Posts Tagged ‘dragon age’

Dragon Age issue #1 NOW available on iTunes

March 16, 2010

by comic book nerd Evil Chris Priestly

Hello Dragon Age fans

Today I am really pleased to get to show off a preview of a new comic book by IDW Publishing and BioWare/EA Comics – Dragon Age. Issue #1 of Dragon Age is now available through iTunes HERE.

As those of you who read this blog know, I am a huge comic book nerd. Basement full of back issues? I got them. Shelves full of statues and toys? Bookcases full. Superhero themed underwear badly in need of a wash? No comment, but I think you get the idea. I am a big fan of comic books and as you can guess from my job, I’m also a big fan of Dragon Age and BioWare’s games.

For those of you not yet big fans of IDW like I am, let me tell you a bit about them. IDW Publishing is well known in the comic world for working on some of the biggest titles and licenses around. Are you a fan of Transformers? How about Doctor Who? Star Trek, G.I.Joe, A-Team and many more famous TV and movie properties. They also have many of their own great titles like 30 Days of Night, Locke & Key, Wormwood (a personal favorite) and many more. You can read more about IDW Publishing and their comics or pay a visit to their store HERE.

Dragon Age (the comic) is build directly from the story and lore created by BioWare, but is created by an amazing team of artists and writers from IDW. The comic is written by acclaimed author Orson Scott Card (author of the Ender Saga amongst much more) and Aaron Johnson with interior art by Mark Robinson and cover art by renowned artist Humberto Ramos. The comic will take video game fans into a whole new adventure in the Dragon Age world. In a time lost to history, a war ravaged the land. Mages, incredibly powerful wielders of magic, ruled the world through mastery of dark arts and forbidden spells. Their lust for power almost destroyed all existence, and unleashed an unholy pestilence, the Darkspawn, to plague mankind, trolls, faeries, and all the inhabitants of the realm. Now magic is carefully controlled, taught behind the sacred walls of the Circle of Magi, and monitored by the ever-vigilant Templars. It is in this arena that a new generation of Mages in training will arise, warriors of sorcery who will defy the rules of the Templars and change the course of the world forever. To learn more about the comic, you can visit the Dragon Age comic page on IDW Publishing HERE.

IDW have been great to work with and want all of our BioWare fans to get a sneak peek at the cover (as you can see above along with page #1) and the first 6 pages of Issue Number 1. You can download a PDF file of the cover and first 6 pages HERE. If, like me, you love the art and the Dragon Age world, you need to get your hands on Issue #1 which is on store March 31. If you are not near a comic shop but, like all good Dragon Age fans, you still want to read the comic, the fine folks at IDW have made Dragon Age (and many others from their repertoire) available for download on iTunes. Check with your local comic shop for details or check out the IDW Publishing store and iTunes to make you sure don’t miss out on Dragon Age.

Dragon Age – The Revelation comic

March 1, 2010

by Evil Chris Priestly. A collaboration with Ideas by David Gaider and Art by Aimo.

We are very pleased to bring you an awesome new Dragon Age: Origins comic strip jointly created by one of the members of our Community, Irma Ahmed who is better known by her artist name Aimo with assistance from Dragon Age: Origins Lead Writer David Gaider. If you have not yet had a chance to see Aimo’s art, you should check out her personal art website here: Aimo Studio Fortunately for us, not only is Aimo/Irma a very talented artist, she is also a huge Dragon Age fan. She and David were talking one day and… actually, I think it would be better if Mr Gaider explained in his own words.

David Gaider – “I’ve always been a big fan of Aimo’s art – she has an incredible ability to capture the emotions of her characters. So I started chatting with her a bit back in January, and the idea came up for us to maybe collaborate on something. I mentioned a cutscene we had considered doing prior to Morrigan’s offer in the climax (*spoiler alert* for anyone who hasn’t played that far in Origins) but which had been left on the cutting room floor along with so many other scenes. This one in particular was hard to cut, because it was supposed to give some context to the player who romances Morrigan or who had become really good friends with her that what she was about to do was causing her conflict. As is pretty typical for game development, however, you have to work with the resources at hand… but this comic will maybe allow some people a brief glimpse into the “might have been” that was. Naturally Aimo’s efforts here were ten times mine… all I had to do was write up the scene from memory and then she proceeded to sketch it out over the next few weeks. Pretty awesome, if you ask me. Hope you all enjoy it!”

Check out Page 1 below and then click the links to see the full 8 pages.

Dragon Age: The Revelation Page 1

Page 2

Page 3

Page 4

Page 5

Page 6

Page 7

Page 8

Aimo, real name Irma Ahmed, has been playing Bioware games since the days of Baldur’s Gate II. Dragon Age:Origins is her current gaming ambrosia, which has inspired many fan creations on her part such as artworks, comics, and even storyboard animatics of party banter. She credits the game for unearthing an affection for the Dwarves, as evidenced by pro-dwarf themes in her tributes.

When she’s not juggling game time between a Dwarf Princess, an Underdog Elf, and a Noble Whelp, she is a professional sketch card artist. Her work credits include traditional medium art for card companies as Topps, Upper Deck, and Rittenhouse Archives on properties of Lucasfilm, New Line Cinema, and Marvel. She intends to sit down and start working on that one great comic opus in the near future.

Awakening Lead Writer Ferret Baudoin discusses NPC Sigrun

February 19, 2010

Ferret Baudoin questioned by Evil Chris Priestly

I recently stole a moment with the Lead Writer of Dragon Age: Origins Awakening, Ferret Baudoin, to ask him a few questions about the recently revealed Sigrun character. If you haven’t yet learned abotu Sigrun, you can check her out here: SIGRUN

Hey, Ferret — can you tell us a bit more about the background of the new character Sigrun?
Dust Town. The mean streets of Orzammar. That’s where Sigrun hails from. As was seen in Origins, Dust Town is an oppressive place where people do whatever they can to survive. Sigrun was no exception. She was an accomplished thief and unwitting killer who was eventually caught. She was given a choice: immediate execution or join the Legion of the Dead. She chose the Legion.

So Sigrun went to her own sparsely attended funeral and joined her new brothers and sisters in the Legion. Everyone in the Legion is considered dead already. And for many, the formality becomes actuality in rapid order. The Legion goes far into the Deep Roads, in places no sane dwarf would dare to venture, killing darkspawn by the score. Sigrun found redemption in the order, camaraderie, and time to be retrospective about her misspent life.

So she travels with her unit, knowing that one day death will claim them all. But deep inside, she struggles against the hard won street wisdom of Dust Town: “survive at any cost.” And that makes it hard for her to stoically embrace the honorable death that must great all members of the Legion.

What is her personality like?
People picture the Legion of the Dead as fatalistic warriors who are grimly eager to impale themselves upon a darkspawn spear. Sigrun defies that. She’s perky, upbeat, with a macabre sense of humor. As bleak as her life is in the Legion, it’s actually a step up from her threadbare existence in Dust Town. So she has that going for her. She also has a fascination with the world above, which she has never seen.

About the only thing she has a proper legionnaire attitude about are the darkspawn. She was initially afraid of them, but as new comrades and friends die one-by-one, it stokes her hatred. Now it burns very bright indeed.

Why would you want her in your party?
As a legionnaire scout, Sigrun has access to abilities which make her very durable in a fight. She’s a dual-wielding rogue who is adept at hiding and sneaking. With a few good runes on her weapons and some of the new epic rogue abilities, she can be a damage-dealing machine who strikes suitable terror in her foes — especially when she strikes from behind, where her quick backstabs add up to impressive numbers.

What inspired the team to make this character?
There are many things in Thedas we want to explore, but the Legion of the Dead is a very intriguing part of dwarven culture, a group of walking “dead” bent on redemption for their scandals, crimes, or atrocities. Grim heroes of the deep. We wanted to explore them more in depth and tie them into the story of Awakening. Having a legionnaire companion is a chance to humanize the Legion and delve into what they’re about. And as far as Sigrun’s charmingly off-beat personality, that’s all thanks to writer Sheryl Chee.

Ferret is the lead designer of the Dragon Age: Origins – Awakening expansion pack. He has been at BioWare since 2006, and throughout his career has worked on games like Dragon Age: Origins, Neverwinter Nights 2, and Knights of the Old Republic 2, among many others. His interests include travelling the world, playing games (duh), and plotting against the poor helpless denizens of Thedas (they had it coming). This is world-traveler Ferret at Karnak in Egypt

Dragon Age: Origins Ebay auction for Child’s Play Charity

December 15, 2009

by Evil Chris Priestly & Kevin Loh

BioWare and the Dragon Age Team invites you to bid on our uber lot of Dragon Age goodies. You’ll receive a giant banner signed by the whole team, signed copies of each Collector’s Edition of Dragon Age: Origins, signed lithographs, a shield, a limited edition hardbound comic by the Penny Arcade Guys, novels, and much much more!

Become the owner of many one of a kind items from the top selling and award winning hit game, Dragon Age: Origins! All of the proceeds of this ONE TIME ONLY auction will go to the Child’s Play charity. A similar auction lot at the Child’s Play Charity event in early this month fetched thousands of dollars, so get your bid in early! This NO RESERVE auction for Charity will start at $0.99!

Check out the full list of items available and make your bids today over at the Dragon Age: Origins Ebay Child’s Play Auction page HERE

Dragon Age: Origins wins both RPG Game of the Year and PC Game of the Year at Spike TV’s Video Game Awards!

December 14, 2009

By Evil Chris Priestly

On Saturday night, Dragon Age: Origins took home 2 incredible awards at this years Video Game Awards on Spike TV winning both RPG Game of the Year and PC Game of the Year.

Dragon Age’s Executive Producer Mark Darrah, BioWare co-founder Greg Zeschuck and other members of the Dragon Age developement team were on hand at the awards show and Mark Darrah winded up being the man to go on stage and claim the 2 trophies from the presenter rapper Snoop Dogg.

We want to take a moment to thanks all of our great Dragon Age: Origins fans who voted for us. Winning awards is always excellent, but when it is the fans who buy, play and enjoy our games, it makes the awards even sweeter. Thanks to everyone who voted for us.

BioWare, Child’s Play and the Gift of the Yeti

December 4, 2009

The Holiday times are on us once again, and this year to help everyone feel good about the holiday season, you can help BioWare donate to Child’s Play. For those of you who do not know, Child’s Play is the “geeks charity of choice” and does great work trying to raise money to help fund hospitals for sick kids around the world. This year, BioWare is going to try to raise a donation of up to $10,000 with the help of our new Facebook game Gift of the Yeti and our fans.

Gift of the Yeti is a fun and fast-paced social game for people of all ages., Available now as a free Facebook app, the game has been developed at BioWare by the studio’s new R&D group, BioWare Labs. In the Gift of the Yeti game, players have a chance to help a sick Santa by delivering gifts on his behalf. Facebook friends can compete to beat each others’ high scores. The backstory of the Yeti will unfold through a clever Advent day calendar, with each day revealing a new piece of the storyline. Gift of the Yeti also allows players to choose from a variety of different gifts that they can send to their friends to invite them to save the day for Santa, and support the Child’s Play organization.

For every play of Gift of the Yeti, BioWare will donate a minimum of a penny, up to a total of $10,000 to the Child’s Play charity. Child’s Play is a community-based charity grown and nurtured from the video game culture and industry, distributing toys, games, books and cash for sick kids in children’s hospitals worldwide. Originally supported by Penny Arcade, more information about Child’s Play can be found HERE

Gift of the Yeti is BioWare’s digital holiday card to its fans. We use social networking as a powerful tool to connect meaningfully with our tremendous fan community,” said Dr. Ray Muzyka, co-founder of BioWare and the Group General Manager of the RPG/MMO Group at EA. “Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs.”

Child’s Play draws the bulk of our support from video gamers and the games industry, and we are honored to be part of BioWare’s Gift of the Yeti campaign,” said Kristin Lindsay, Program Coordinator, Child’s Play. “Now gamers can help support pediatric hospitals in the US, Canada and worldwide simply by playing the game and having fun! When gamers give back, it makes a big difference.”

You can check out Gift of the Yeti, and help BioWare donate to Child’s Play by visiting our Facebook Gift of the Yeti app HERE

Dragon Age To The World!

November 6, 2009

Our Fans

First, thank you to all of our fans around the world for making Dragon Age: Origins a crushing success. BioWare and EA are thrilled to have now launched Dragon Age: Origins worldwide. Customers, fans and critics alike love Dragon Age: Origins and are having a great time playing it as well as using the newly released Dragon Age Toolset. Fans are using the BioWare Social Network to discuss the game on our forums, uploading screenshots to their profiles and blogging about their experiences in game.

Here are what a few of our critics are saying:

Gamespot.com – Score: 95 -
“…The fantasy RPG you’ve been waiting for…”
Game Pro – Score: 100 -
“BioWare has once again struck RPG gold”
GameZone – Score: 99 -
“This game is of a level that has never been seen before. It is the new benchmark.”
Game Informer – Score: 90 -
“…one of the most addictive and expansive RPGs of its kind.”
1up.com – Score: 100 -
“It’s the best RPG of the year — and maybe the best of the HD era.”
USAToday.com – Score: 4/4 -
“…Dragon Age: Origins, a masterfully crafted adventure that offers a lot of bang for your buck.”

While most customers have been playing Dragon Age: Origins without any problems, a few customers have experienced issues that have prevented them from fully enjoying the game. As you already know BioWare has always been committed to providing high quality games to its fans and we are just as committed to providing an ongoing gaming experience free of quirks and hiccups. With that said we would like to announce our Patch 1.01 which you can find here. We really appreciate the feedback we have been getting from fans and encourage you to let us know of any anomalies you find with any part of the game or our website. Your help allows us to build stronger patches to release on a regular cadence. You can keep us informed and get help using the following links:

Patch:
http://social.bioware.com/game_patches.php
Dragon Age Customer Support:
http://help.dragonage.com/
Dragon Age: Origins Technical Support:
http://social.bioware.com/forum/1/category/58/index
BioWare Social Bug Report:
http://social.bioware.com/forum/1/category/6/index
BioWare Points Bug Report:
http://social.bioware.com/forum/1/category/59/index

Thanks again to all our fans for making this such a successful launch!

Derek Larke
BioWare’s Online Marketing Manager

Dragon Age Journeys Part 3: The Little Things

October 19, 2009

Part 3 of 4 by Ethan Levy

Dragon Age Journeys

At its heart, Dragon Age Journeys: The Deep Roads is a tactical RPG. We employ a hex based combat system reminiscent of the classic Heroes of Might and Magic series, but instead of giant armies of units, you control up to three heroes with stat systems and talent trees taken directly from Dragon Age: Origins. Over time, these heroes gain experience, level up, learn new talents, get new loot … all the familiar RPG elements. This allows you to take on bigger and badder enemies from the Dragon Age world, such as darkspawn monsters Genlock Alphas and Ogres.

Hex Battle

The hex based combat system took great inspiration from the classic Heroes of Might and Magic games

In each battle, units take turns moving across the field, using ranged and melee attacks, casting spells, drinking potions and using talents. The basics of the combat system have been set since early in the project, but we were feeling that our combat wasn’t deep enough and didn’t force you to work strategically. So, we took the time to iterate on this system and eventually hit the sweet spot where there’s a combat system that is both tactical and engaging.
It wasn’t any one major feature, but a number of small touches stacked on top of each other that resulted in the recipe for success:
• Monster Secondary Attacks: We added two special attacks to each type of enemy, so that they were no longer only using a basic ranged or melee attack.

Ogre Secondary

Ogre Charge and Slam

• Movement Rules: We changed the rules of movement. Previously, on your character’s turn, they could move once and then attack, use a talent, drink a potion or end their turn. Players would frequently make a misstep and wish they were able to undo their move. Now, on a character’s turn, they can move freely anywhere within their walk radius before using talents or attacking.

• Talent Animations: We pushed the talent effects and the animations further, so there are more options and the results pay off in spectacular fashion.

Charactor Valor

Bard’s Song of Valor

• Obstacles and Line of Sight: Throwing randomly generated obstacles onto the battlefield, combined with line of sight rules for ranged attacks, forced players to move around the field strategically, instead of getting into a base line duel.

Obstacles

Game Changing Obstacles

• Back Stab and Flank: We added damage bonuses for performing backstabs and flanking maneuvers, further emphasizing the importance of strategic placement of characters.

Little Things

All the little things added up to create a deep, tactical combat system

By combining all of theses features together, we ended up with a deep, strategic combat system that really delivers on the potential that Dragon Age Journeys has shown all along. We are confident that with this game, we are taking a huge step forward compared to previous flash-based RPGs.

Join Us

Join us in “The Deep Roads”

Dragon Age Journeys Part 2: Naming

October 16, 2009

Part 2 of 4 by Ethan Levy

Dragon Age Journeys

One of the two leaders of our group here at EA 2D is veteran super producer turned VP of Development Pete Hawley. Pete’s career highlights include being executive producer of Burnout Paradise, serving as development director at Sony, heading production at Lionhead and producing Driver. Simply put, Pete is one of the most accomplished producers in the game industry.

Journeys 3

We recently had to decide on a name for the game, as the placeholder Dragon Age 2d wouldn’t hold. As we were clearly banging our heads against the wall, Pete told us a story about the naming session for Lionhead’s flagship franchise. At the beginning of the night that with a gang including Hawley and Peter Molyneux, Pete and a few others made the suggestion that they go with the short, simple descriptor that fit their storybook heroics, Fable. As with any meeting that involves a handful of creative friends working on a problem with no clear solution, the night went long, and soon the clock read 3am and then someone says, “Enough. I’ve got it. Jesus 2000. He’s back, and this time, He’s pissed!” But the answer had been staring them in the face all along.
Our naming session began with Dragon Age: Journeys as one of the top contenders. But the naming session stretched on, we got increasingly exasperated and our suggestions became a string of gaming nerd in jokes, such as:
• Ages of Dragon Age
• Dragon Age: Origins’ Origins
• Dragon Age: Origins: Origins
• Dragon Age: TitNS (This is the New Sh*t)
• Heroes of Dragons and Magic
• Paper Dragon Age
• Dragon Age: Tactics Advance Online
• Dragon Age: Sexy Browser Adventures
• Dragon Age: Age of the Dragon
And of course:
• Imagine: Dragonz Age Fun Time Babyz Party

But, the more we went back to it, the more true Pete’s advice rang and the better Dragon Age: Journeys started to sound. The problem was that we already planned on releasing three separate chapters of single player gameplay to start, and more in the future. How would we differentiate each forthcoming chapter?

Journeys 4

The solution was simple. We had to move the colon. Dragon Age Journeys was our brand name. It’s the umbrella under which we’ll release all of our browser based offerings. This freed us up to give each chapter a name indicative of its story, and gives us the freedom we’ll need for our future plans.

Journeys 5

Dragon Age Journeys

October 14, 2009

Part 1 of 4 by Ethan Levy

Orzammar, under the mountains to the west of Ferelden, stands as one of the last great Dwarven cities. 1,000 years have passed since The Blight last drove the proud dwarves to seal their roads and abandon their fallen colonies. Though forsaken and all-but forgotten by the men and elves who walk the surface, the Deep Roads still teem with darkspawn. Amidst the rise of dark omens you head into peril, into the depths, into the Deep Roads.

Dragon Age Journeys

And so begins Dragon Age Journeys: The Deep Roads. Hey there BioWare fans. My name is Ethan Levy, I’m a producer with EA 2D, and I’m very proud to announce our newest game Dragon Age Journeys. At EA 2D it is our mission to create blockbusters for the browser; some will be original games created by our teams and some will be games within other EA franchises, such as Dragon Age Journeys. We broke ground on Journeys back in November 2008, and after so many months of blood, sweat and tears, we can’t tell you how excited we are to finally start talking about the game.

Dragon Age Journeys has been a collaboration between EA 2D, BioWare, and some of the hottest indie talent from the flash developer community. Over the coming days, we’ll be introducing you to the game, the talented team of developers behind its creation and some of the day-to-day craziness that goes into making a game. More than anything, we want you to get a feel for how much fun and passion goes into creating a game for the browser that can live up to the high standards set by BioWare’s illustrious history.

Journeys 1

We have some big plans for Journeys. The first piece that we are currently building is a 3 chapter, single player, tactical rpg delivered in Flash. Right now we’re hard at work finishing the first chapter, Dragon Age Journeys: The Deep Roads. The game will introduce you to the dwarven city of Orzammar and the Deep Roads surrounding it where the dwarves face a persistent threat from the darkspawn hordes.

BioWare has been incredibly supportive in providing us with materials to work with in the creation of The Deep Roads. They have given us pages upon pages of reference materials, story documents, concept art and screenshots. We get invaluable feedback and insight on the game from members of the Dragon Age team, including Drs. Ray and Greg. The Deep Roads features character classes, talent trees, sound effects, music and user interface taken directly from Dragon Age: Origins. Thanks to all these resources and input from the BioWare team, it will serve as a solid introduction to the world of Dragon Age.

Journeys 2

The leading force behind The Deep Roads is Daniel Stradwick, creator of the excellent flash rpg series Monster’s Den. Art and animation has been created by the illustrious Adam Phillips of Bitey Castle fame. Additional programming is being done by Andrew Sega, who created the Magic the Gathering inspired flash card games Mytheria and the multiplayer Armor Wars. The story is being penned by first time game writer Marcelo Poppi. You’ll learn more about them and the talented team at EA 2D in future posts.