Category Archives: Community Spotlight

BLOG: Owen Borstad, Qunari Crafts Specialist

During our recent Dragon Age Week celebration, we shared an awesome looking Qunari symbol wall hanging that was created by a member of the Dragon Age team. Since then, we have received many requests from the community asking how to make one of their own.

We went straight to the source and asked Owen Borstad if he could provide detailed instructions on how he did it. Here is what he had to say:

Qunari Wall Hanging

Hi all!

I’m Owen Borstad, and I made the large paper Qunari symbol shown off by the community team as part of Dragon Age Week.  I’m a programmer at BioWare and have been here for almost 12 years now, and I’ve been doing paper-crafty-type stuff since long before working here. Apparently some folks are interested in how I made the Qunari artwork that now decorates one of the walls at BioWare, so here’s a rundown of what I did and how I made it, and some files to help you make your own if you wish.

For a while now I had been wanting to make a giant paper sculpture to decorate the walls/trophy cases/etc. of BioWare, similar to the works of Kota Hiratsuka, Matthew Shlian and Joel Cooper (I have no affiliation with these artists, just a love of their work) but hadn’t really found the time/right thing to make/source material for the project.  One day I stumbled upon the source Illustrator files for the various symbols in our game, found the Qunari symbol, and thought, “Hey, this would make an awesome wall hanging just like the Lion’s head!”, so I started thinking about how to make this happen.

I took our symbol (figure 1), and found the edges (figure 2):

QunariBlog

Next I found the centerline (or just extracted it, figure 3), then subdivided it (by eye, no math, really; I should have done some math, figure 4):

QunariBlog2

I then put in the “facets” (figure 5), and thought “Ok, now how to make it 3D?”

QunariBlog3

I wasn’t familiar enough with the 3D programs we have here, but have played around with Google Sketchup before, so I loaded that up.  Unfortunately, there’s no easy way (short of paying the upgraded price) to import Illustrator files, so I went looking.  I stumbled upon exporting to svg, and importing via a plugin (which took some fiddling to work).  Eventually I got it into Sketchup, and then made it 3D by pulling the middle line up.  After doing a whole bunch of clean up on it to make endpoints meet, removing duplicate facets, etc., I had a model I could then play with.

Once I was happy with it in Sketchup, I exported to DFX and loaded up Pepakura Designer, which allows people to make templates for paper craft models from 3D data files.

I spent a ridiculous amount of time playing with sizes, trying to figure out how big I wanted it, at what size to print it out, etc.  I made a smaller version as a prototype, which looked decent even if I didn’t finish it (I don’t have a picture of this; it was destroyed in one of my trips to and from work).  After making the prototype, I discovered I had it backwards (inside out), as I didn’t want my numbers to show when I finished making it, so I fixed that up, then re-exported and re-imported.

I finally decided how big to make it so as to fit on the wall, and saved out a PDF of the exploded structure (see PDF).  I printed it on 11×17 Cardstock Ledger paper, and started cutting it out.  I had to score the thing backwards to what the PDF said to do to keep the lines and numbers on the “inside” of the structure.

After gluing the back all together with thinly spread white glue and cutting/scoring every piece, I finally started assembling it.  It turned out that gluing the “boxes” and then gluing to the back was the easiest way to put it together, and so I eventually finished gluing to the back, then worked on “zipping” the model together.

After a total of about 30 hours, I finally finished it, and cut a circular hole in the back by which to hang it, re-enforced the hole, and stuck it on the wall with a pushpin. And that’s how I came to be the prince of… oh, wrong story, anyway, that’s how I made the giant logo!  I might do another one if I feel like it, or go do something completely different for my next project.

Anyway, I hope you enjoyed the tale; if you have questions, send them to community@bioware.com and I can try to answer them, but no questions about what glue to use!

Owen.

Dragon Age Week Community Message

Thedas

Welcome to Dragon Age Week!

Dragon Age Week is an exercise the Dragon Age team does to spur their creativity while they work to complete Dragon Age 3. While Dragon Age 3 is well underway with lots happening in its development, we believe in having our developers think outside the box every now and then.

Last week, the team was encouraged to think outside their normal roles and come up with new ideas for the Dragon Age universe overall. The only boundaries they were given was that the idea must be something related to Dragon Age, and it must be something cool.

This week we want to open Dragon Age Week to our Dragon Age community. We know you all have creative ideas for Dragon Age and we want to know how Dragon Age inspires you. Do you replay Dragon Age Origins and Dragon Age II making different choices? Do you create fan art of horrible fade demons? Do you read the Dragon Age comics and wish Morrigan or Fenris would appear? Are you baking Dragon Age cookies for the Arishok?

Let us know what you are doing for Dragon Age Week by Tweeting to @dragonage on Twitter with the hashtag #DAWeek. At the end of the week, we’ll share some of what the Dragon Age team came up with as part of their Dragon Age Week.

Let Dragon Age Week begin!

BioWare Holiday Images

Around this time every year, we start thinking about the holidays and imagining how our characters might celebrate it. Would the Mass Effect team put up lights and streamers around the Normandy CIC? Would the Dragon Age team hang up their stockings around a campfire?

This year we wanted to try something a little bit different. Instead of us answering those questions, we want to know what you think. Have you got a holiday image in your head for either Mass Effect or Dragon Age? Draw, paint, or Shop it and send it to us! We’ll feature the best ones on our Facebook, Twitter, and Pinterest pages.

Email your submissions to community@bioware.com and be sure to include the following:

  • Your name
  • Your website (if you’d like us to credit it)
  • Your permission to post your creation (example: “I give BioWare permission to post my submission on their social media pages)

We’ll start posting submissions on Monday, December 17th. We can’t wait to see what you come up with, but in the meantime, here’s a little inspiration:

Image credit: DeviantArtist Weissidian

CMPUT 250: Winter 2013 Admissions

It’s that time of year again, and BioWare is proud to support another semester of CMPUT 250! The University of Alberta offers a fantastic course for students with a passion for video games, and the aspiration to create them. This course was built to provide a broad perspective and technical knowledge related to many aspects of gaming and game development. It brings together students from arts, sciences and engineering who work in teams building their own games as the term project.

BioWare believes whole-heartedly in this program, and our staff participates in many aspects of CMPUT 250. From lectures to Q & A sessions to BioWare tours to critiquing student-made game trailers, students receive expert guidance and advice from various members of our team, spanning a wide range of departments and specialties.

More information about CMPUT 250 can be found HERE

Admissions for the Winter 2013 section are open now. APPLY ON-LINE

Good luck to everyone, and we look forward to seeing you soon! Your hard work and dedication will shape the future of game design.

 

The BioWare Community Joins Pinterest

We are pleased to announce that the BioWare community now has an official page on Pinterest! In addition to all of the content featured on our Facebook and Twitter channels, we’re also providing a home for exclusive community content. We receive so many cool submissions from our fans that we simply couldn’t feature it all, but with Pinterest, now we can! So, come follow us and start pinning to your heart’s content! :)

The Official BioWare Community Pinterest Page

Would you like to see your work or cosplay included on our Pinterest page? Email your submissions to community@bioware.com.

Discuss This