N7 Day Recap

This year’s N7 Day was one to remember. Fans across the globe came together to celebrate the friendships, alliances, loves, and stories we’ve all built as a part of the Mass Effect universe. We are constantly inspired by your energy and enthusiasm, and N7 Day is a testament to the strength of the community. Thank you for being a part of the celebration.

Here are some highlights from N7 Day:

A tribute to exploration and a look at the future:

Because we are all explorers.

A selection of new eye candy to feast your peepers on:


In the spirit of exploration and N7 Day, we created these travel-themed posters:


We’re looking for the daring, the brave, and the adventurous. Explorers Wanted.

Download the posters here.


Fans showed off their N7 pride and favorite Mass Effect moments:

And last but not least, a thank you from the Mass Effect team:

Thank you for celebrating N7 Day with us this year. Your support is invaluable to us—it keeps us doing what we do. We’re excited about what’s to come.

In Case You Missed It #3

Welcome to “In Case You Missed It,” a biweekly recap of the latest and greatest floating around the BioWare social media universe.

After seeing your reaction videos to #MEAndromeda, we got meta and recorded a reaction of our own.

Let con season begin!

Are Cassandra and Leliana angry ’cause they’re in the wrong universe, or are they just focused on blowing up some husks?

Billy died one time too many during our last #DAIMP stream, so the community gave him the title of Noobtella. Remember to use your health potions, Billy. A+ Photoshop work from Luana.

June 26 was an important step forward for equality and one we’re thrilled to see.

That’s it, folks. Tweet us with photos, screencaps, anything BioWare-related that you think is cool, and we might include it in future installments.

BioWare Reacts! Mass Effect: Andromeda

We gave you the announce trailer for Mass Effect: Andromeda. Fans proceeded to record their reactions and post them to YouTube, and a question arose: how would we react to your reactions? Here are the results.

A big thank you to all who watched the trailer and recorded reaction videos. We love you all! Here are the videos we reacted to:

Ras Jahbu
Luk and Audrey Play Games

Introducing Mass Effect™: Andromeda

To read this announcement in other languages, click here.

Today we debuted the first cinematic trailer for our next game, Mass Effect™: Andromeda. While we are still many months away from the game’s release date in holiday 2016, we’re excited to show you a bit of where we’re at. First, though, some background on the game itself.

When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.

While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

We built this trailer in Frostbite™, our game engine, and it represents our visual target for the final game. We are thrilled by what we’ve already been able to achieve in bringing Mass Effect to Frostbite and by putting our entire focus on PC and current gen consoles. With the time remaining in development, we’re excited about the possibility to push things even more.

Thank you again for all of the support you keep showing us, and we’re looking forward to sharing more details with you near the end of the year. Until then, the teams in our Montreal, Edmonton, and Austin studios will be hard at work creating an entirely new adventure for you to lose yourselves in.


Aaryn Flynn, Studio General Manager, BioWare Canada

Yanick Roy, Studio Director, BioWare Montreal