The SDCC Dragon Egg Hunt

The Dragon Egg Hunt continued at San Diego Comic-Con, where two more eggs were found.

The Antiva mage egg flummoxed our inquisitors with the following instructions:

The Antivan Crows are a secretive organization of spies and assassins feared throughout Thedas. They practically rule their famously corrupt homeland, and such is their reputation that Antiva needs no standing army. If the Crows take a contract, they will make good on it, and someone has hired them to seek out the dragon eggs. Their agents have fanned out across Thedas looking for clues and everywhere their influence is felt. Already the Crows have assassinated five other hunters of the dragon eggs. A map of Thedas shows where they have struck. You can see the trail of corpses starts in the north and ends in the south.

The crow feathers scattered on the map may guide your path to a five-letter word.huntfeather

Meanwhile, the Qunari rogue egg involved following a trail of destruction caused by the assassin Tallis. Here’s what the inquisitors saw:

Those who adhere to the teachings of the Qun are rarely attached to physical property but the dragon eggs have attracted even the attention of the Qunari. The elven Qunari assassin Tallis is on a quest to trade one of these eggs for the password that will give her access to a slave camp run by a secret consortium of merchants across Thedas who sell slaves to the Tevinter Imperium. She intends to destroy the camp and free the slaves, but to do that, she will need to interrogate a merchant or merchants in six different locations. For each such target, you’ll be given a list of three other merchants that have led her to that point. Hidden in the names of those three merchants is something of a particular group, which is for you to determine. Another member of that group is hidden inside the name or names of one of the three possible options of who Tallis should take out next. For example, if each of the first three merchants contains the name of a coin, you might target VINCENTO, whose name contains CENT. Identify each target, unite their target letters in some order, and you will gain the word you need to give Tallis’s minion.hunttallis

There were six signs, each with three merchant targets.

The text on the signs read as follows:

Target One:

To reach this target, Tallis has assassinated

  • Karsha Tillerman
  • Alita Piscapell
  • Dobbelt

Her next target is

TARGET B: Ademaro

TARGET H: Bonny Lem

TARGET O: Hubert Bartiere

Target Two:

To reach this target, Tallis has decapitated

  • Razincor
  • Maribelle Adair
  • Volgoldar Nash

Her next target is

TARGET E: Lirene

TARGET G: Martin

TARGET Q: Old Tegrin

Target Three:

To reach this target, Tallis has eviscerated

  • Clemont Iverham
  • Pearl Fensford
  • Ollimer

Her next target is


TARGET K: Gorim Saelac

TARGET M: Tomwise

Target Four:

To reach this target, Tallis has ventilated

  • Renna Tharpion
  • Aluteria
  • Ballard Rumbuck

Her next target is

TARGET C: Bodahn Feddic

TARGET L: Glassric

TARGET R: Varathorn

Target Five:

To reach this target, Tallis has incinerated

  • Amfred Dewersby
  • Doctor Maren
  • Andoemar

Her next target is


TARGET N: Master Henley

TARGET P: Nexus Golem

Target Six:

To reach this target duo, Tallis has defenestrated

  • Ward Beyervan
  • Iochin Trask
  • Hipporian

Her next targets are

TARGET D: Armaas and Legnar

TARGET I: Bella and Cera

TARGET J: Levi Dryden and Mikhael Dryden

After you figure out the six target letters, you can scramble them into a six-letter word.

We’ll reveal the answers in the coming days, and prepare you for our next stop in the Dragon Egg Hunt: Gen Con!

Getting Our San Diego Comic On

We took a tour on down to San Diego for Comic-Con to show off demos of Dragon Age: Inquisition and reveal new information about the next Mass Effect. Take a gander at the new Mako and learn how we created such realistic dragon fights.
Special thanks to AMD and Microsoft.

Casey Hudson’s Departure from BioWare/EA

CaseyFrom Aaryn Flynn, BioWare Studio General Manager

After nearly 16 years of game development at BioWare, Executive Producer Casey Hudson has made the decision to move on from BioWare and enter a new stage of his career. We thank Casey for his hard work and dedication as we look back on his time with BioWare.

Starting as a Technical Artist on Neverwinter Nights and MDK2, Casey moved into the Project Director role with 2003’s Game of the Year Star Wars: Knights of the Old Republic. He then led the team in the development of the Mass Effect trilogy, an award-winning series that I and many others consider to be one of the most important science-fiction universes of our generation. Casey’s focus on production quality, digital acting technology, and emotionally engaging narrative has made a substantial impact on BioWare and the video game industry as a whole.

Casey shared his thoughts with his colleagues in a letter earlier today:

After what already feels like a lifetime of extraordinary experiences, I have decided to hit the reset button and move on from BioWare. I’ll take a much needed break, get perspective on what I really want to do with the next phase of my life, and eventually, take on a new set of challenges.

Though there’s never an easy time to make a change like this, I believe this is the best time for it. The foundation of our new IP in Edmonton is complete, and the team is ready to move forward into pre-production on a title that I think will redefine interactive entertainment. Development for the next Mass Effect game is well underway, with stunning assets and playable builds that prove the team is ready to deliver the best Mass Effect experience to date. And the Dragon Age: Inquisition team is putting the final touches on a truly ambitious title with some of the most beautiful visuals I’ve seen in a game.

But while I feel that the time has come, this is without a doubt the most difficult decision of my career. BioWare is as magical a place today as it was when I started. The projects we are working on are some of the most exciting and prestigious in the world. The talent in our teams is second to none. And the people here are some of my closest friends. I’ve spent more time with many of you than my own family, and I have enjoyed every day of it.”

Casey also had a message of appreciation for BioWare fans:

“Long before I worked in games, I was fascinated by their ability to transport me to places where amazing and memorable experiences awaited. When I made my very first asset that I knew would actually make it into a game (the laser bolt in MDK2!) I couldn’t believe how fortunate I was to contribute in some small way to the process of creating interactive entertainment.

Now, having led the development of four major titles, I’m profoundly appreciative of the role I’ve been able to play in creating these games. The very idea that so many of you have enjoyed spending time in the worlds we’ve created is the defining achievement of my career, and it’s your support over the years that made it all possible.

Thank you.

I know that I leave our projects in great hands, and I join you in looking forward to playing them.”

As we say a fond farewell, I know I speak on behalf of the entire studio when I say that we will be forever grateful for Casey’s hard work, passion, and everything he has taught us over the years – a methodical dedication to quality, a spirit of teamwork and camaraderie, and putting fans above everything else. But most of all, Casey has challenged every one of us in the studio to be better tomorrow than we were today. It is in that spirit that as we finish Dragon Age: Inquisition, we will continue working on the next Mass Effect game and our new IP project, confident in our goals and progress.

Thank you Casey. This is not an ending, but a new beginning.

Charting a Course: Developing the Next Mass Effect

Mass Effect developers from the Edmonton and Montreal studios discuss what it’s like to expand on a well-established and beloved video game franchise. Panelists Carl Boulay (lead animator), Fabrice Condominas (producer), Mike Gamble (producer), and Noel Lukasewich (senior artist) share their experiences in shaping the next Mass Effect game with new possibilities while staying true to the critically acclaimed series. Moderated by Malik Forte from
From San Diego Comicon 2014.