BioWare Descends on PAX East

Fade_05_enPack your parkas. We’re braving the late winter storms and heading to PAX East. You’ll find us at the BioWare Base in rooms 206AB on the 2nd floor of the Boston Convention and Exhibition Center.

Throughout the weekend, we’re hosting panels, signings, and meet and greet sessions where you can hang out and talk with developers from both Dragon Age and Mass Effect. The base is open from 10 am to 6 pm daily so feel free to stop by whenever the mood strikes you.

Just remember to pack a thermos of hot soup to help you survive the snowpocalypse, as it’s possible we may all be incased in an ice fortress by the end of the weekend. Also, if you encounter any yeti (or is it yetis), remember that they’re kind and gentle creatures—unlike their cousin, the abominable snowman.

For our Edmonton developers, the ice of Boston may actually be a vacation.



10:30 am – 11:30 am: Moving Pictures: the Art of Animation in Games Learn all about how the animation and cinematics in BioWare games are made.

11:30 am- 12:00 pm: Developer Signing A smattering of talented and affable developers will be on hand to sign your BioWare swag.

12:00 pm – 1:00 pm: Creating Believable Characters From writing to animation and design, discover the lengths we go to bring characters to life.

1:00 pm – 1:30 pm: Developer Signing Another chance for our developers to sign your stuff.

2:00 pm – 3:00 pm: Levelling Up Looking to work in games? Learn how you can apply outside skillsets to a variety of weird and wonderful game industry gigs.

3:00 pm – 4:00 pm: Developer Meet and Greet A chance to chat with developers about all kinds of things, including but not limited to how cold it gets in Edmonton (I promise we’ll stop talking about weather now).

4:00 pm – 5:00 pm: What We’re Playing No developer is an island. Join us for a chat about the games we’re playing right now as well as all-time favorites and how they inspire us.

5:00 pm – 6:00 pm: Developer Signing Yet another chance for our developers to sign your BioWare swag.



10:30 am – 11:30 am: Playing with Friends What makes co-op pop? Whether you’re playing with friends or the community at large, here’s how we approach multiplayer in our games.

11:30 am – 12:30 pm: Developer Meet and Greet It’s a new day and another chance for our developers to sign your BioWare swag.

12:30 pm – 1:30 pm: From Pixels to Plush Toys Ever wanted an N7 cola or a set of nug slippers? Sit down with BioWare’s business development team and find out how merch gets made. Give us your feedback on our existing merchandise as well as thoughts on things you’d like to see us do in the future.

2:00 pm – 3:00 pm: Women in Gaming Join some of BioWare’s developers for a discussion on being a woman in the gaming industry.

3:00 pm – 4:00 pm: Developer Signing (I hope we have enough markers.)

3:30 pm -5:30 pm: Cosplay Parade Come show off your hard work and win prizes. All cosplay’s welcome.



10:30 am – 11:30 am: Bringing Scenes to Life BioWare’s animators and cinematic designers talk about the work that goes into creating a believable scene.

11:30 am – 12:30 pm: Portfolio Review Bring your work and we’ll give notes.

12:30 pm – 1:30 pm: Putting a Voice to a Face Learn more about how our voiceover talent teams work with artists on Mass Effect and Dragon Age to create characters that feel right for the role.

2:00 pm – 3:00 pm: Breaking Into the Industry You’ve been to school (or maybe you haven’t). Now what? Learn more about ways you can get noticed by talent scouts and how to break into the games industry.

3:00 pm – 4:00 pm: Signing and HR Recruitment The last signing session of this year’s PAX East will also feature HR representatives happy to answer any questions related to working at BioWare.

4:00 pm -5:00 pm: Building a Multiplayer Experience Find out how BioWare went about creating multiplayer for Mass Effect and Dragon Age—and lessons we learned along the way.

5:00 pm – 6:00 pm: Developer Meet and Greet One last chance to meet our developers before the lights dim on PAX East and they head back to the frigid wastes of Canada. (Sorry, I know we promised no more weather jokes, but it’s like minus 20 up here right now).


Dragon Age: Inquisition Patch 5 Notes

dai-Bog1The upcoming Patch 5 for Dragon Age: Inquisition contains a number of improvements to gameplay and stability, as well as some new features. We’ve added party storage and the item tinter to the Undercroft at Skyhold and the ability to adjust the size of subtitles.

Below you will find a full list of changes and additions for all systems.

PC Specific: While we’ve added the ability to toggle mouse look, this feature is still under development and does not act optimally under all conditions. We are continuing to work on this feature to improve it for future releases.

Please note that the Black Emporium is not part of the patch 5 release. Thanks to the excellent feedback we received from the people in our beta program, we are continuing to work on this feature.

For patch notes in other languages, click here.

Dragon Age™: Inquisition 1.06
Fixed the walk toggle to be framerate independent.
Fixed an issue that allowed characters to take damage while using the Counterstrike ability.
Updated abilities to function correctly with front armor rating.
Fixed the Charging Bull ability so that AI-controlled characters no longer overshoot their target.
Removed the initial barrier that spellbinders receive when spawned.
Added an option to control the font size of subtitles.
Improved archer AI so that they choose to enter melee combat less often.
Fixed the save game card image for elf mages.
Removed the connection between mesh quality and shader quality and added a Shader Quality setting to the Graphics options.
Fixed an issue that caused certain operations to disappear from the war table without direct player interaction.
Fixed a crash after use of a Tactician’s Renewal amulet in Skyhold.
Fixed a conversation where Leliana references being with the Warden to face the Archdemon when she was set to have died in the imported Dragon Age Keep world state.
Fixed a case where movement audio was muted after a level transition.
Fixed a case where music unintentionally played after a level transition.
Fixed a loot exploit.
Fixed a case where the Quarry Quandry quest could be prevented from being completed.
Added party storage to the Undercroft in Skyhold.
Added item tinter to the Undercroft in Skyhold.
Fixed terrain patches popping while moving on low and medium settings.
Prevented a change to the Gamepad control scheme if a compatible gamepad is not connected.
Allowed changing the control scheme to Mouse + Keyboard when a compatible gamepad is not connected.
Temporarily change to the Mouse + Keyboard control scheme when a compatible gamepad is not connected, but Gamepad is the selected control scheme.
Improved stability.
Fixed the True Grit perk to apply to all party members.
Fixed flickering terrain when using SLI/Crossfire.
Fixed the issue where Qunari Inquisitors were able to equip the Inquisition Battlemage armor.
Single-player only: implemented auto-attack with mouse and keyboard controls, with a new key binding created for this purpose.
Fixed an exploit where certain abilities could be used multiple times before the cooldown was started.
Fixed an exploit with Explosive Shot where indirect hits were not causing the ability to cool down and reduce stamina.
Fixed cases of the new-item icon appearing on old items after salvaging in multiplayer.
Added an Option to increase the maximum zoom level when using the Tactical Camera.

Introducing the DAI Patch 5 Beta Program, Featuring the Black Emporium

Blk_EmporiumAt BioWare, we’re always looking for new ways to empower our players. Whether in person or online, we firmly believe in collecting feedback and working with our community to ensure we’re addressing issues important to both new and experienced players.

For Dragon Age: Inquisition, we’ve developed a faster and more compressed patch schedule than any prior BioWare game. However, due to the nature of the certification process, it can often still take weeks after developing a fix to release it on different platforms. Because of this, we continue to explore new ways to foster better communication between our players and developers.

Enter the Patch 5 beta program.

We want to open up our upcoming Patch 5 to a select group of PC players via signup in a closed, developer-like environment. This not only allows us to more quickly identify and respond to future issues, but gives our developers a great, new way to work directly with our players.
Patch 5 will be the biggest patch we’ve released to date, and it addresses a number of key concerns for our community.

The Black Emporium contains four high-level stores that sell epic weapons, powerful accessories, new crafting materials and schematics, and other hard-to-find items.

As part of the beta, participants will have access to the Black Emporium, a mysterious underground shop run by an immortal proprietor. There, Inquisitors can find powerful artifacts and tools to aid their cause, purchase epic weapons, powerful accessories, new crafting materials and schematics, and even change their voice and facial appearance using the Mirror of Transformation.

In efforts to support different playstyles, we’ve also included an auto-attack key for single player. We’re also including the option to adjust the size of subtitles, and added a shader quality setting to the graphics options, giving players more versatility when running Inquisition.

In Skyhold, we’re adding party storage to the Undercroft—a new feature that many players asked for and we’re happy to finally add. And for those looking to spice up their look, we’ve added an item tinter that lets players use crafting materials to change the color of armor.

There are a number of other changes and improvements in the patch, and we’ll provide our beta community with a full list so they can better understand what’s going on in their game.

You’ll be able to sign up for the beta program through the Keep in the near future, so stay tuned for more information.

Please note that due to the nature of our patch infrastructure, the beta program is currently open to selected PC users only. Unfortunately we don’t have any information on this or other upcoming patches to our broader PC player community or other platforms at this time.

Thank you for your patience and we look forward to sharing these improvements with you in the near future.

Note: A previous version of this post incorrectly stated that rebinding mouse buttons would be available in the patch 5 beta. Unfortunately we were not able to get this feature into the beta, but are working on it for the future. We’re sorry for any confusion this may have caused

Making Dragon Age – From PAX South 2015

From PAX South, San Antonio, TX, January 2015

You’ve played the game, now see the panel. Learn what it takes to ship a modern AAA title along with some behind-the-scenes stories from the production process. Featuring creative director Mike Laidlaw, art director Matt Goldman, lead editor Karin Weekes, cinematic designer Frank Gordon, and Aidan Scanlan, BioWare’s director of writing and design.

Dragon Age: Inquisition Patch 4 notes


(Edit: This post was previously titled: “Dragon Age: Inquisition PC Patch 3 Notes.” The title and blog have been updated to reflect the release on consoles. The new across the board numbering is reflective of a previous hotfix that was applied on PC.)

In the current Patch 4 for Dragon Age: Inquisition, our primary focus was on fixing bugs, particularly ones that blocked progression or hampered the player experience.

Based on feedback from our players, we tweaked the banter system to be less random in order to prevent extra-long periods of silence. We fixed quest blockers in the personal quests of Dorian and Sera as well as a spawning issue in Solas’s personal quest (I won’t elaborate to avoid light spoilers).

We targeted several issues in multiplayer, fixing the vast majority of cases that caused keys to not drop, as well as fixing issues with the Reaver’s rampage ability. There were also some balance changes, including tweaks to the Demon Commander and the Strength of Spirits ability to make it more useful.

We added some much-requested features, including key binding that allows walking for PC and push-to-talk functionality in the multiplayer end of match summary and armor upgrade menus. We also added a new multiplayer Destruction route, and players can now challenge themselves in the fiery Elven Ruins.

You can find a comprehensive list of the upcoming fixes in Patch 4 below. We’ll release more information on patches in the future, so stay tuned for more updates.

We continue to listen to feedback from our players, and we thank everyone for working with us to create an even better Dragon Age experience.

For patch notes in other languages, click here 


Dragon Age™: Inquisition 1.04


From a development standpoint, Patch 4 was a small, bug-fix only patch to address some high-frequency issues affecting the majority of our players.


Added key binding that allows players to walk.

Added mouse cursor scaling.

Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode.

Fixed display bars to correctly reflect items that alter maximum health.


Changed party banter system to be less random to prevent extra-long periods where no conversations would occur.

Fixed issue that could result in one of Dorian’s conversations not being available for some players.

Fixed issue that could result in a cutscene not firing for Dorian’s plot when players enter the Gull and Lantern.

Fixed issue that could result in Sera’s Verchiel plot being broken.

Fixed issue with the demon that could spawn during Solas’s personal quest.

Changed Tactical Camera so that it no longer re-centers when the player changes party members.

Fixed exploit that allowed for infinite influence.

Fixed issue that allowed players to exploit their gold value in single-player mode.

Fixed allied mage AI so they did not dispel targets that the player had frozen.

Fixed issue that caused the bar displaying armor rating to not update correctly for crafted gear.

Fixed issue that caused extra potions granted by items to be lost when players return to Skyhold.

Fixed issue that caused Mind Blast’s upgrade, Fortifying Blast, to not provide additional barrier.

Fixed issue that could result in the opt-in conversation UI continuing to be displayed if players opted out very quickly as the UI was starting to be displayed.

Fixed issue that could result in the world map being permanently displayed in the Storm Coast.

Fixed issue that could result in being unable to switch party members after looting.

Fixed issue that could result in party members not following orders to revive a party member in Tactical Camera mode.

Fixed issue that could result in people being unable to discover all the regions in the Exalted Plains.

Fixed issue that could cause dragons to become unresponsive.

Fixed issue that would cause dragons to freeze during their roar.

Fixed issue that could cause some conversations to be “hitchy.”

Fixed issue that could cause Varric’s legs to do odd things in some opt-in conversations.

Fixed Masterwork Prowler Armor so it no longer distorts on certain characters.

Fixed issue that could cause Harmon to disappear in certain circumstances.

Fixed a few non-herb crafting materials that were showing up in the Herbs section of the inventory. They are now correctly in the Other section.


Enabled push-to-talk functionality in the multiplayer end of match screen.

Enabled push-to-talk in the multiplayer armor upgrade menu.

Fixed issue where changing multiplayer match settings would take effect without confirming changes.

Fixed issue that could result in players entering multiplayer matches without any mapped abilities in certain circumstances.

Fixed case that could cause keys to not drop in multiplayer mode.

Fixed issue that would cause the potion mapped to the first slot to also be used when pushing the 9 key in multiplayer mode.

Fixed issue that would cause the camera to spin at the end of a multiplayer match and not display the end of match screen.

Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances.

Tuned Strength of Spirits to be more useful in multiplayer mode.

Tweaked the balance of the Demon Commander in multiplayer mode.

Fixed issue that could result in items not displaying their cards when chests are opened in multiplayer mode.

Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode.