Cullen Character Kit

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Having joined the Templar Order as a youth, Cullen’s path to service was natural destiny—though he could never have predicted where that destiny might lead. Above all, Cullen values order and a duty to those he’s sworn to protect. When the templars failed to embody those ideals, his path was forever altered. The Breach opened, the world fell into chaos, and Cullen’s tactical knowledge and skill made him an obvious choice to command the forces of the Inquisition, ensuring the Inquisition and its allies stood ready for anything.

Download the full kit here.

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Heroes, Villains, and Alistair in Between

Behind Alistair’s candid earnestness lies a conflicted character. Steve Valentine, Alistair’s voice actor, shares his thoughts on the man who might be king of Ferelden. As it turns out, there’s plenty more to Alistair than witty one-liners and great hair.

Leliana Character Kit

Leliana Character Kit

As the Inquisition’s spymaster, Leliana deals in secrets. Suspicious and deliberate, she chooses her allies carefully, for she knows the sting of deception can be more painful than any dagger and that the opponents of the Divine are many. At times, diplomacy is a tiring exercise with too little reward. Leliana is quick to move amongst the shadows when a deft touch is needed. Her enemies know to fear her. She is the shadow behind the Sunburst Throne—the one who watches and waits, who strikes when her mark is most vulnerable and least suspecting.

Download the full kit here.

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Launching into Orbit

VancouverWe’re excited to announce today the release of a BioWare project that’s unlike anything we’ve done before. Over the past few months, the BioWare Online Services team has been working hard on the next-generation of our online technology platform: Orbit.

Orbit is a modern Java framework that makes it easier to build and maintain distributed, secure, and scalable online services. It is inspired by a variety of existing frameworks and brings some exciting new things to the table.

Beginning today, we will be making Orbit open source on GitHub under a BSD license. We have been leveraging open source technology internally for quite some time, and we think the time is now right for us to give back and engage with the community in a more meaningful way.

The last-generation of Orbit powered some of the key technology behind the Dragon Age Keep and Dragon Age: Inquisition. Our plans for the next-generation framework are even more ambitious.

Orbit is still early in development, and as such, we’re excited about the opportunity that open and collaborative development presents. We’re looking forward to working with people across the community to make it even better. If you’re building online services in Java, we’d love to hear your feedback.

This initiative is the result of a lot of effort from people across BioWare and EA, and as our first open source project, we think Orbit will be an exciting and interesting challenge.

We’re continually inspired by the passion of the open source community and we can’t wait to get involved.

Check out Orbit at http://orbit.bioware.com or https://github.com/electronicarts/orbit

Joe Hegarty, Lead Software Developer, BioWare Online Services

Dragon Age: Inquisition Patch 6 Notes

DAI_Dragon - misc use

Patch 6 for Dragon Age: Inquisition improves overall game stability, implements a number of bug fixes, and introduces some multiplayer improvements. The Katari multiplayer kit now has more HP and generates guard on hit.

PC-specific: PC users will see improvements in mouse look toggle, and we’ve added binding support for mice with more than two buttons.

Known Issues: New tier 4 metals introduced in the Jaws of Hakkon DLC result in an armour rating of zero when used to craft shields. Please do not use Ice Dragon Bone or Veil Quartz in the armor slot of a shield, as it will craft an item with 0 armour. We are working to resolve this issue.

Below is a full list of changes and additions for all systems.

For patch notes in other languages, click here.

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Dragon Age™: Inquisition Patch 6

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[PC] Enabled binding of additional mouse buttons for mice with more than two buttons.

[PC] Fixed issue that caused abilities to not be usable in tactical mode when using mouse look toggle.

[PC] Fixed issue that caused mouse look toggle to turn off during looting.

[PC] Fixed issue that prevented resurrecting characters who had died in deep water.

[PC] Fixed issue that could cause the journal to act in unexpected ways when expanding categories with the mouse.

Improved stability.

Changed Solas’s quest “What Lies Dormant” to trigger when reading the after-action report for “Measure Veil Strength” instead of when the time completes.

Fixed issue that could break the “Perseverance” quest in certain circumstances.

Fixed case where the GUI did not come back after opting out of light conversations in certain circumstances.

Adjusted position of mosaic pieces for “The Fall” so they can all be collected.

Fixed issue that caused some dragonlings in the Hinterlands to become non-hostile when the dragon was killed.

Fixed issue that caused the cave opened by the Abyssal High Dragon to become closed again in certain circumstances.

Buffed the Katari multiplayer kit slightly so that it has more HP and generates guard on hit.

Fixed issue where Shatter and Rupture combos would be reported twice in multiplayer session stats.

Made change to prevent players from salvaging items that are equipped by other character kits in multiplayer.