Getting Our San Diego Comic On

We took a tour on down to San Diego for Comic-Con to show off demos of Dragon Age: Inquisition and reveal new information about the next Mass Effect. Take a gander at the new Mako and learn how we created such realistic dragon fights.
Special thanks to AMD and Microsoft.

Casey Hudson’s Departure from BioWare/EA

CaseyFrom Aaryn Flynn, BioWare Studio General Manager

After nearly 16 years of game development at BioWare, Executive Producer Casey Hudson has made the decision to move on from BioWare and enter a new stage of his career. We thank Casey for his hard work and dedication as we look back on his time with BioWare.

Starting as a Technical Artist on Neverwinter Nights and MDK2, Casey moved into the Project Director role with 2003’s Game of the Year Star Wars: Knights of the Old Republic. He then led the team in the development of the Mass Effect trilogy, an award-winning series that I and many others consider to be one of the most important science-fiction universes of our generation. Casey’s focus on production quality, digital acting technology, and emotionally engaging narrative has made a substantial impact on BioWare and the video game industry as a whole.

Casey shared his thoughts with his colleagues in a letter earlier today:

After what already feels like a lifetime of extraordinary experiences, I have decided to hit the reset button and move on from BioWare. I’ll take a much needed break, get perspective on what I really want to do with the next phase of my life, and eventually, take on a new set of challenges.

Though there’s never an easy time to make a change like this, I believe this is the best time for it. The foundation of our new IP in Edmonton is complete, and the team is ready to move forward into pre-production on a title that I think will redefine interactive entertainment. Development for the next Mass Effect game is well underway, with stunning assets and playable builds that prove the team is ready to deliver the best Mass Effect experience to date. And the Dragon Age: Inquisition team is putting the final touches on a truly ambitious title with some of the most beautiful visuals I’ve seen in a game.

But while I feel that the time has come, this is without a doubt the most difficult decision of my career. BioWare is as magical a place today as it was when I started. The projects we are working on are some of the most exciting and prestigious in the world. The talent in our teams is second to none. And the people here are some of my closest friends. I’ve spent more time with many of you than my own family, and I have enjoyed every day of it.”

Casey also had a message of appreciation for BioWare fans:

“Long before I worked in games, I was fascinated by their ability to transport me to places where amazing and memorable experiences awaited. When I made my very first asset that I knew would actually make it into a game (the laser bolt in MDK2!) I couldn’t believe how fortunate I was to contribute in some small way to the process of creating interactive entertainment.

Now, having led the development of four major titles, I’m profoundly appreciative of the role I’ve been able to play in creating these games. The very idea that so many of you have enjoyed spending time in the worlds we’ve created is the defining achievement of my career, and it’s your support over the years that made it all possible.

Thank you.

I know that I leave our projects in great hands, and I join you in looking forward to playing them.”

As we say a fond farewell, I know I speak on behalf of the entire studio when I say that we will be forever grateful for Casey’s hard work, passion, and everything he has taught us over the years – a methodical dedication to quality, a spirit of teamwork and camaraderie, and putting fans above everything else. But most of all, Casey has challenged every one of us in the studio to be better tomorrow than we were today. It is in that spirit that as we finish Dragon Age: Inquisition, we will continue working on the next Mass Effect game and our new IP project, confident in our goals and progress.

Thank you Casey. This is not an ending, but a new beginning.

Charting a Course: Developing the Next Mass Effect

Mass Effect developers from the Edmonton and Montreal studios discuss what it’s like to expand on a well-established and beloved video game franchise. Panelists Carl Boulay (lead animator), Fabrice Condominas (producer), Mike Gamble (producer), and Noel Lukasewich (senior artist) share their experiences in shaping the next Mass Effect game with new possibilities while staying true to the critically acclaimed series. Moderated by Malik Forte from Nerdist.com.
From San Diego Comicon 2014.

Dragon Age Keep Update

dragonimageWith the recent announcement of a new release date for Dragon Age: Inquisition, we’d also like to provide an update on the Dragon Age Keep .

To coincide with the November 18, 2014, launch of Inquisition, we will also be moving the Keep’s launch date. Accordingly, we’ll be extending our beta program, meaning there’s still plenty of time to get involved with the Keep.

For those unfamiliar with the Keep, it’s a companion Web experience that allows you to customize your story choices across the Dragon Age franchise. This ensures that regardless of what platform you play on, you’ll always have your Thedas the way you made it.

Since we last wrote about the Keep,we’ve launched a closed beta program that has been running successfully for several months. We’re adding more and more users on a regular basis, and working with our testers has been instrumental in improving the overall Keep experience.

If you’d like to get involved with the beta, you can apply online at dragonagekeep.com. Participants are selected based on their application responses, not on a first-come first-serve basis. This way, we can make sure that we have users from multiple platforms and with varying levels of experience with Dragon Age games.

However, if you’re not selected to participate in the beta, don’t fret! We still plan to launch ahead of Dragon Age: Inquisition, giving you ample time to establish your world state ahead of time. The exact date is still to be determined and will depend on how the beta progresses. We’ll continue to release information over the coming weeks, providing updates as the beta progresses.

We’re also launching an official twitter account for the Keep (@DragonAgeKeep), where you’ll be able to find regular updates and get in touch with the team. It’s also where we’ll be announcing when we send out beta invitations to users.

If you want more information about the Keep, you’ll find a handy list of links and FAQs below.

Keep FAQ

Twitter

Forum post on some recent questions

Here’s what some of our users have been saying:

Interview with Gamermd83

Lady Insanity

Anthony’s AAGA

Princess Stabbity’s FAQ and Beta Tester Diary