Heroes, Villains, and Alistair in Between

Behind Alistair’s candid earnestness lies a conflicted character. Steve Valentine, Alistair’s voice actor, shares his thoughts on the man who might be king of Ferelden. As it turns out, there’s plenty more to Alistair than witty one-liners and great hair.

Leliana Character Kit

Leliana Character Kit

As the Inquisition’s spymaster, Leliana deals in secrets. Suspicious and deliberate, she chooses her allies carefully, for she knows the sting of deception can be more painful than any dagger and that the opponents of the Divine are many. At times, diplomacy is a tiring exercise with too little reward. Leliana is quick to move amongst the shadows when a deft touch is needed. Her enemies know to fear her. She is the shadow behind the Sunburst Throne—the one who watches and waits, who strikes when her mark is most vulnerable and least suspecting.

Download the full kit here.

Full Body

Details

Launching into Orbit

VancouverWe’re excited to announce today the release of a BioWare project that’s unlike anything we’ve done before. Over the past few months, the BioWare Online Services team has been working hard on the next-generation of our online technology platform: Orbit.

Orbit is a modern Java framework that makes it easier to build and maintain distributed, secure, and scalable online services. It is inspired by a variety of existing frameworks and brings some exciting new things to the table.

Beginning today, we will be making Orbit open source on GitHub under a BSD license. We have been leveraging open source technology internally for quite some time, and we think the time is now right for us to give back and engage with the community in a more meaningful way.

The last-generation of Orbit powered some of the key technology behind the Dragon Age Keep and Dragon Age: Inquisition. Our plans for the next-generation framework are even more ambitious.

Orbit is still early in development, and as such, we’re excited about the opportunity that open and collaborative development presents. We’re looking forward to working with people across the community to make it even better. If you’re building online services in Java, we’d love to hear your feedback.

This initiative is the result of a lot of effort from people across BioWare and EA, and as our first open source project, we think Orbit will be an exciting and interesting challenge.

We’re continually inspired by the passion of the open source community and we can’t wait to get involved.

Check out Orbit at http://orbit.bioware.com or https://github.com/electronicarts/orbit

Joe Hegarty, Lead Software Developer, BioWare Online Services

Dragon Age: Inquisition Patch 6 Notes

DAI_Dragon - misc use

Patch 6 for Dragon Age: Inquisition improves overall game stability, implements a number of bug fixes, and introduces some multiplayer improvements. The Katari multiplayer kit now has more HP and generates guard on hit.

PC-specific: PC users will see improvements in mouse look toggle, and we’ve added binding support for mice with more than two buttons.

Known Issues: New tier 4 metals introduced in the Jaws of Hakkon DLC result in an armour rating of zero when used to craft shields. Please do not use Ice Dragon Bone or Veil Quartz in the armor slot of a shield, as it will craft an item with 0 armour. We are working to resolve this issue.

Below is a full list of changes and additions for all systems.

For patch notes in other languages, click here.

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Dragon Age™: Inquisition Patch 6

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[PC] Enabled binding of additional mouse buttons for mice with more than two buttons.

[PC] Fixed issue that caused abilities to not be usable in tactical mode when using mouse look toggle.

[PC] Fixed issue that caused mouse look toggle to turn off during looting.

[PC] Fixed issue that prevented resurrecting characters who had died in deep water.

[PC] Fixed issue that could cause the journal to act in unexpected ways when expanding categories with the mouse.

Improved stability.

Changed Solas’s quest “What Lies Dormant” to trigger when reading the after-action report for “Measure Veil Strength” instead of when the time completes.

Fixed issue that could break the “Perseverance” quest in certain circumstances.

Fixed case where the GUI did not come back after opting out of light conversations in certain circumstances.

Adjusted position of mosaic pieces for “The Fall” so they can all be collected.

Fixed issue that caused some dragonlings in the Hinterlands to become non-hostile when the dragon was killed.

Fixed issue that caused the cave opened by the Abyssal High Dragon to become closed again in certain circumstances.

Buffed the Katari multiplayer kit slightly so that it has more HP and generates guard on hit.

Fixed issue where Shatter and Rupture combos would be reported twice in multiplayer session stats.

Made change to prevent players from salvaging items that are equipped by other character kits in multiplayer.

BioWare Descends on PAX East

Fade_05_enPack your parkas. We’re braving the late winter storms and heading to PAX East. You’ll find us at the BioWare Base in rooms 206AB on the 2nd floor of the Boston Convention and Exhibition Center.

Throughout the weekend, we’re hosting panels, signings, and meet and greet sessions where you can hang out and talk with developers from both Dragon Age and Mass Effect. The base is open from 10 am to 6 pm daily so feel free to stop by whenever the mood strikes you.

Just remember to pack a thermos of hot soup to help you survive the snowpocalypse, as it’s possible we may all be incased in an ice fortress by the end of the weekend. Also, if you encounter any yeti (or is it yetis), remember that they’re kind and gentle creatures—unlike their cousin, the abominable snowman.

For our Edmonton developers, the ice of Boston may actually be a vacation.

 

Friday

10:30 am – 11:30 am: Moving Pictures: the Art of Animation in Games Learn all about how the animation and cinematics in BioWare games are made.

11:30 am- 12:00 pm: Developer Signing A smattering of talented and affable developers will be on hand to sign your BioWare swag.

12:00 pm – 1:00 pm: Creating Believable Characters From writing to animation and design, discover the lengths we go to bring characters to life.

1:00 pm – 1:30 pm: Developer Signing Another chance for our developers to sign your stuff.

2:00 pm – 3:00 pm: Levelling Up Looking to work in games? Learn how you can apply outside skillsets to a variety of weird and wonderful game industry gigs.

3:00 pm – 4:00 pm: Developer Meet and Greet A chance to chat with developers about all kinds of things, including but not limited to how cold it gets in Edmonton (I promise we’ll stop talking about weather now).

4:00 pm – 5:00 pm: What We’re Playing No developer is an island. Join us for a chat about the games we’re playing right now as well as all-time favorites and how they inspire us.

5:00 pm – 6:00 pm: Developer Signing Yet another chance for our developers to sign your BioWare swag.

 

Saturday

10:30 am – 11:30 am: Playing with Friends What makes co-op pop? Whether you’re playing with friends or the community at large, here’s how we approach multiplayer in our games.

11:30 am – 12:30 pm: Developer Meet and Greet It’s a new day and another chance for our developers to sign your BioWare swag.

12:30 pm – 1:30 pm: From Pixels to Plush Toys Ever wanted an N7 cola or a set of nug slippers? Sit down with BioWare’s business development team and find out how merch gets made. Give us your feedback on our existing merchandise as well as thoughts on things you’d like to see us do in the future.

2:00 pm – 3:00 pm: Women in Gaming Join some of BioWare’s developers for a discussion on being a woman in the gaming industry.

3:00 pm – 4:00 pm: The World & Story of Dragon Age: Inquisition Frozen mountains, fancy balls, and flying dragons – join the lead writer of Dragon Age and learn more about how it all came together. (Spoiler alert.)

4:30 pm – 6:00 pm: Cosplay Parade Come show off your hard work and win prizes. All cosplay’s welcome.

 

Sunday

10:30 am – 11:30 am: Bringing Scenes to Life BioWare’s animators and cinematic designers talk about the work that goes into creating a believable scene.

11:30 am – 12:30 pm: Portfolio Review Bring your work and we’ll give notes.

12:30 pm – 1:30 pm: Putting a Voice to a Face Learn more about how our voiceover talent teams work with artists on Mass Effect and Dragon Age to create characters that feel right for the role.

2:00 pm – 3:00 pm: Breaking Into the Industry You’ve been to school (or maybe you haven’t). Now what? Learn more about ways you can get noticed by talent scouts and how to break into the games industry.

3:00 pm – 4:00 pm: Signing and HR Recruitment The last signing session of this year’s PAX East will also feature HR representatives happy to answer any questions related to working at BioWare.

4:00 pm -5:00 pm: Building a Multiplayer Experience Find out how BioWare went about creating multiplayer for Mass Effect and Dragon Age—and lessons we learned along the way.