Who are you and what is your role at BioWare?
Hey everyone! Robin Mayne here. First off, thanks to Jessica and the community team for the chance to do this Q&A (and for just rocking in general, srsly). Hopefully I can share some interesting stuff with you all about making games, which can be an exciting and challenging proposition for sure.
My latest role at BioWare has been on the Mass Effect team, working with the many talented folks who bring the ME universe and storyline to life: the content creators on the Story and Level teams. There is a small (and gifted) army that includes level designers like Raylene Deck, writers such as Sylvia Feketekuty, cinematic animators, level artists, and cinematic designers. These are the folks I work with most directly, though of course there are many, many more disciplines that collaborate on a game like Mass Effect.



