Iron Bull Character Kit

Qunari are known across Thedas as the brutal horned giants who descended from the north to nearly conquer the continent. These ruthless followers of a harsh philosophy enforce their will through the Ben-Hassrath: their spies and secret police. One brilliant agent did it all, hunting spies, rebels, and deserters until the day he finally broke. To preserve a valuable asset, his superiors sent him to Orlais to observe and report… and the Iron Bull was born.

Today, Bull’s Chargers are famous mercenaries, fiercely loyal to the huge Qunari warrior who leads them into battles and taverns with equal enthusiasm. The Iron Bull still sends the Ben-Hassrath reports, but years of living outside Qunari rules have him wondering which identity is really him. Whoever he is, he’s more than happy to join the Inquisition and get paid to kill demons.

Download the full kit here.

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Good Morning Thedas: Fresh New Recipes From The Whole Nug

Start your day off right with a fresh helping of Good Morning Thedas:, your source for news, weather, and doom across the continent.
In today’s segment, we tackle some tantalizing new recipes from Lady Savarin Ledoure’s cookbook, The Whole Nug. Learn how to create some classic culinary treats with the help of our special guest chef, who joins us live in the Good Morning Thedas kitchen.
To get your copy of The Whole Nug, visit this web portal or your local purveyor of books and rare scrolls.

Hitting All the Right Notes: Creating the Hot Licks of ZITHER!

ZITHER! was once a household name in Orlais, playing for packed auditoriums of nobility and commoners alike. But then the Circles rebelled, his templar manager tried to kill him, and he’s frittered away all his gold drinking in a riverside tavern in Cumberland for the past two years, unable to get a gig. The Inquisition is his one chance at a comeback tour, and he’s going to grab it with both bejeweled hands.

Find out how the talented audio team at BioWare brought the larger-than-life musician-mage to Inquisition‘s grand stage. Combining the sweet sounds of several guitars, plus a little fire and lightning, ZITHER! produces a sound like no other.

Download the free Dragonslayer multiplayer expansion for Dragon Age: Inquisition today to get your hands on this righteous rock star.

Dragonslayer FAQ

Q: When will the Dragonslayer Multiplayer Expansion be available?
A: Dragonslayer will be available for Xbox One, Xbox 360, PC, and PS4, and PS3, on May 5, 2015.

Q: How much does the “Dragonslayer” expansion pack cost?
A: Dragonslayer is free to download for all supported platforms.

Q: Are any new maps included in Dragonslayer?
A: Dragonslayer introduces a new “Ferelden Castle” destination. Before each match, players can select one of three elemental dragons to fight. Each dragon has its own abilities and impact on the environment.

Q: Are there any new characters in Dragonslayer?
A: Dragonslayer adds three new characters to the multiplayer mode roster:

  • Skywatcher, the Avvar: A warrior who can summon the elements to unleash massive damage;
  • ZITHER!, the Virtuoso: A crowd-pleasing mage with a musical twist;
  • Isabela, the Duelist: The swashbuckling, dual-dagger rogue is back, wielding a handy crossbow to keep foes pinned down.

Each character has brand-new abilities and mechanics, bringing a whole new gameplay style and feel to Dragon Age: Inquisition multiplayer mode.

Q: How are new characters unlocked?
A: Players are awarded a free chest in the Multiplayer Store that contains one of the three new characters. Unlock the other two characters by crafting their armors in the Armor Crafting screen. The new characters can also be found in store chests as very rare drops.

Q: How do players get ready to fight a dragon?
A: Players must craft the consumable Dragon’s Call hammer in the Weapon Crafting screen and add it to their inventories if they wish to fight the dragon in Zone 5 of the Ferelden Castle.

  • Enter the Weapon Crafting screen and select the Dragon’s Call.
  • Enter the necessary materials (10 metal, 10 leather, 5 cloth).
  • Select “Create Match” to create your own lobby or “Quick Match” to join an existing lobby.
  • Select “Ferelden Castle” as the destination.
  • Select a dragon type (Fire, Ice, or Lightning).
  • Progress in your match to Zone 3.
  • Players with the Dragon’s Call must interact with the gong located by the staircase to summon the dragon for a final showdown in Zone 5.
  • The Dragon’s Call is destroyed when it is used to summon a dragon.
  • The party must complete Zone 4 and open the final door to Zone 5 to fight the dragon.

Q: Can players choose which dragon to fight?
A: Yes. In the “Create Match” and “Quick Match” screens, players can select “Ferelden Castle” as the destination, then select the type of dragon to battle: Ice, Fire, or Lightning.
Tip: Once a dragon type is selected, equip the matching resistance potion to help fend off the dragon’s blast damage.

Q: Does every player in a party need a Dragon’s Call in their inventory to summon a dragon in Ferelden Castle?
A: Only one Dragon’s Call is required per party, per match. If each player in a party has a Dragon’s Call, only the player who interacts with the gong will use up the item. The other players can keep their Dragon’s Call hammers to use in a future match.

Q: What happens if players do not summon the dragon with the Dragon’s Call in Ferelden Castle?
A: If the dragon is not summoned, players will face off against the enemy faction boss (the red templar, Venatori, or demon commander).
Q: What happens if a player uses the Dragon’s Call to summon the dragon but the party dies before reaching Zone 5?
A: The Dragon’s Call is destroyed at the time it is used to summon the dragon. The player will need another Dragon’s Call in their inventory, or to craft a new one, in order to summon the dragon again.

Q: Do dragons only appear as bosses?
A: Dragons have a presence throughout the Ferelden Castle, even if they are not summoned for the final combat.

Q: Do dragons drop any loot?
A: Yes. Completing a dragon fight results in a loot a loot drop for the party.

  • Routine difficulty:
    An item, with a chance for the item to be one of the new dragon weapons.
  • Threatening difficulty:
    An item, with a greater chance to get a rare (blue) dragon weapon, and a chance to get the armor of one of the new characters.
  • Perilous difficulty:
    An item, with a greater chance to get a unique (purple) dragon weapon, and an increased chance to get the armor of one of the new characters.

Q: Do I fight the same enemies and bosses in the Ferelden Castle map?
A: Players will fight red templars, Venatori, or demons throughout the first four zones of the match. If the players do not summon the dragon for the final zone, they will fight the enemy faction’s commander.

Q: Can players fight dragons in the original and Destruction maps?
A: Dragons can only be fought in the Ferelden Castle map.

Q: How does are the dragons affected by difficulty level?
A: The Ferelden Castle destination expands the challenge of each difficulty level. Players can create or join Routine or Threatening difficulty matches and experience a challenge that serves as a bridge to the next difficulty level. Perilous dragon fights are recommended for veteran players with high-level characters and item loadouts.

Q: Does Dragonslayer include any new items or loot?
A: Players can find new high-level dragon weapons in chests from the Multiplayer Store.

Dragon Age: Inquisition Patch 7 Notes

For patch notes in other languages, click here.


Dragon Age™: Inquisition Patch 7

[PC] Added new feature that allows users to sheathe and unsheathe their weapons. This feature can be accessed via the key-binding screen.
[PC] Fixed an issue which could result in fog looking wrong when running SLI/Crossfire configurations
[PC] Fixed an issue which would place the AOE targetting reticule to be placed in odd locations when using the mouse look toggle feature
[PC] Fixed some issues which could cause flickering when alt-tabbing while running the game under SLI / Crossfire.
[PC][Xbox 360][Xbox One] Fix for Dragon’s Bane Achievement to unlock after killing any 10 High Dragons.
[PS3][PS4] Added trophies for the upcoming “Jaws of Hakkon” DLC
[PS3][PS4] Fix for Dragon’s Bane Trophy to unlock after killing any 10 High Dragons.
Added some thrones in Skyhold for players who own DA1 and/or DA2.
Added the ability to salvage multiple items at the same time in multiplayer. This can be done in the inventory screen or while you are purchasing packs.
Balance changed on Arcane Warriors. “Spirit Blade” now costs more and does less damage to Barriers and Guard in multiplayer. “Spirit Blade” no longer applies a damage bonus in both play modes.
Balance changed on Templar’s Wrath of Heaven ability in multiplayer. The stun will now be shorter.
Fixed a couple animals so they will now drop their research items
Fixed a few beards which did not align with player faces correctly
Fixed a few pieces of amour which incorrectly allowed Qunari to equip them and looked incorrect when worn by them. Qunari can no longer wear these items.
Fixed an incorrect message that indicated you did not have enough platinum to buy a pack when you had exactly the same amount of platinum as the purchase price.
Fixed an issue that allowed players to leave a multiplayer match then rejoin it and transfer the earned experience to the character they rejoined with.
Fixed an issue that could cause players to become stuck if they spoke to Cullen while doing Sera’s prank.
Fixed an issue that could cause the dragon in Jaws of Hakkon to get stuck on a perch during combat.
Fixed an issue that could occur when using Hail of Arrows followed by Leaping Shot
Fixed an issue that could trap the player on the first island in the final fight of the game.
Fixed an issue where a quest that was supposed to be removed from the game would start when purchasing the Avvar Heraldry. The quest will no longer start.
Fixed an issue where eyelashes on female Qunari do not align with their eyelids when using the eye shape furthest right on the slider in character generation
Fixed an issue where light conversation could break if fast travel was used while the conversation was still active
Fixed an issue where one piece of the Archdemon mosaic set would not appear on the wall in Skyhold.
Fixed an issue which allowed players to destroy a door that would result in the quest “For the Empire” becoming blocked in certain circumstances.
Fixed an issue which allowed players to get into Redcliffe before they were supposed to be there.
Fixed an issue which caused a couple creature research codex entries to not increment correctly.
Fixed an issue which caused characters using evade abilities to visibly pop to different locations in multiplayer
Fixed an issue which could cause the quest “Tomb of Fairel” to become blocked in certain circumstances.
Fixed an issue which could result “In Hushed Whispers” to not advance if players entered Redcliffe on a galloping horse.
Fixed an issue which could result in an infinite load when attempting to access the Challenges screen.
Fixed an issue which could result in enemies teleporting to some locations that players cannot reach.
Fixed an issue which could result in party switching becoming permanently disabled during looting.
Fixed an issue which could result in players late-joining into wave 5 spawning inside the airlock in multiplayer
Fixed an issue which could result in the “Wounded Chevalier” being non-interactive in certain cases which would block the plot related to him.
Fixed an issue which could result in the final combat breaking between stages
Fixed an issue which could result in the new host being stuck in a screen after a host migration occurs.
Fixed an issue which could result in the wheel in the tavern becoming permanently non-interactive in Crestwood and blocking the draining of the lake.
Fixed an issue which was causing missing banners to not be added to the appropriate store in Val Royeaux
Fixed an issue which would allow players to repeatedly stack the effects of “Fade-Touched Silk Brocade” until abilities and spells were free.
Fixed an issue which would prevent the Inquisition Banner Crown from unlocking if players collected the headpiece from the Storm Coast prior to capturing the keeps.
Fixed an issue with “All New, Faded For Her” which would not proceed correctly if players were mounted when the cutscene should have fired in the Exalted Plains.
Fixed an issue with Fade-Touched Imperial Vestment Cotton that would cause its effect to occur at fixed rates for players. It will now correctly fire at a random rate.
Fixed an issue with the Citadelle du Corbeau quest that can block the Revenant from reaching the player
Fixed Fade-Touched Silk Brocade to actually apply a 15% discount instead of 150%
Fixed item property descriptions on crafted weapons that had Bleed effects to say Sunder
Fixed the “Shadow Strike” ability being incompatible with the “I Was Never Here” and the “Knife in the Shadows” passive abilities
Fixed the issue where Deathroot appeared in the Nursery. The corresponding collection entry has also been updated to reflect that Deathroot is not counted towards it, and Deathroot seeds should no longer be found in the world.
Fixed the issue with Ice Dragon Bone and Veil Quartz giving 0 Armor Rating when crafting shields with those materials.
Improved Stability