Interview With Development Director Robin Mayne

Who are you and what is your role at BioWare?
Hey everyone! Robin Mayne here. First off, thanks to Jessica and the community team for the chance to do this Q&A (and for just rocking in general, srsly). Hopefully I can share some interesting stuff with you all about making games, which can be an exciting and challenging proposition for sure.

My latest role at BioWare has been on the Mass Effect team, working with the many talented folks who bring the ME universe and storyline to life: the content creators on the Story and Level teams. There is a small (and gifted) army that includes level designers like Raylene Deck, writers such as Sylvia Feketekuty, cinematic animators, level artists, and cinematic designers. These are the folks I work with most directly, though of course there are many, many more disciplines that collaborate on a game like Mass Effect.

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The Probletunity of Mordin Solus

Part of the reason why the writers of Mass Effect have a great time while on the job is the fact that they get to create and breathe life into so many memorable characters found throughout the series. However, an interesting problem presented itself when senior writer Patrick Weekes was tasked with creating the architect of the Krogan genophage in the Mass Effect universe. This simple concept turned into the genesis of Mordin Solus, and the trick to creating this memorable character, as with others in the series, lay in the depth he had to offer.

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PRIORITY UPDATE: OPERATION EXORCIST

Soldiers of the Milky Way –

By now it is no secret that the Reaper War has had its share of logistical SNAFUs. It is to the galaxy’s credit that, when we put out the call for volunteers, we were answered by individuals of every species from Citadel, Traverse, and even Terminus space. Unfortunately, the diversity of equipment sources meant our allies ran into hardware and software incompatibilities.

These brave men and women have been fighting beside you and, in doing so, have gone above and beyond normal duty. Because their units were not properly tracked, they fought without pay and sometimes without proper training, equipment, even rations. It is a mark of their character that these warriors took the grave task set before us and stuck it out through sheer determination.

It is time to honor their service. A volunteer task force has fabricated the necessary hardware and is rolling out compatibility software. When these installations are complete, these soldiers will benefit from being properly equipped and combat-ineffective troops will get off the bench. We’ll all have more comrades watching our backs, and we’re now watching theirs.

–Admiral Hackett

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Multiplayer Manifest

In case you didn’t notice, the Mass Effect team recently launched a new feature for the BioWare Social Network: The Mass Effect 3 Multiplayer Manifest!

We’re proud to bring you this new feature to the BSN, which will allow you to inspect your multiplayer avatars without having to boot up your copy of the game. In this new manifest, players will be able to view which characters, weapons, mods and consumables they’ve unlocked in MP, and what’s more, you’re able to compare your stats with your friends!

To use the Mass Effect 3 Multiplayer Manifest, simply head to the BioWare Social Network and log in using your EA Origin Account you use to play Mass Effect 3. Once you’re logged in, you’ll be able to use the great features found in this new program to help you prepare for battle.

New features for the manifest are in the works and will be added soon, so be sure to check back in soon! With Operation EXORCIST commencing tomorrow, now’s the best time to get acquainted with the manifest to find out how best to prepare for battle! You’ll be able to see which weapons and mods you have leveled up, and which ones you should secure in preparation for the upcoming offensive.

We’ll see you online!

UPDATED: Operation EXORCIST

When it comes to retrieving classified data, Cerberus has been beating the allied forces to the punch. New intelligence has tipped us off to one of their offensives, and it is time to give the N7 teams the payback they want.

Allied Goal: Kill 1,000,000 Cerberus Phantoms
Squad Goal: Survive until extraction on any map and any enemy on Gold difficulty.

Successful completion of the Allied Goal will grant all players a Victory Pack.
Successful completion of the squad goal awards a Commendation Pack to all squadmates.

Operation Exorcist will run from 6:00PM PST, Friday April 27th until 5:00AM PST, Monday April 30th. Exorcist will be available on PC and Xbox 360 only. Please remember to set “Upload Gameplay Feedback” to “on” in the online options to be able to participate in Operation Exorcist.

UPDATE: Good news Spectres! Starting with Operation EXORCIST, N7 Weekend Challenges will extend to the PlayStation 3 platform.  Operation EXORCIST begins today, April 27th at 6:00PM PST until April 30th at 5:00PM PST, on PlayStation 3, Xbox 360 and PC. Please remember to set the “Upload Gameplay Feedback” setting to “On” in the online options to be able to participate in this N7 Operation.

Good luck and see you on the battlefield.