The Dragon Egg Hunt’s Fateful Conclusion

Over the past year, you, the brave Scouts of the Inquisition, have worked hard to stop dragon eggs from falling into the wrong hands. You completed tasks that tested your patience, dexterity, and wit, all to protect Thedas from a growing evil that lurks in the shadows. But what is the nature of that threat?

To find out, you visited a Rivaini seer. She consulted the spirits and drew from a tarot deck. The dragon eggs, she said, could be used for a dark ritual by a mysterious villain. Before you she lays cards for 12 agents of the Inquisition, telling you that this villain holds the same powers of one of the heroes you know and trust. The answer is in the cards!

Inquisition Scouts, this is your penultimate challenge. Use these tarot cards to unlock the final secrets of the Dragon Age Egg Hunt.

Conclusion-strip-1Conclusion-strip-2 Conclusion-strip-3

But wait: there is one last step. Now that you’ve solved those three answers, you can use all of your previous answers to find out what you deserve for protecting the world. In case you missed some of our earlier puzzles, you can find the solutions for all of them below. However, to protect these secrets from prying eyes, we have encoded the answers.

The answers so far:

Nevarra: LRWFQA

Dwarves: NGQCW

Circle of Magi: WGQNRWLFACGQ

Qunari: MLFPGQ

Antiva: NORBB


Ferelden: AEQCWN

Chantry: GLFWBRN


Elves: AGX

Orlais: YFLGQ


Anderfels: LENR

Seekers of Truth: FLMRQA


Grey Wardens: CQPGA

Rivain: NALCSR


Adding in the three answers to the seer’s puzzle, you should be able to get seven letters. Unscramble them to discover what the Inquisition will give you for your efforts.

Submit your answers to for a chance to win a Dragon Age prize pack.

From all of us here at BioWare and Lone Shark Games, thanks for playing the Dragon Egg Hunt this past year. We hope you enjoy Dragon Age: Inquisition.

Inside the Temple of Dragons with Composer Trevor Morris

Enter the iconic Ocean Way Studios in Nashville, where award-winning composer, Trevor Morris, works with strings, brass, and choir to bring the music of Dragon Age: Inquisition to life. Trevor shares his process, inspiration, and what it’s like to create a brand new voice for an established franchise.
Listen to the main theme for Dragon Age: Inquisition here.

This video was first shown to subscribers of the Dragon Age Newsletter. If you’d like to be the first to see tips, tricks, and behind the scenes material from Dragon Age: Inquisition, you can sign up here.

The Last Court is Now Available

ThelastcourtAvailable now in the Dragon Age Keep, The Last Court is a very Failbettery game of lordship where you play as the ruler of Serault, an eclectic fiefdom at the farthest end of Orlais. As the Huntress or Scholar, you’ll guide the realm through its most crucial period in its history.

Will its ancient Shame be forgotten? Will Serault fall into obscurity?

Manage the affairs of your court. Choose a lover, a counselor, a bodyguard, and an accomplice. With stories to explore and secrets to unravel, you’ll meet a host of new characters and encounter a few familiar faces in The Last Court.

This free text-driven, story-rich game is a great way to satisfy your Dragon Age cravings ahead of the release of Inquisition. The Keep will record the choices and decisions you make in The Last Court, but don’t worry: it won’t have an impact on your story in Dragon Age: Inquisition and is entirely optional. (That being said, we totally suggest you play it because it’s incredibly fun.)

Our partners at Failbetter are known for their craftsmanship and unique gameplay, and we’re confident that fans of BioWare and Dragon Age will appreciate what they’ve accomplished. The Last Court is free to play and designed so that all players can experience it without hitting a paywall. If you want to speed up time in the game or gain additional actions, you can purchase Dawn, the in-game currency. However, purchasing Dawn is not required to complete the game or see all of the content. If you want to see everything, you might need multiple playthroughs. Each one takes an average of 7 days to complete.

The Last Court works best on a desktop computer with a modern browser and is accessible only through logging into the Dragon Age Keep.


Creating a Very Special Level at BioWare Montreal

When Jackie contacted our BioWare Montréal studio looking for help proposing to her partner, Amy, the question wasn’t whether we could help, but what we could do to make it happen. Both are fans of the Mass Effect universe, and Jackie was hoping that there was a way for her to propose in-game, bringing together their love of each other and their love of the series.

Upon receiving Jackie’s email, studio manager Marie-Renée Brisebois put out a call to see if any developers were interested. In no time at all, she had a team composed of writer Ann Lemay, lead level designer Colin Campbell, and QA analyst Barrett Rodych, all of whom were willing to put in the extra time in the name of love.

“I love being married. It’s my favorite thing about my life, and it’s a huge amount of what I enjoy about living, but being a videogame designer doesn’t often give me the opportunity to help someone else have a marriage,” Colin said. “This is rare and something that’s almost never going to happen to anyone in the industry, so as soon as I saw the opportunity, I jumped right on it.”

Colin worked closely with Ann to figure out what they could build and how it might work. They wanted to ensure the level was peppered with references to the couple’s relationship so far, but they also didn’t want to give anything away before the big reveal. They also didn’t want Amy to die and have to start over, so Colin made sure there were safety nets in place that would ensure she got to the end on her first try.

With Barrett’s help, they got the level running in Frostbite 3, and then all that was left to do was get Jackie and Amy into the studio to play it.

To craft a believable pretext, Marie-Renée created a fake contest called “A Day with Our Devs.” She then sent an official letter to Amy and Jackie, claiming that they had won a contest at PAX East and inviting them to come spend a day touring our Montréal studio.


Upon arrival, Amy was offered a chance to play the next Mass Effect game under the pretext that it was for consumer feedback. Ann, Barrett, and a number of others crowded around the desk with notebooks and pens, pretending to be collecting data as they waited with bated breath.

“I was really nervous, even having gone through the level 20 times on my own making sure all the doors were working and all the message boxes were working,” Barrett said. “But I would do it again in a heartbeat.”

After loading up the level, Jackie was prompted by a mission briefing, stating that a drone manufacturing lab had stopped sending reports and asking her to investigate. As she played through the level, Jackie uncovered more and more reports that contained subtle references to her relationship with Amy.

“I did get some of the other writers to read through it to make sure I wasn’t selling the punch too soon,” Ann said. “But I also know that it can be a stressful environment for someone to come into a studio and starting to play something, so I tried to plant good hints as to what was going on.”

Once she reached the end of the level, Amy walked into a room with a lone console in the center that had her and Jackie’s names for one another spray-painted on the wall in 50-foot high graffiti. When she clicked on the console, a message popped up: “Dear Amy, Jackie would like to ask you something.


All of us at BioWare”

Jackie then got down on one knee, took out a ring, and proposed.

Amy said yes.


“When she got to that room, everyone around was riveted and hoping she’d say yes,” Marie-Renée said. “It was a beautiful sight to see. No matter how grumpy you are, when you see a thing like that you can’t help but smile and maybe even tear up a bit.”­­­

“There aren’t many situations in videogame development where you get the chance to step back and do something like this for somebody else,” Colin said. “I think videogames are powerful and an incredible form of art and entertainment and interaction, but they don’t often get two people married. There are only a few stories like that in history, and it’s awesome to be part of one of them.”

Happy N7 Day!

N7BlogHappyHappy N7 Day, everyone. Here’s a recap of everything that’s happened so far this week:

Watch our N7 Day developer roundtable with creative director Mac Walters, studio director for BioWare Montréal Yanick Roy, producer Mike Gamble, senior development director Chris Wynn, and producer Fabrice Condominas.

Read the bios of some of our team leads for the next Mass Effect.

You can also check out these newly released concepts from the next Mass Effect and discuss them with other fans on our facebook page.


We also have some amazing new items in the BioWare store, and are currently offering 25% off all tees and hoodies through til November 10th.

There’s a 19” Tali’Zorah statue by artist Gurjeet Singh.

Keep Miranda and the Citadel close to your heart with these sublimated tees.

The triumphant return of the N7 faux-leather jacket.

Show off your inner Garrus and Tali with these Sherpa costume hoodies

Limited edition art from Sam Spratt.

A limited edition N7 shooter jersey from Black Milk clothing.