Launching into Orbit

VancouverWe’re excited to announce today the release of a BioWare project that’s unlike anything we’ve done before. Over the past few months, the BioWare Online Services team has been working hard on the next-generation of our online technology platform: Orbit.

Orbit is a modern Java framework that makes it easier to build and maintain distributed, secure, and scalable online services. It is inspired by a variety of existing frameworks and brings some exciting new things to the table.

Beginning today, we will be making Orbit open source on GitHub under a BSD license. We have been leveraging open source technology internally for quite some time, and we think the time is now right for us to give back and engage with the community in a more meaningful way.

The last-generation of Orbit powered some of the key technology behind the Dragon Age Keep and Dragon Age: Inquisition. Our plans for the next-generation framework are even more ambitious.

Orbit is still early in development, and as such, we’re excited about the opportunity that open and collaborative development presents. We’re looking forward to working with people across the community to make it even better. If you’re building online services in Java, we’d love to hear your feedback.

This initiative is the result of a lot of effort from people across BioWare and EA, and as our first open source project, we think Orbit will be an exciting and interesting challenge.

We’re continually inspired by the passion of the open source community and we can’t wait to get involved.

Check out Orbit at or

Joe Hegarty, Lead Software Developer, BioWare Online Services

Dragon Age: Inquisition Patch 6 Notes

DAI_Dragon - misc use

Patch 6 for Dragon Age: Inquisition improves overall game stability, implements a number of bug fixes, and introduces some multiplayer improvements. The Katari multiplayer kit now has more HP and generates guard on hit.

PC-specific: PC users will see improvements in mouse look toggle, and we’ve added binding support for mice with more than two buttons.

Known Issues: New tier 4 metals introduced in the Jaws of Hakkon DLC result in an armour rating of zero when used to craft shields. Please do not use Ice Dragon Bone or Veil Quartz in the armor slot of a shield, as it will craft an item with 0 armour. We are working to resolve this issue.

Below is a full list of changes and additions for all systems.

For patch notes in other languages, click here.


Dragon Age™: Inquisition Patch 6


[PC] Enabled binding of additional mouse buttons for mice with more than two buttons.

[PC] Fixed issue that caused abilities to not be usable in tactical mode when using mouse look toggle.

[PC] Fixed issue that caused mouse look toggle to turn off during looting.

[PC] Fixed issue that prevented resurrecting characters who had died in deep water.

[PC] Fixed issue that could cause the journal to act in unexpected ways when expanding categories with the mouse.

Improved stability.

Changed Solas’s quest “What Lies Dormant” to trigger when reading the after-action report for “Measure Veil Strength” instead of when the time completes.

Fixed issue that could break the “Perseverance” quest in certain circumstances.

Fixed case where the GUI did not come back after opting out of light conversations in certain circumstances.

Adjusted position of mosaic pieces for “The Fall” so they can all be collected.

Fixed issue that caused some dragonlings in the Hinterlands to become non-hostile when the dragon was killed.

Fixed issue that caused the cave opened by the Abyssal High Dragon to become closed again in certain circumstances.

Buffed the Katari multiplayer kit slightly so that it has more HP and generates guard on hit.

Fixed issue where Shatter and Rupture combos would be reported twice in multiplayer session stats.

Made change to prevent players from salvaging items that are equipped by other character kits in multiplayer.

BioWare Descends on PAX East

Fade_05_enPack your parkas. We’re braving the late winter storms and heading to PAX East. You’ll find us at the BioWare Base in rooms 206AB on the 2nd floor of the Boston Convention and Exhibition Center.

Throughout the weekend, we’re hosting panels, signings, and meet and greet sessions where you can hang out and talk with developers from both Dragon Age and Mass Effect. The base is open from 10 am to 6 pm daily so feel free to stop by whenever the mood strikes you.

Just remember to pack a thermos of hot soup to help you survive the snowpocalypse, as it’s possible we may all be incased in an ice fortress by the end of the weekend. Also, if you encounter any yeti (or is it yetis), remember that they’re kind and gentle creatures—unlike their cousin, the abominable snowman.

For our Edmonton developers, the ice of Boston may actually be a vacation.



10:30 am – 11:30 am: Moving Pictures: the Art of Animation in Games Learn all about how the animation and cinematics in BioWare games are made.

11:30 am- 12:00 pm: Developer Signing A smattering of talented and affable developers will be on hand to sign your BioWare swag.

12:00 pm – 1:00 pm: Creating Believable Characters From writing to animation and design, discover the lengths we go to bring characters to life.

1:00 pm – 1:30 pm: Developer Signing Another chance for our developers to sign your stuff.

2:00 pm – 3:00 pm: Levelling Up Looking to work in games? Learn how you can apply outside skillsets to a variety of weird and wonderful game industry gigs.

3:00 pm – 4:00 pm: Developer Meet and Greet A chance to chat with developers about all kinds of things, including but not limited to how cold it gets in Edmonton (I promise we’ll stop talking about weather now).

4:00 pm – 5:00 pm: What We’re Playing No developer is an island. Join us for a chat about the games we’re playing right now as well as all-time favorites and how they inspire us.

5:00 pm – 6:00 pm: Developer Signing Yet another chance for our developers to sign your BioWare swag.



10:30 am – 11:30 am: Playing with Friends What makes co-op pop? Whether you’re playing with friends or the community at large, here’s how we approach multiplayer in our games.

11:30 am – 12:30 pm: Developer Meet and Greet It’s a new day and another chance for our developers to sign your BioWare swag.

12:30 pm – 1:30 pm: From Pixels to Plush Toys Ever wanted an N7 cola or a set of nug slippers? Sit down with BioWare’s business development team and find out how merch gets made. Give us your feedback on our existing merchandise as well as thoughts on things you’d like to see us do in the future.

2:00 pm – 3:00 pm: Women in Gaming Join some of BioWare’s developers for a discussion on being a woman in the gaming industry.

3:00 pm – 4:00 pm: The World & Story of Dragon Age: Inquisition Frozen mountains, fancy balls, and flying dragons – join the lead writer of Dragon Age and learn more about how it all came together. (Spoiler alert.)

4:30 pm – 6:00 pm: Cosplay Parade Come show off your hard work and win prizes. All cosplay’s welcome.



10:30 am – 11:30 am: Bringing Scenes to Life BioWare’s animators and cinematic designers talk about the work that goes into creating a believable scene.

11:30 am – 12:30 pm: Portfolio Review Bring your work and we’ll give notes.

12:30 pm – 1:30 pm: Putting a Voice to a Face Learn more about how our voiceover talent teams work with artists on Mass Effect and Dragon Age to create characters that feel right for the role.

2:00 pm – 3:00 pm: Breaking Into the Industry You’ve been to school (or maybe you haven’t). Now what? Learn more about ways you can get noticed by talent scouts and how to break into the games industry.

3:00 pm – 4:00 pm: Signing and HR Recruitment The last signing session of this year’s PAX East will also feature HR representatives happy to answer any questions related to working at BioWare.

4:00 pm -5:00 pm: Building a Multiplayer Experience Find out how BioWare went about creating multiplayer for Mass Effect and Dragon Age—and lessons we learned along the way.

Dragon Age: Inquisition Patch 5 Notes

dai-Bog1The upcoming Patch 5 for Dragon Age: Inquisition contains a number of improvements to gameplay and stability, as well as some new features. We’ve added party storage and the item tinter to the Undercroft at Skyhold and the ability to adjust the size of subtitles.

Below you will find a full list of changes and additions for all systems.

PC Specific: While we’ve added the ability to toggle mouse look, this feature is still under development and does not act optimally under all conditions. We are continuing to work on this feature to improve it for future releases.

Please note that the Black Emporium is not part of the patch 5 release. Thanks to the excellent feedback we received from the people in our beta program, we are continuing to work on this feature.

For patch notes in other languages, click here.

Dragon Age™: Inquisition 1.06
Fixed the walk toggle to be framerate independent.
Fixed an issue that allowed characters to take damage while using the Counterstrike ability.
Updated abilities to function correctly with front armor rating.
Fixed the Charging Bull ability so that AI-controlled characters no longer overshoot their target.
Removed the initial barrier that spellbinders receive when spawned.
Added an option to control the font size of subtitles.
Improved archer AI so that they choose to enter melee combat less often.
Fixed the save game card image for elf mages.
Removed the connection between mesh quality and shader quality and added a Shader Quality setting to the Graphics options.
Fixed an issue that caused certain operations to disappear from the war table without direct player interaction.
Fixed a crash after use of a Tactician’s Renewal amulet in Skyhold.
Fixed a conversation where Leliana references being with the Warden to face the Archdemon when she was set to have died in the imported Dragon Age Keep world state.
Fixed a case where movement audio was muted after a level transition.
Fixed a case where music unintentionally played after a level transition.
Fixed a loot exploit.
Fixed a case where the Quarry Quandry quest could be prevented from being completed.
Added party storage to the Undercroft in Skyhold.
Added item tinter to the Undercroft in Skyhold.
Fixed terrain patches popping while moving on low and medium settings.
Prevented a change to the Gamepad control scheme if a compatible gamepad is not connected.
Allowed changing the control scheme to Mouse + Keyboard when a compatible gamepad is not connected.
Temporarily change to the Mouse + Keyboard control scheme when a compatible gamepad is not connected, but Gamepad is the selected control scheme.
Improved stability.
Fixed the True Grit perk to apply to all party members.
Fixed flickering terrain when using SLI/Crossfire.
Fixed the issue where Qunari Inquisitors were able to equip the Inquisition Battlemage armor.
Single-player only: implemented auto-attack with mouse and keyboard controls, with a new key binding created for this purpose.
Fixed an exploit where certain abilities could be used multiple times before the cooldown was started.
Fixed an exploit with Explosive Shot where indirect hits were not causing the ability to cool down and reduce stamina.
Fixed cases of the new-item icon appearing on old items after salvaging in multiplayer.
Added an Option to increase the maximum zoom level when using the Tactical Camera.

Introducing the DAI Patch 5 Beta Program, Featuring the Black Emporium

Blk_EmporiumAt BioWare, we’re always looking for new ways to empower our players. Whether in person or online, we firmly believe in collecting feedback and working with our community to ensure we’re addressing issues important to both new and experienced players.

For Dragon Age: Inquisition, we’ve developed a faster and more compressed patch schedule than any prior BioWare game. However, due to the nature of the certification process, it can often still take weeks after developing a fix to release it on different platforms. Because of this, we continue to explore new ways to foster better communication between our players and developers.

Enter the Patch 5 beta program.

We want to open up our upcoming Patch 5 to a select group of PC players via signup in a closed, developer-like environment. This not only allows us to more quickly identify and respond to future issues, but gives our developers a great, new way to work directly with our players.
Patch 5 will be the biggest patch we’ve released to date, and it addresses a number of key concerns for our community.

The Black Emporium contains four high-level stores that sell epic weapons, powerful accessories, new crafting materials and schematics, and other hard-to-find items.

As part of the beta, participants will have access to the Black Emporium, a mysterious underground shop run by an immortal proprietor. There, Inquisitors can find powerful artifacts and tools to aid their cause, purchase epic weapons, powerful accessories, new crafting materials and schematics, and even change their voice and facial appearance using the Mirror of Transformation.

In efforts to support different playstyles, we’ve also included an auto-attack key for single player. We’re also including the option to adjust the size of subtitles, and added a shader quality setting to the graphics options, giving players more versatility when running Inquisition.

In Skyhold, we’re adding party storage to the Undercroft—a new feature that many players asked for and we’re happy to finally add. And for those looking to spice up their look, we’ve added an item tinter that lets players use crafting materials to change the color of armor.

There are a number of other changes and improvements in the patch, and we’ll provide our beta community with a full list so they can better understand what’s going on in their game.

You’ll be able to sign up for the beta program through the Keep in the near future, so stay tuned for more information.

Please note that due to the nature of our patch infrastructure, the beta program is currently open to selected PC users only. Unfortunately we don’t have any information on this or other upcoming patches to our broader PC player community or other platforms at this time.

Thank you for your patience and we look forward to sharing these improvements with you in the near future.

Note: A previous version of this post incorrectly stated that rebinding mouse buttons would be available in the patch 5 beta. Unfortunately we were not able to get this feature into the beta, but are working on it for the future. We’re sorry for any confusion this may have caused