Category Archives: Community Team

Dragon Age Inquisition Character Kits #2

Though of noble birth, Cassandra Pentaghast turned her back on a life of pomp and politics long ago, trading silk and lace for sword and shield.
Cassandra is a long-serving member of the Seekers of Truth. The quiet order both protects and polices the Chantry, and is granted ultimate authority in its investigations. Feared by everyone from the lowliest mage apprentice to the Templar leadership, all are subject to the righteous wrath of the Seekers. Their judgment is final.
Cassandra joined the order shortly after the death of her brother and quickly rose through their ranks. She is outwardly rigid and rarely shows any emotion, save anger and aggression. Sharp, pious, and driven, she is the sword in the right hand of the Divine, seeking justice above all else.

Download the guide here

Cassandra Front
Cassandra Back
Cassandra Head
Cassandra Head (profile)
Cassandra Boots
Cassandra Boots (profile)
Cassandra Chest
Cassandra Back (details)

Varric Tethras
will tell you the history of Thedas and everyone in it without a word or whisper of himself. Though quick to deal with the troubles of his companions, Varric buries his own problems behind a boastful front.

Born among the surface dwarves of the Merchants Guild, Varric is a man apart from his people. He has no love or longing for the homeland underfoot that shuns him, and has little taste for the flamboyant displays of wealth and privilege displayed by so many surface nobles. Instead, find this clean-shaven and well-tailored dwarf at the side of an unlikely hero or rubbing shoulders with your local tavern’s finest knaves. He’s at his best with cup in hand and tale to tell, rewriting the truth as he sees fit.

Download the guide here

Varric Front
Varric Back
Varris Back (no coat)
Varric Head
Varric Head (profile)
Varric Chest
Varric Back Details (low)
Varric Back Details (high)
Varric Boots

From Us to You – Introducing Dragon Age: Inquisition Character Kits

I’d like to tell you a story. It starts out being all about me, but don’t worry—it ends with something I hope that you fan creators out there will like!

My first encounter with Dragon Age was at San Diego Comic Con in 2008 when BioWare was demoing Dragon Age: Origins across the street from the convention center. I spent the entire time fiddling with the character creator and messing around in the Fade. On a platform behind me, Mike Laidlaw discussed customization and mage robes with fans. That year, I went to the convention as a kind of dieselpunk-meets-Mad Max-road warrior, and I remember having to take my gloves off to play. Cosplay problems. When the game came out in November 2009, my best friends, Holly and Graham, and I were hooked. Morrigan, Alistair, and I became just as inseparable in eerily unsettling mirrored love-hate friendships.

Jessica Merizan

The next time Dragon Age was demoing at Comic Con in 2010, we visited our friends at BioWare dressed head-to-toe in Mass Effect cosplay. Our buddy Tank, cosplaying as Grunt, somehow unlocked the debug screen with his three-fingered gloves in the middle of heated combat. The developers eagerly gathered around to watch our reactions to their demo, which I now know firsthand is a labor of love to showcase what’s yet to come.

That year, I spent most of my time in the garage trying to recreate the main protagonist of Dragon Age II: Hawke. My own labor of love was trying to match her fur back draping, the sweeping crimson leather cloak, and a grand buckle that would become iconic to the character. Holly and I wanted to have the costume ready to march down to pick up DA-II at its midnight launch and to wear at PAX East. It was a challenge to spend that much time and money to make something accurate while simultaneously being afraid of cracking open the game only to realize that the back draping was totally wrong; but all we had to work with were game screenshots I’d gathered and our memory of the demo.


When I started working for the company in August 2011, I bled BioWare blue and cosplayed… whatever color that is. For me, cosplay is the closest I can get to jumping right into the game, becoming the character, and giving back to something that has given so much to me. Luckily, I work with about a zillion people in the studios who love and appreciate fan art. After talking to cosplayers at conventions, our concept artists have even started adding more pockets to characters to hide anachronistic things like cellphones and wallets. I don’t know if you creators out there are aware of how much of your work is printed and plastered around the office or on computer/television monitors. During crunch or late nights, it’s a great reminder that video games inspire people—which, in turn, inspires our developers.

So it’s with great pleasure that I announce an initiative that has been a long time in development, a project of passion for quite a few departments within BioWare. We want to give fan artists–cosplayers, illustrators, painters, writers, cake decorators, everyone–access to detailed, descriptive, high resolution character designs before the game is released. These will be distributed so you can have them available online or print them out and keep in your garage, workshop, sewing room, or creative space to reference. Our first Character Kit is Morrigan’s ball gown, a costume that I’m particularly fond of and cosplayed for PAX Prime this past year.


Download the Morrigan Character Guide here

NOTE: This printable version is intended to be printed on 8.5 x 11 standard letter and folded in half.


Morrigan Head (Front)
Morrigan Head (Side)
Morrigan (Front)
Morrigan (Back)
Morrigan’s Dress
Morrigan’s Dress (Detail)
Morrigan’s Corset
Morrigan’s Corset (Back)
Morrigan’s Glove
Morrigan’s Necklace


Please keep an eye out for new Dragon Age: Inquisition Character Kits in the coming weeks and months. You’ll see new and familiar faces that I hope create discussion and curiosity about what is yet to come, just like our demos do. If there’s anything you’d like us to include in the Kits, let us know!

We hope you enjoy utilizing these designs—and we’d enjoy seeing them! Please share your creations with us at!

Always yours in all things Fandom,

Jessica, on behalf of everyone at BioWare

PS – Also, definitely check out the amazing work that Christina has already done on her own Morrigan costume, along with her friend Karin who is cosplaying as the Inquisitor!

BioWare at the San Diego Comic Con

Hi Everyone,

BioWare is pleased to be visiting San Diego once again to be part of San Diego Comic Con. This year, BioWare will be part of the Dark Horse Comics booth inside the exhibit hall; as part of our booth presence, Community Manager Jessica Merizan will have members of the Dragon Age and Mass Effect teams, along with special guests.

Come out and meet Jessica, along with Mass Effect producer Mike Gamble, Dragon Age editor Ben Gelinas, and Dragon Age artist Nick Thornborrow. Ben and Nick are the creators of the Dragon Age: The World of Thedas lore book, and will be on hand at the BioWare section of the Dark Horse Comics booth to sign autographs with fans; they look forward to talking with fans in attendance. We are also working to have some special guests visit us; we’ll update everyone when they are confirmed.

Visiting the Dark Horse booth is your only chance to get your hands on the San Diego Comic Con exclusive, the Bronze SR-1 Normandy. There are only 300 of these available and are limited to two per person, so make sure you come to get yours before they run out.

SDCC Exclusive

We hope to see you at the Dark Horse Comics booth at San Diego Comic Con!

BioWare goes down under to PAX Australia


UPDATE: Here’s the confirmed list of panels that BioWare will be participating in during PAX Aus!


G’Day! I’m very pleased to announce that BioWare will be attending the very first PAX Australia in Melbourne from July 19 to July 21. BioWare has been part of both PAX Prime and PAX East for years, and we are thrilled to now be able to come to Australia and meet our fans there.

Come out to PAX Australia for your chance to meet Cameron Lee (Producer), Patrick Weekes (Senior Writer), Karin Weekes (Lead Editor), and “Evil” Chris Priestly (Community Event planner) as they hold their first-ever-in-Australia panel “BioWare Goes Down Under” Friday July 19 from 4:30-5:30 in the Dropbear Theatre.

We’re still finalizing other activities for our visit and want to hear from local Melbournians… Melburnians… Melbournites…. BioWare fans about where we should go and what we should see. We want to see the sights and meet our fans during our stay, so any suggestions for gatherings, parties or ways we can talk with you are very welcome! Email us your ideas to or contact me through Twitter at @BioEvilChris and visit the BioWare Facebook Page for updates on our Australian trip.

We hope to see you mad blokes and ace sheilas for a fair dinkum chin wag when we come down under for PAX Australia! (Ok, ok – I promise no more Canadian guy trying to use Australian slang. No worries.)

BLOG: Chris Priestly

By: Chris Priestly (@BioEvilChris)

I am an unabashed science fiction nerd. I grew up with Star Wars in the theater, watching the original Battlestar Galactica on TV, playing with my Space 1999 Eagle pretending the moon blew out of orbit taking my Mego Star Trek figures along with it.

Being a part of Mass Effect trilogy has been this nerd’s dream come true. What the Mass Effect team has created over the course of the three core games, DLCs, novels, and comics is an achievement that tops all of my experiences at BioWare. I’ve been fortunate to be part of the Mass Effect trilogy right from the beginning, watching it rise from early concepts to close with this month’s release of the Citadel DLC.

My role with the team was discussing Mass Effect with our Community and, while it was not always the easiest job, it was always necessary, for Mass Effect is a story about which our fans are extraordinarily passionate. Throughout the series there have been times our fans have supported us and times they have questioned our decisions, but they have always done this because they care so deeply about the games, the characters and, dare I say, the studio.

I understand because I also love Mass Effect. I love Wrex, Jack, the Illusive Man, Noveria, the Normandy, suicide missions, Kepler’s Syndrome, and omni-blades. I’ve been fortunate to meet fans of the series around the world at live events in Warsaw, Sydney, San Diego, New York, London, Paris, Stockholm, and so many other cities, not to mention online fans from all over the globe. Everyone I talk to has their own favorites in the series and I understand them all. Love the romance with Kaidan? Yep. Love driving the Hammerhead? Sure. Love sacrificing Tali so the team can survive? Cruel, but I get it. Everyone has their favorites, their loves, and their best moments.

For me, the absolute best moment in the trilogy is Mordin Solus on Tuchanka trying to cure the genophage and what I, Commander Shepard, did to stop him. I have never had a more meaningful moment in a video game, and I hated myself for days afterwards. When I talk with fans about their passions in the game, I get it, because I am just as passionate a fan as they are.

To all of the fans I have met online and live at events, I am glad you have enjoyed Mass Effect as much as I have. Mass Effect has been an amazing series and an incredible ride, and I’m glad we’ve taken the trip together.