Tag Archives: dragon age

BLOG: Owen Borstad, Qunari Crafts Specialist

During our recent Dragon Age Week celebration, we shared an awesome looking Qunari symbol wall hanging that was created by a member of the Dragon Age team. Since then, we have received many requests from the community asking how to make one of their own.

We went straight to the source and asked Owen Borstad if he could provide detailed instructions on how he did it. Here is what he had to say:

Qunari Wall Hanging

Hi all!

I’m Owen Borstad, and I made the large paper Qunari symbol shown off by the community team as part of Dragon Age Week.  I’m a programmer at BioWare and have been here for almost 12 years now, and I’ve been doing paper-crafty-type stuff since long before working here. Apparently some folks are interested in how I made the Qunari artwork that now decorates one of the walls at BioWare, so here’s a rundown of what I did and how I made it, and some files to help you make your own if you wish.

For a while now I had been wanting to make a giant paper sculpture to decorate the walls/trophy cases/etc. of BioWare, similar to the works of Kota Hiratsuka, Matthew Shlian and Joel Cooper (I have no affiliation with these artists, just a love of their work) but hadn’t really found the time/right thing to make/source material for the project.  One day I stumbled upon the source Illustrator files for the various symbols in our game, found the Qunari symbol, and thought, “Hey, this would make an awesome wall hanging just like the Lion’s head!”, so I started thinking about how to make this happen.

I took our symbol (figure 1), and found the edges (figure 2):

QunariBlog

Next I found the centerline (or just extracted it, figure 3), then subdivided it (by eye, no math, really; I should have done some math, figure 4):

QunariBlog2

I then put in the “facets” (figure 5), and thought “Ok, now how to make it 3D?”

QunariBlog3

I wasn’t familiar enough with the 3D programs we have here, but have played around with Google Sketchup before, so I loaded that up.  Unfortunately, there’s no easy way (short of paying the upgraded price) to import Illustrator files, so I went looking.  I stumbled upon exporting to svg, and importing via a plugin (which took some fiddling to work).  Eventually I got it into Sketchup, and then made it 3D by pulling the middle line up.  After doing a whole bunch of clean up on it to make endpoints meet, removing duplicate facets, etc., I had a model I could then play with.

Once I was happy with it in Sketchup, I exported to DFX and loaded up Pepakura Designer, which allows people to make templates for paper craft models from 3D data files.

I spent a ridiculous amount of time playing with sizes, trying to figure out how big I wanted it, at what size to print it out, etc.  I made a smaller version as a prototype, which looked decent even if I didn’t finish it (I don’t have a picture of this; it was destroyed in one of my trips to and from work).  After making the prototype, I discovered I had it backwards (inside out), as I didn’t want my numbers to show when I finished making it, so I fixed that up, then re-exported and re-imported.

I finally decided how big to make it so as to fit on the wall, and saved out a PDF of the exploded structure (see PDF).  I printed it on 11×17 Cardstock Ledger paper, and started cutting it out.  I had to score the thing backwards to what the PDF said to do to keep the lines and numbers on the “inside” of the structure.

After gluing the back all together with thinly spread white glue and cutting/scoring every piece, I finally started assembling it.  It turned out that gluing the “boxes” and then gluing to the back was the easiest way to put it together, and so I eventually finished gluing to the back, then worked on “zipping” the model together.

After a total of about 30 hours, I finally finished it, and cut a circular hole in the back by which to hang it, re-enforced the hole, and stuck it on the wall with a pushpin. And that’s how I came to be the prince of… oh, wrong story, anyway, that’s how I made the giant logo!  I might do another one if I feel like it, or go do something completely different for my next project.

Anyway, I hope you enjoyed the tale; if you have questions, send them to community@bioware.com and I can try to answer them, but no questions about what glue to use!

Owen.

Dragon Age Week: Show & Tell

At the beginning of Dragon Age Week, we invited you to participate along with us and tell us how Dragon Age inspires you. The response has been incredible! You sent us photos of your intricate cosplay outfits built from scratch. You shared pictures of your Dragon Age themed tattoos. Artwork, fan fiction, even custom-crafted Fenris dolls! We saw it all and we thank you for it!

As Dragon Age Week draws to a close, now that we’ve seen how Dragon Age inspires you, we wanted to share a couple of things that were put together by our dev team.

This Qunari symbol wall hanging, made of folded paper, was created by Owen Borstad:

Qunari Wall Hanging

Unfortunately, most of what was submitted is still a bit too spoiler-y to share right now, but we searched the archive of items created from previous Dragon Age Weeks and wanted to share this fairy tale written by Heather Green:

Three Dragon Night Page 1

 

Three Dragon Night Page 2

We hope you had a good time celebrating Dragon Age Week with us this week, and we look forward to the next opportunity!

Dragon Age Week Community Message

Thedas

Welcome to Dragon Age Week!

Dragon Age Week is an exercise the Dragon Age team does to spur their creativity while they work to complete Dragon Age 3. While Dragon Age 3 is well underway with lots happening in its development, we believe in having our developers think outside the box every now and then.

Last week, the team was encouraged to think outside their normal roles and come up with new ideas for the Dragon Age universe overall. The only boundaries they were given was that the idea must be something related to Dragon Age, and it must be something cool.

This week we want to open Dragon Age Week to our Dragon Age community. We know you all have creative ideas for Dragon Age and we want to know how Dragon Age inspires you. Do you replay Dragon Age Origins and Dragon Age II making different choices? Do you create fan art of horrible fade demons? Do you read the Dragon Age comics and wish Morrigan or Fenris would appear? Are you baking Dragon Age cookies for the Arishok?

Let us know what you are doing for Dragon Age Week by Tweeting to @dragonage on Twitter with the hashtag #DAWeek. At the end of the week, we’ll share some of what the Dragon Age team came up with as part of their Dragon Age Week.

Let Dragon Age Week begin!

BioWare Base Schedule PAX East 2013

Hi Everyone,

Evil Chris Priestly, BioWare’s Live Event Coordinator here.

BioWare will be attending PAX East in Boston, Massachusetts from March 22-24th, so if you’ll be there, be sure to visit us at the BioWare Base. What’s the BioWare Base?

It’s a place for BioWare staff and fans to hang out and talk to each other. There will be mini-panels with BioWare staff and VIP guests, a free photo booth, autograph signings, a costume contest with prizes, portfolio reviews and of course, giveaways. We hope you’ll join us each day at the BioWare Base at PAX East.

Where will it be? This year our Base will be upstairs in Room 206 near the Wyvern Theater, and we’ll be open daily from 10:00am till 7:00pm daily.

The Base will be open daily from 10:00am until 7:00pm. Please check the daily calendar below for our planned activities. Any unplanned changes will be posted at the BioWare Base each day. You can also follow me on Twitter @BioEvilChris for live tweets from the Base and PAX East all weekend.

Friday March 22

10:00 – BioWare Base opens

10:30 – How to get a job at BioWare & Art Portfolio Review

  • BioWare’s HR team will be on-hand to explain how to get a job at BioWare and answer your questions
  • Senior Artist Nick Thornborrow will be on hand to review artists portfolios

12:00 – Dragon Age: Thedas Unlocked

  • Dragon Age Executive Producer Mark Darrah and members of the Dragon Age team & guests will be talking about the world of the Dragon Age franchise

1:00 – Dragon Age Team Signing

  • Get autographs from the Dragon Age team – be sure to bring your Dragon Age materials to be signed!

2:00 – Creating BioWare comics, novels, clothing and more

  • Dragon Age Creative Director, Mike Laidlaw, and guests from Dark Horse Comics, TOR Publishing and Treehouse Brand Stores will discuss how we work with our partners to bring you the coolest tie-ins to our games

3:00-7:00 – BioWare Photo Booth Open

  • Come out and have your picture taken

3:00 – BioWare: Behind the Scenes

  • BioWare staff talk about what it’s like working at BioWare, how we make our games and answer questions on what it is like to work at the Edmonton studio

4:00 – Mass Effect: Exploring the Universe

  • Mass Effect Senior Creative Director, Preston Watamaniuk, and members of the Mass Effect team talk about the Commander Shepard trilogy

5:00 – Mass Effect Team Signing

  • The Mass Effect team will be on hand to give autographs – don’t forget your Mass Effect games, comics & books!

6:00 – Hang out with BioWare

  • We’ll close out the first day of PAX with staff on-hand to talk with fans, answer questions and recap the day’s events

7:00 – BioWare Base Closes

  • See you Saturday

 

Saturday March 23

10:00 – BioWare Base opens

10:30 – How to get a job at BioWare & Art Portfolio Review

  • BioWare’s HR team will be on hand to explain how to get a job at BioWare and answer your questions
  • Senior Artist Nick Thornborrow will be on hand to review artists portfolios

12:00 – Dragon Age: Thedas Unlocked

  • Dragon Age Executive Producer, Mark Darrah, and members of the Dragon Age team as well as special guests will discuss the Dragon Age franchise

1:00 – Dragon Age Team Signing

  • Bring your Dragon Age materials to be signed or show up to get autographs from the Dragon Age team

1:30 – BioWare Base Closes so fans can attend the Mass Effect Team Panel in the main theater at 2:00pm

2:00-3:00 – The Mass Effect Trilogy – A Retrospective Panel (PAX East Main Stage)

  • Join Mass Effect Executive Producer Casey Hudson, members of the Mass Effect Team and special guest Raphael Sbarge, the voice of Kaidan Alenko, as they relive some of the most memorable public and private moments in the creation of the trilogy.

3:00-7:00 – BioWare Photo Booth Open.

  • Come out and have your picture taken as a free souvenir from PAX East

3:30-5:00 – Mass Effect Team Signing

  • Casey Hudson, Raphael Sbarge and the Mass Effect Team will be on hand signing your Mass Effect swag

5:00-7:00 – Cosplay Extravaganza

  • Calling all costumes, calling all cosplayers! We want everyone in costume to come to the BioWare Base to show off your costumes and possibly win some excellent prizes. All costumes, not just BioWare games, are eligible. Special Guest Holly Conrad from Crabcat will be on hand to talk cosplay and help judge the costume contest.

7:00 – BioWare Base Closes

  • Come see us Sunday on the final day of PAX East

 

Sunday March 24

10:00 – BioWare Base opens

10:30 – How to get a job at BioWare & Art Portfolio Review

  • BioWare’s HR team will be on hand to explain how to get a job at BioWare and answer your questions
  • Artists, this is your last chance to have Senior Artist Nick Thornborrow review your art portfolio

12:00 – Mass Effect: Exploring the Universe

  • Mass Effect Senior Creative Director, Preston Watamaniuk, and members of the Mass Effect team and special guest Raphael Sbarge, voice of Kaidan Alenko, will discuss about the Commander Shepard trilogy

1:00 – Mass Effect Team Signing

  • The Mass Effect team will be on hand to sign your games or come out and get autographs from the team

2:00-6:00 – BioWare Photo Booth Open.

  • It’s your last chance to get your free picture taken at PAX East

2:00 – Voice Acting – Tips, Tricks & How to Get Started

  • Join special guest Raphael Sbarge, the voice of Mass Effect’s Kaidan Alenko and Knights of the Old Republic’s Carth Onasi , and BioWare staff to get insight into the world of being a voice actor in video games.

3:00 – Raphael Sbarge Signing

  • Raphael Sbarge will be signing cards featuring his Mass Effect character, Kaidan Alenko

4:00 – Dragon Age: Thedas Unlocked

  • Dragon Age Creative Director, Mike Laidlaw and members of the Dragon Age team as well as special guests will be talking about the world of the Dragon Age franchise

5:00 – Dragon Age Team Signing

  • Bring your Dragon Age materials to be signed or come out and get autographs from the Dragon Age team

6:00 – BioWare Trivia Contest for Prizes

  • We will have lots of swag from our partners on display at the BioWare Base, but we don’t want to take any of it home with us. Bring your big BioWare fan brains to answer trivia questions for a chance to win some cool prizes.

7:00 – BioWare Base Closes

  • Thanks for hanging out with us at PAX East

 

We hope to see you at the BioWare Base in Boston!

BLOG: The World of Thedas

The World of Thedas

By Dragon Age editor Ben Gelinas (@bengelinas)

There’s deep, and there’s Dragon Age lore deep.

When I started work as a dialog and story editor on Dragon Age a couple years ago, one of my first tasks was to take some seven years of evolving lore and build a single point of reference that wasn’t David Gaider’s brain.

The Dragon Age team is building a world in Thedas that’s so rich it’s downright alive. There are hundreds of places, hundreds of characters, and oh so many concepts—all with meat on their bones.

The task to collect it all seemed a far cry from my old job as a newspaper crime reporter. Weirdly, though, I ended up using a lot of the same skills. I treated Thedas like a real world, ever mindful of its rules, limits, and established facts. Where questions appeared, I sought answers from creators like David and the other writers and artists.

With fiction, though, when something’s missing, we gotta make it up.

Combined with background from every game, novel, and external product, I first built an internal lore guide—which currently sits at around 425,000 words and growing.

This guide formed the backbone for the upcoming Dragon Age: The World of Thedas – Volume 1.

Our new lore book offers a detailed look at Dragon Age from an in-world, encyclopedic perspective. We designed it to appeal to Dragon Age vets while still offering a solid introduction to those diving into the world for the first time.

One of the most exciting features is new in-world writing from a small army of Dragon Age writers and editors, including David Gaider, Luke Kristjanson, Mary Kirby, Sheryl Chee, Karin Weekes, Jo Berry, and Sylvia Feketekuty. Together, we’ve penned dozens of brand new codex entries from familiar characters like Varric and the ever-prolific Brother Genitivi, which dig deeper on topics as wide-ranging as griffons and Kal-Sharok to sexuality and sacrifice.

We take readers to every nation, fleshing out what life’s like in such far-flung reaches as Par Vollen and Seheron. A revised map charts these points, and clarifies some things to best reflect the world as it continues to be written. Weisshaupt’s on the right side of the Hunterhorns now, people. And it’s glorious.

Multiple entry points allow readers to browse the book or digest it cover-to-cover. An extended timeline of recorded history spans all chapters, charting hundreds of the most important moments in the tumultuous history of Thedas. Sidebars also pop up to provide peeks into the stranger parts of Thedosian life. (My favorite discusses fashion trends.)

Hundreds of pieces of concept art are provided by our many talented artists, as well as great external partner artists like Green Ronin’s Tyshan Carey. My partner-in-crime, concept artist Nick Thornborrow, will talk more about the pictures in a second blog post.

While I personally fact-checked the hell out of this thing, I also had multiple team members do close reads to make doubly sure we weren’t breaking canon or contradicting anything that’s appeared previously. As thorough as we were, a couple things always slip past with a project of this scope. I just noticed that the Commander of the Grey is cited as the leader of the Warden Order in the glossary, for instance. It’s obviously the First Warden—a fact stated correctly in the main text. These things will keep me up at night for months, I assure you.

Ultimately, Dragon Age: The World of Thedas is the sum of its parts. Creating Thedas is a highly collaborative process and this book could not have been possible without the contributions of countless writers, editors, artists, and other designers. It’s a love letter to fans of the complex, living world the talented Dragon Age team continues to develop. We hope you enjoy reading it as much as we enjoyed making it.

If you’re in Boston for PAX East this year, drop by the BioWare booth. Ben Gelinas and Nick Thornborrow will be there, answering questions and offering a preview of the book. Feel free to bring your writing or art questions, too; they’re always happy to talk shop.

Dragon Age: The World of Thedas Volume 1 is available on April 17, 2013 from Dark Horse Comics and fine retailers.