Category Archives: Dragon Age

World of Thedas – Volume 1: An Erratum

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World of Thedas – Volume 1: An Erratum by Brother Genitivi

I once gave a lecture at the University of Orlais on the conflict between fact and belief.

“Gathering accurate information is challenging in a place as vast and fragmented as Thedas,” I told the students. “Sources may conflict wildly.”

This portion of my lecture was excerpted in a recent encyclopedia entitled The World of Thedas. The author of this text is unnamed, and prefers it that way. But I know him. I have studied with him. And I can speak to his obsession with detail and objectivity, the latter being something with which I sometimes struggle.

You could say that his approach with regards to accuracy is “ruthless.”

But, as I said in Val Royeaux, ours is a large, complicated world. It is perhaps inevitable that a few errors survive numerous readings and are then committed to print.

With this in mind, here are a few points in The World of Thedas that, based on my studies and travels, warrant correction:

Page 12: The main text states that the First Blight lasted one hundred years. Most authorities agree that it was fought for 192 years. The timeline in the tome is correct.

Page 12: The timeline states that the Old Gods whispered to humanity from the Black City in -2800 Ancient. At this time, the legendary city would still be known as “The Golden City,” as it was not yet sullied by the presence of men.

Page 126: The timeline also states that in 8:45 Blessed, the Fereldan nobility continued a “guerrilla war against the occupying Orlesians, led by Brandel’s daughter Moira.” While the Rebel Queen Moira did eventually lead the war, she was born after 8:45 Blessed.

Page 136: The timeline puts Celene’s birth at 9:6 and her ascension at 9:20, making her, according to the timeline, fourteen when she became empress. However, the main text says she was sixteen when she took the throne. By all accounts, the main text is correct. Celene was born in 9:4 Dragon.

Page 141: There are rumors in some circles of an intelligent darkspawn known as the Architect, who attempted to unearth and kill the remaining Old Gods and taint the entire surface world. Though the timeline says 9:14 Dragon, most reliable sources state these events actually occurred in 9:10 Dragon.

Page 146: The timeline states that Bhelen Aeducan was the middle child of King Endrin Aeducan. He was actually King Endrin’s youngest child.

Page 157: The main text says that the darkspawn sacked Minrathous in 1:31 Divine. While it is true that Minrathous nearly fell during the Second Blight, the infamous heart of the Imperium has never actually been taken. This is stated elsewhere in the book.

Page 176: In the glossary, the definition of Archon as Tevinter’s “monarch” is technically incorrect. It would be more accurate to call the Archon a “ruler.”

Page 177: The “First Warden” is the leader of the Grey Wardens at Weisshaupt. The glossary incorrectly states that he is the “Commander of the Grey.” I’m not sure what my peer was drinking when he wrote this one.

With these corrections, perhaps the record has now been set straight. I hope you have found the tome as enlightening as I have.

Yours in scholarly devotion,

Brother Ferdinand Genitivi

Dragon Age Art Selected for 2013 Into the Pixel

We are pleased to announce that art from Dragon Age has been selected as a winner for the 2013 Into the Pixel contest! Into the Pixel is an annual celebration of the artwork in interactive entertainment.

Please join us in congratulating BioWare artists Nick Thornborrow and Matt Rhodes for their outstanding work on this piece, titled The Chant.

The_ChantFrom Matt Rhodes:

“Fleshing out the cultures and religions of the Dragon Age world has been a rare treat. We’ve been allowed to free our inner art history nerds. Nick’s attention to detail and craft are fantastic but it was his respect for the story-telling and history that make The Chant really shine. We’re thrilled and honored that enough people feel the same way that it was chosen for Into the Pixel.”

From Nick Thornborrow:

The Chant is the prevailing mythology in many cultures found in the world of Dragon Age. Its characters and imagery become touchstones when we’re defining a cultures visual style. The same iconography appears in a variety of styles and mediums such as tapestries, frescoes, paintings and sculpture, depending on the culture. In this case, each piece of stained glass was designed separately and then composited together by Matt to depict what an Orlesian chantry might look like.”

The Chant will be featured on display during the upcoming 2013 E3 expo in Los Angeles. For more information, please visit the official website of Into the Pixel.

logo-into-the-pixel

Dragon Age Week: Show & Tell

At the beginning of Dragon Age Week, we invited you to participate along with us and tell us how Dragon Age inspires you. The response has been incredible! You sent us photos of your intricate cosplay outfits built from scratch. You shared pictures of your Dragon Age themed tattoos. Artwork, fan fiction, even custom-crafted Fenris dolls! We saw it all and we thank you for it!

As Dragon Age Week draws to a close, now that we’ve seen how Dragon Age inspires you, we wanted to share a couple of things that were put together by our dev team.

This Qunari symbol wall hanging, made of folded paper, was created by Owen Borstad:

Qunari Wall Hanging

Unfortunately, most of what was submitted is still a bit too spoiler-y to share right now, but we searched the archive of items created from previous Dragon Age Weeks and wanted to share this fairy tale written by Heather Green:

Three Dragon Night Page 1

 

Three Dragon Night Page 2

We hope you had a good time celebrating Dragon Age Week with us this week, and we look forward to the next opportunity!

Dragon Age Week Community Message

Thedas

Welcome to Dragon Age Week!

Dragon Age Week is an exercise the Dragon Age team does to spur their creativity while they work to complete Dragon Age 3. While Dragon Age 3 is well underway with lots happening in its development, we believe in having our developers think outside the box every now and then.

Last week, the team was encouraged to think outside their normal roles and come up with new ideas for the Dragon Age universe overall. The only boundaries they were given was that the idea must be something related to Dragon Age, and it must be something cool.

This week we want to open Dragon Age Week to our Dragon Age community. We know you all have creative ideas for Dragon Age and we want to know how Dragon Age inspires you. Do you replay Dragon Age Origins and Dragon Age II making different choices? Do you create fan art of horrible fade demons? Do you read the Dragon Age comics and wish Morrigan or Fenris would appear? Are you baking Dragon Age cookies for the Arishok?

Let us know what you are doing for Dragon Age Week by Tweeting to @dragonage on Twitter with the hashtag #DAWeek. At the end of the week, we’ll share some of what the Dragon Age team came up with as part of their Dragon Age Week.

Let Dragon Age Week begin!

BLOG: The Visuals of Thedas

The Visuals of Thedas

By Dragon Age concept artist Nick Thornborrow (@Nthornborrow)

“Let’s have Morrigan bringing the fire.”

That was the direction I got from my art director after he dug up a painting that I’d done years ago. When I’d done it, I wasn’t even on the Dragon Age team and had some downtime between projects to play around a bit with some illustrations. I was inspired by a description of magic in the DA universe being this dangerous and unwieldy thing, and I tried to capture that in a painting of a mage conducting fire with reckless power. Swirls of ash and flame threaten to engulf him even as the hem of his cloak ignites. It turned out pretty cool. But I moved on to a new project, and that painting got tucked away.

That is, tucked away until we started working on the lore book and we were planning cover ideas. When my art director found this old painting, it felt like the right fit for the cover—except that the mage wasn’t anyone in particular. We both knew we wanted Morrigan and Flemeth to be featured on the cover of the book, so that’s how this old painting I’d done just for kicks got recast and reincarnated as the cover illustration for Dragon Age: The World of Thedas – Volume 1.

Concept artists try to bring an entire world to life, expanding beyond the scope of any one game. A lot of the art we do never really sees the light of day. One of the cool things about working on The World of Thedas was getting to sift through the thousands of images that have been produced over the years, and to finally have a reason to showcase some locations that you’ve heard of but never actually seen.

You might recognize some of the frescoes that decorate the start of each chapter from the load screens and exposition sequences in Dragon Age II. The frescoes are cool because they’re an example of in-world artwork that help to make the cultures of Thedas feel vital and alive. They were also something nice to look at while the game loads. This one of Anders never actually showed up in-game, but we used it for the chapter about magic.

This was the final concept for the wyverns that appear in Dragon Age II: Mark of the Assassin. We strive for accurate anatomical detail in our creatures, consistent cultural flourishes in our costumes, and architecture and specificity of character in our followers and NPCs. In other words, we’re going for believability, even at the concept stage. The bestiary (along with the rest of the book) is illustrated with 2D concept art rather than using 3D screenshots, and this particular concept is a great example of the kind of research that goes into shaping the visuals of Dragon Age.

Dragon Age: The World of Thedas Volume 1 is available on April 17, 2013 from Dark Horse Comics and fine retailers.