BioWare Base 2014 Season

We’re pleased to announce our North America Community Team “BioWare Base” conventions for 2014 after a thrilling PAX East last month! If you’re attending any of these conventions, we hope you’ll join us for panels, activities, and the return of the Dragon Egg Hunt!

PAX East


San Diego Comic Con

PAX Prime

Montreal Comic Con

Edmonton Expo


This list may change and Dragon Age: Inquisition will likely be at other events not listed here.

If you don’t see your favorite convention represented this time, never fear, we’re currently looking at events for our 2015 season. If there’s an event you think we should be at, tweet @bioware & @jessicamerizan to let us know! We’ll also have online components for many conventions so everyone at home can virtually partake in activities!

Hope to meet some of you IRL this year!

All a stir for Alistair

Steve Valentine, the voice of Alistair, isn’t just the king of Ferelden—he’s the king of our hearts. His smooth accent is unmistakable, which is probably why so many Dragon Age fans recognize him on sound alone.
He’s had nothing but positive interactions with our fans at conventions and in public—that is, until he met our community manager, Jessica Merizan.
Swooning, it turns out, is also bad.

Our Lonely Wall Needs Your Help

In a quiet corner of a small studio in the city of Montreal, there lived a sad wall of little importance. Neither load-bearing nor fanciful in material or design, the wall simply stood where it was put, as walls are wont to do. And though standing still is an admirable trait to have in a wall—indeed the one thing that’s expected of it—this wall dreamed of more.

It was tired of the blank, expressionless faces on the game developers walking past. It was tired of sectioning space into rooms and hallways. It was even tired of being red. And as days turned into weeks that turned into months, the wall grew more morose.

Then a funny thing happened. It seemed the sadder the wall got, the more people noticed it. They would pause in the hallway and say things like, “My word, is that ever a sad looking wall.” Others would agree, “Dreadfully sad.” Soon it was hard for anyone to even think of the dreary patch of drywall without weeping with abject sorrow.

“This damned wall is ruining our day,” they said. “Something must be done!”

Of course, you can’t just paint a wall and expect it to be happy – and hiding it behind drapes would be rather silly. After much debate, it was decided that the best way to cheer up the weepy, old wall would be to cover it with joyful things: art and letters and photographs from Mass Effect fans who want to share their love for the franchise with the studio.

And so, in a rather roundabout way, we’re asking you, the Mass Effect community, to send us things to cover our wall. Send us pictures and postcards and paintings. Send us weavings and writings and watercolors. We’ve got a wall to fill, and we want what you make.

The saddest wall you've ever seen.

The saddest wall you’ve ever seen.

To partake, send your Mass Effect creations along with a signed release to:

BioWare Montréal
3, place Ville Marie
Suite 200
Montréal, Québec, Canada
H3B 2E3

You can also submit print quality work to

*All fan art must be your own original work, and cannot contain any images from third parties. For photographs, please include a signed release form for all parties involved.

Dragon Age Inquisition Character Kits #2

Though of noble birth, Cassandra Pentaghast turned her back on a life of pomp and politics long ago, trading silk and lace for sword and shield.
Cassandra is a long-serving member of the Seekers of Truth. The quiet order both protects and polices the Chantry, and is granted ultimate authority in its investigations. Feared by everyone from the lowliest mage apprentice to the Templar leadership, all are subject to the righteous wrath of the Seekers. Their judgment is final.
Cassandra joined the order shortly after the death of her brother and quickly rose through their ranks. She is outwardly rigid and rarely shows any emotion, save anger and aggression. Sharp, pious, and driven, she is the sword in the right hand of the Divine, seeking justice above all else.

Download the guide here

Cassandra Front
Cassandra Back
Cassandra Head
Cassandra Head (profile)
Cassandra Boots
Cassandra Boots (profile)
Cassandra Chest
Cassandra Back (details)

Varric Tethras
will tell you the history of Thedas and everyone in it without a word or whisper of himself. Though quick to deal with the troubles of his companions, Varric buries his own problems behind a boastful front.

Born among the surface dwarves of the Merchants Guild, Varric is a man apart from his people. He has no love or longing for the homeland underfoot that shuns him, and has little taste for the flamboyant displays of wealth and privilege displayed by so many surface nobles. Instead, find this clean-shaven and well-tailored dwarf at the side of an unlikely hero or rubbing shoulders with your local tavern’s finest knaves. He’s at his best with cup in hand and tale to tell, rewriting the truth as he sees fit.

Download the guide here

Varric Front
Varric Back
Varris Back (no coat)
Varric Head
Varric Head (profile)
Varric Chest
Varric Back Details (low)
Varric Back Details (high)
Varric Boots

From Us to You – Introducing Dragon Age: Inquisition Character Kits

I’d like to tell you a story. It starts out being all about me, but don’t worry—it ends with something I hope that you fan creators out there will like!

My first encounter with Dragon Age was at San Diego Comic Con in 2008 when BioWare was demoing Dragon Age: Origins across the street from the convention center. I spent the entire time fiddling with the character creator and messing around in the Fade. On a platform behind me, Mike Laidlaw discussed customization and mage robes with fans. That year, I went to the convention as a kind of dieselpunk-meets-Mad Max-road warrior, and I remember having to take my gloves off to play. Cosplay problems. When the game came out in November 2009, my best friends, Holly and Graham, and I were hooked. Morrigan, Alistair, and I became just as inseparable in eerily unsettling mirrored love-hate friendships.

Jessica Merizan

The next time Dragon Age was demoing at Comic Con in 2010, we visited our friends at BioWare dressed head-to-toe in Mass Effect cosplay. Our buddy Tank, cosplaying as Grunt, somehow unlocked the debug screen with his three-fingered gloves in the middle of heated combat. The developers eagerly gathered around to watch our reactions to their demo, which I now know firsthand is a labor of love to showcase what’s yet to come.

That year, I spent most of my time in the garage trying to recreate the main protagonist of Dragon Age II: Hawke. My own labor of love was trying to match her fur back draping, the sweeping crimson leather cloak, and a grand buckle that would become iconic to the character. Holly and I wanted to have the costume ready to march down to pick up DA-II at its midnight launch and to wear at PAX East. It was a challenge to spend that much time and money to make something accurate while simultaneously being afraid of cracking open the game only to realize that the back draping was totally wrong; but all we had to work with were game screenshots I’d gathered and our memory of the demo.


When I started working for the company in August 2011, I bled BioWare blue and cosplayed… whatever color that is. For me, cosplay is the closest I can get to jumping right into the game, becoming the character, and giving back to something that has given so much to me. Luckily, I work with about a zillion people in the studios who love and appreciate fan art. After talking to cosplayers at conventions, our concept artists have even started adding more pockets to characters to hide anachronistic things like cellphones and wallets. I don’t know if you creators out there are aware of how much of your work is printed and plastered around the office or on computer/television monitors. During crunch or late nights, it’s a great reminder that video games inspire people—which, in turn, inspires our developers.

So it’s with great pleasure that I announce an initiative that has been a long time in development, a project of passion for quite a few departments within BioWare. We want to give fan artists–cosplayers, illustrators, painters, writers, cake decorators, everyone–access to detailed, descriptive, high resolution character designs before the game is released. These will be distributed so you can have them available online or print them out and keep in your garage, workshop, sewing room, or creative space to reference. Our first Character Kit is Morrigan’s ball gown, a costume that I’m particularly fond of and cosplayed for PAX Prime this past year.


Download the Morrigan Character Guide here

NOTE: This printable version is intended to be printed on 8.5 x 11 standard letter and folded in half.


Morrigan Head (Front)
Morrigan Head (Side)
Morrigan (Front)
Morrigan (Back)
Morrigan’s Dress
Morrigan’s Dress (Detail)
Morrigan’s Corset
Morrigan’s Corset (Back)
Morrigan’s Glove
Morrigan’s Necklace


Please keep an eye out for new Dragon Age: Inquisition Character Kits in the coming weeks and months. You’ll see new and familiar faces that I hope create discussion and curiosity about what is yet to come, just like our demos do. If there’s anything you’d like us to include in the Kits, let us know!

We hope you enjoy utilizing these designs—and we’d enjoy seeing them! Please share your creations with us at!

Always yours in all things Fandom,

Jessica, on behalf of everyone at BioWare

PS – Also, definitely check out the amazing work that Christina has already done on her own Morrigan costume, along with her friend Karin who is cosplaying as the Inquisitor!