle), but I think it is the largest convention dedicated to gaming in North America. There are all sorts of games here; board games, dice games, live action role playing, card games, miniatures and, luckily for BioWare and EA, a growing segment of video games. The video games here try to fit in with the audience, so BioWare has sent our next great Fantasy RPG, Dragon Age: Origins for fans to play. There are other great games here as well like Dante’s Inferno and Warhammer Online, but I think we are the game that best fits in with the convention attendees. All of whom are gamers, fans of fantasy and, like me and the rest of the BioWare team, huge nerds who love the games we play.

We knew Dragon Age: Origins would be a great fit for the con, so we created a booth where we can allow fans to try out the PC and Xbox 360 versions with hands on game play. We also have a stage where we are doing combat demos as well as toolset and story presentations. Dragon Age Origins Fans 04 Along with me is Dragon Age Lead Writer David Gaider, Producer Fernando Melo, Technical Designer Cori May, Senior Programmer Derek Beland, QA Analyst Vanessa Prinsen, Toolset Programmer Bryan Derksen and Assistant Brand Manager Randall Bishop. David is doing double duty handling press interviews as well as doing stage presentations on the story of Dragon Age: Origins. Fernando and Bryan are doing toolset demos. And the rest of us are helping fans play the game and answer questions.

So far, things are going almost perfectly. The booth and Dragon Age: Origins are a huge hit with the crowd here. People love the game, David is giving interviews to press, we get to meet and answer fan questions on the game and we’re having an almost perfect time. Almost perfect? Yep, well, there are always a few small issues when you attend a convention. For example, all of our swag is missing. We hoped to have the inflatable swords we gave out at Comic Con here, but they are missing (hopefully they’ll come tomorrow). Also, during set up, we realized we didn’t have internet to authenticate our PC installs. Fortunately, our good friends at Mythic are here showing Warhammer Online and thanks to Bob, Jordan and the rest, we borrowed some internet to get the job done.

What are the things I’ve seen that impress me so far? Well, the Dante’s Inferno booth next door to us not only has an excellent hands on demo, but also a supercool statue of Dante Dante's Inferno Statue 04
We also had a fan of Mass Effect stop by the booth in an amazingly detailed Liara T’Soni costume. She had the detail down perfectly even going so far as to create her pistol. Those, along with how well the game is going over with fans are the definite highlights so far.Liara T'Soni Fan 06 Liara Renegade

I’ll be back later on with another GenCon update and later, a blog about heading of to Games Com in Koln Germany, which is the next destination for BioWare this summer on our Summer Convention Tour. In the mean time, make sure you follow us at biofeed on Twitter and check out our convention pictures on the Community Flickr account here: Flickr Now it is time for bed or, as I like to say, Evil Chris needs sleep badly. Blog at you later.

BioWare at San Diego Comic Con, p3

August 10, 2009

conp3
Part 3 of 3, by Evil Chris Priestly

When last we left our heroes…

In my first blog entry I explained that how during a trip to the San Diego Comic Con in 2008 I thought BioWare should show off our games at the 2009 convention. And in my last blog entry I explained that BioWare did indeed plan to show off Dragon Age: Origins and had a great idea for a Gaming Lounge at this year’s convention. Instead of being a small part of the huge convention itself we would have our own space at a nearby hotel to give our games the best exposure to as many fans as we could attract. The only problem was the hotel could not rent us space to do so without permission for the Comic Con organizers.

I would love to now write about the incredible battle where little tiny me goes up against the face of huge Comic Con and how they tried to beat me down but through dogged preservation and a never-say-die attitude I managed to win out and was carried through the streets to great acclaim from fans. This would be turned into a movie possibly starring Seth Rogan as me, Christopher Walken as the bad guy and Yvonne Strahovski as my wife (hey, I can dream can’t I?). The problem would be that it just wouldn’t be true. Sure, the Convention organizers are very careful about what they allow to occur during the convention, but they listened to what we asked, took a day to think about it, and approved it with no hassle at all.

So we were all set. We now had permission to hold our EA Gamer Lounge. Dragon Age: Origins along with Battlefield 1943, Left 4 Dead 2 and Battlefield Bad Company 2 set up to design a space where our fans could come in after a hard day at the Con, get to play our great games, have a relaxing beverage and get their hands on some cool free schwag. A quick comment about our free schwag, ours was awesome. Not to put down the other three games, but they just did t-shirts (which were cool and all, but still, just t-shirts) WE did inflatable swords. We took the Grey Warden sword from inside the game and made them so they could be blown up by fans and swung at each other with only the smallest of chances to do any harm. These went over super well. No matter where you went around San Diego you would see people young and old with a sword tucked in a belt or sticking out of a backpack. These were definitely a hot item at the con and we ended up giving away 30,000 in the 4 days we were there.

Our Dragon Age: Origins room in the gamer lounge came out great. We set up 6 PC stations and 8 Xbox 360 stations for hands on gameplay. Players were able to experience some of the Human Noble origin story as well as combat inside the Tower of Ishal against an Ogre. We also set up a stage where Lead Designer Mike Laidlaw gave presentations on the game and a photo-op wall where people could have their picture taken as a Grey Warden. To help out at the booth along with me and Mike were Matt Goldman (Lead Artist), David Silverman (Brand Manager), Jay Watamaniuk (Community Manager), Fernando Melo (Producer), Ross Gardner (Lead Programmer), Mike Avery & Bruce Venne (both skilled QA and demo experts). Everyone pitched in whether it was coaching people play the game at the stations or helping out the Street Team attract attention.

priestp3Didn’t I mention the street team? Well, because we knew that the main draw at Comic Con will always be the Con itself we knew we would need to attract folks across the street to our gaming lounge. To help us attract traffic we hired the street team which was made up of Mike, Mo, Q and some fine ladies from a local sorority (David Silverman’s GF went to University in San Diego and asked her Sisters to help us out. They were all lovely and very keen to help our Dragon Age: Origins once they played it for themselves). It was their job to stand down on the street in the blazing sun, passing out window clings, t-shirts and inflatable swords and driving folks over to our lounge. They did an incredible job as we had a line out the door each day and all 4 games had full stations all day long.

So, was our Gaming Lounge at Comic Con a success? Absolutely. Fans had a great time. We had a great time. Everyone who experienced Dragon Age: Origins walked away happy and even though those of us who worked the room were tired, at the end of it all, we knew we had done well and that it was a hit. What was my favorite thing about the room this year? Well, there was lots of good stuff, but I think my highlight was having actor Steve Valentine stop by the booth. Many people know Steve from his work on the Crossing Jordan TV show. Me Steve Valentine  JayNot everyone knows that he is also the voice of Alistair in Dragon Age: Origins. He brought his wife to the booth to show her who he was in the game and was super nice. He shook hands, asked questions and took pictures with us all. I’ve heard many actors at Cons can be kind of aloof, but Steve was friendly and a great guy which makes him my Con highlight.

Will BioWare be back to the San Diego Comic Con in 2010? I’m not sure. By next summer we will have shipped both Dragon Age: Origins and Mass Effect 2, so you would think we wouldn’t have anything to show off. However I know we have a few surprises in store. So in the nature of any good comic book, don’t be surprised if BioWare makes an unexpected appearance when you least expect us. Or, as I like to say, Stay Tuned till next year.

BioWare at San Diego Comic Con,p2

August 6, 2009

cp3
Part 2 of 3, by Evil Chris Priestly

In my previous blog entry, I said that despite having a great time at the famed San Diego Comic Con in 2008, I didn’t think we were going to be able to attend in 2009. Y’see, the SDCC is THE premiere Comic Con event in the world. Oh sure, there are other up and comers, but due to the fact it has been around 40 years, always brings in the top companies, artists, writers, etc in the industry and, due to San Diego’s proximity to Hollywood, they get to bring in some big name movie and television stars to the show cp1 (See picture of Fernando, Hiro & Mike). Due to its massive popularity, any space inside the convention center is booked years in advance, so it did not look like we would be a part of the Con this year.

Then, earlier this year, the main force behind the EA booth invited Dragon Age: Origins to be part of the booth along with some other great EA titles (like Dante’s Inferno and Brutal Legend). Naturally, I jumped at the chance and began to plan our presence in the EA booth. Due to the fact that space was limited and that EA has many great games coming out this year, we were only going to be able to have 2 kiosks available for fans to play the game at. While this was a little disappointing, it did mean our fans would get to play Dragon Age: Origins and, I would get to return to Comic Con this year.

When word of our booth space got back to David Silverman (he is the brand manager for Dragon Age, so it is his job to make DA as well known as possible) he said that this just wasn’t good enough. David wanted to get a much larger impact for our game to the hordes of fans at Comic Con, so he came up with a great idea. Instead of being a small piece of a large cool booth, we would be a large piece of a small cool booth. David set out to partner with a few other cool games (Left 4 Dead 2, Battlefield 1943 and Battlefield Bad Company 2) to form our own “gaming lounge” where our fans could come and play our games in a more relaxed atmosphere.cp2

Now, the only problem with trying to hold some event in San Diego during Comic Con is that the Comic Con is pretty darned powerful. There is a lot of money brought into the local economy what with hotels, bars, restaurants, stores, etc all benefitting from the influx of fans attending the Con. As such, the city of San Diego does what it can to keep the Con in San Diego each year. We learned this as we began to call around to try to find somewhere we could host our lounge. We were lucky that the Hilton Gaslamp hotel had some room available and we were all ready to book it and make plans when the nice woman on the other end of the phone said “We’d be happy to book you the space, as soon as we get permission from Comic Con to do so.”

Since San Diego wants to keep the Con in town, many of the local hotels, bars and restaurants work closely with the convention organizers to make sure that for the days the San Diego Comic Con take place, the Con is THE most important thing taking place in downtown San Diego. While this is a great idea for the Con, we did not know how this would affect our plans for a Dragon Age: Origins room and the EA Games Lounge idea.

What happens to BioWare? Will they get their space in the hotel? Will we be able to show our fans Dragon Age: Origins? What will we do with 30,000 inflatable swords if we can’t? Stay tuned for the third and final installment of my San Diego Comic Con wrap up and find out!