Mass Effect 2: Diary of New Guy, p2

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Part 2 of 2, by Jay Watamaniuk

“Shake them like Christmas elves until the missing string references fall out”.

And thus, my final day of my first week began. Every morning we have a quick stand up meeting for the design folks working on Mass Effect 2. We assemble in a big meeting room and go around summarizing, in about three words, what we are working on for the day so the Lead Designer gets an overview of what is going on with the team in detail. Once we have gone around the room, he gives some announcements to the entire team or deals with critical issues. When he is done, we scamper back to our offices and begin tapping on our keyboards.

I have spent my first week chiefly doing four things:

1. Trying to get a handle on all the new software on my computer that involved filing bugs, document security and game engine-related things used by developers. This also included the game itself which is more interesting by far then the the other stuff

2. Giving feedback on my first playthrough of Mass Effect 2. Things like loading screen hints, journal entries and general gameplay. This feedback is valuable because it is impossible to reproduce initial impressions from people that been working on the game for years

3. Wrangling something called ‘string reference numbers’ which didn’t involve colored yarn but are codes that are associated with every piece of text in the game. There are many, they hide and come from nearly all disciplines working on the game

4. Working on the wording of the achievement list

Working on a project right at the very end has its advantages for the new guy. I’m not really expected to know much about what is going on and everyone else has been doing this for years and can answer just about every question with absolute certainly. This disadvantage of coming in at the very end is people spend a lot of time running screaming down the hallway only pausing long enough to be set on fire. This leaves little time for showing the new guy the ropes.

I’ve been here a week and it’s overwhelmingly been about the mechanics of getting writing into the game more than the writing itself. I have a clearer understanding that there is a huge technical side of being a writer at a video game company; certainly far more then one would expect. I see no writers with giant quill pens, and sheets of parchment, breathing through a perfumed handkerchief, reclining on overstuffed chairs, while servants bring peeled grapes, and shade them with palm fronds. I’m O.K. with that because that image is pretty creepy in any case.

I hope the technical stuff can be learned so well it effectively disappears from view. I know I have a lot of learn about writing itself from the veterans here and would rather have anything obscuring my view of that goal removed while I still have the luxury of being an amateur. I suspect it will be a few months of a steep learning curve on technical stuff followed by a few rather nerve-wracking months of…y’know…writing.

I will be sure to record my thoughts along the way if you’re interested in reading how it all turns out. But if you’ll excuse me, I have to see a guy about some delinquent elves.

Mass Effect 2: Diary of the New Guy

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Part 1 of 2, by Jay Watamaniuk

A few things have changed in the last week that have altered my life at BioWare pretty dramatically. I accepted a position as a writer on Mass Effect 2, which meant that after 8 years I no longer helm the stormy seas of community. I leave that to Mr. Priestly, who has far more aptitude and skill in this; proving his value since his days back in QA when he was basically doing his job now but not getting paid for it. I have no fear for community under his direction. He knows his business and he is passionate about doing right by the fans.

For me… I need to learn a completely new job at a company with which I have grown very comfortable. I need to see up close how games are made. In marketing, we work with the development teams to help tell fans about their work; to spread the message and to show off proudly the work the dev teams do. Marketing BioWare games – though complicated, as the games are complicated – is easy from the perspective that the product is of a world class quality; something that sets a standard. As a marketing guy, you need to ask little more than to feel good about the work you do.

But I never got to peek behind the curtain despite a few family connections. All I knew was that the teams worked incredibly hard, under tremendous pressure, to create these games. Pride in their work keeps them at their desks late into the night and pride in the BioWare legacy of games gets them here early in the morning.

I recall my first few days of being a Community Manager- a job that was very vague and ill-defined at the time- and being somewhat lost among sea of paper and books given to me to help clarify what I should be doing. I feel the same way now. I’m here because somebody in this department gave me a stamp of approval and opened the door despite potentially damaging samples of my writing.

I moved up from the second floor where marketing, the hand held group, administration and HR all make their nests to the mysterious third floor where Mass Effect 2 is being created. Apart from work being done in Montreal, everything Mass Effecty happens on this floor here in Edmonton, Alberta.

Last Friday, I arrived to find my desk, computer and box of office bits had already been moved and, in its place down on the second floor, a dark void. I said my good mornings to my old roommates and walked up the stairs still wearing my coat to see how the new office looked.

I think standing there at the threshold of my new office, with new roommates, it finally hit me: I had made a big career change and there was no turning back to the familiar. No turning back to a job that I had grown into, and helped to shape over nearly a decade.

Nope, I was the new guy and had no idea what I was doing.

Jay Watamaniuk Moves On

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Part 1 of 1 by Evil Chris Priestly

Today is Jay Watamaniuk’s last day as BioWare’s Community manager. I’m not going to make a big thing about this, as Jay is not really the sentimental sort, but I didn’t feel right letting this day pass without a few words. Jay answers questions

This is Jay. He likes to LARP (Live Action Roll Play) with friends and he runs in the annual Alberta Death Race. He’s a huge nerd who once set a man’s desk on fire in a fit of pique. He may prefer fruity booze drinks with little umbrellas to beer, but he also owns his own whip ala Indiana Jones.Final Night Party 04 Jay does not like beer

Jay, like me, has been with BioWare for over 8 years now which makes him one of the “old timers” around the office (I am still young and spry, but Jay is very old indeed). For many years Jay WAS the BioWare community team. Sure, he had a bunch of help from the web teams, customer service folks and other staff, not to mention the fact that BioWare has made some great games that have pulled in a great community of fans.

Still, without Jay, the existing BioWare community would not be what it is today. I’ll let him discuss his achievements and accomplishments if he chooses to, but I’m going to call out a few things.

Without Jay, there would have been no BioWare Wednesdays. That was his idea and he worked hard each week to support it.

Without Jay, Community would not be attending conventions like Gen-Con & PAX or holding the builder events we’ve held.

Without Jay, much of the upcoming Social Site would not be nearly as cool as it will be.

Without Jay, I would have had to wear the Shepard armor at PAX this year. And that would have been both dangerous to others and potentially obscene.

ME2 Booth Evil Chris and Jay

Monday, Jay starts a new job here at BioWare. Jay has always wanted to be a writer (if you’ve enjoyed the good writing on the BioWare Blog or laughed at the newsletter you’ll have seen a glimmer of his talent) and he’s moving onto the Mass Effect writing team to help fulfill his dream. He’ll still be stopping by the forums from time to time, twittering, blogging and such, but now Community will have to soldier on without him.

I’ve worked with Jay for over three years now and I’ve always said that he was the brains and I was the mouth. Without Jay, I wouldn’t have this cushy cushy job working on the internet, jet setting around the globe, attending fan events, and really enjoying my life. Community is a great gig and you’ve left some big shoes to fill, but we wouldn’t be here today without you.

For that Jay, much thanks.

The People of Dragon Age: Origins – An Interview with Sten, Wynne and the Tower Guard

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Part 1 of 1, by Sheryl Chee and Mary Kirby

Q: Hi there. Thanks for giving this interview.

Wynne: It’s a pleasure.

Sten: Am I to understand that an “interview” is an occasion set aside for the sole purpose of asking questions?

Q: Yes.

Sten: If this turns into another discussion of cat-girls, I’m leaving.

Q: Why don’t you introduce yourselves? For the benefit of the people who haven’t kept up with the website?

Wynne: I am Wynne, a mage of the Circle of Magi.

Sten: I am Sten of the Beresaad.

Tower Guard: My name’s actually Walter. I’m—

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Wynne: You should use a coaster.

Tower Guard: What?

Wynne: A coaster. For your drink. It’s sweating and leaving water rings on the table.

Tower Guard: It’s just water! It’s just—

Sten: Do what she says. She’s a mage. She’s liable to snap and kill us all if you annoy her.

Wynne: Sten, you annoy me frequently, and I haven’t killed you yet.

Sten: Yet.

Q: Let’s move on. Now, Sten, what do you say to the allegations that you are a big softie?

Sten: I am not a “softie”. “Big” is, I suppose, harder to dispute.

Q: Uh-huh. But you like cookies. What do you think that says about you?

Sten: That I have sound culinary judgment.

Q: Does it bother you that your love of cookies seems to be the only thing that interests people?

Sten: There’s little point in being bothered by it. Humans are silly creatures, easily amused by shiny things and quickly moving objects. You might as well ask if it bothers me that dwarves are short.

Q: What makes you an interesting person then?

Sten: To humans? I suppose the fact that I make sudden movements and loud noises helps.

Q: What was your childhood like?

Sten: Brief and easily cured.

Q: Are you reading anything right now?

Sten: In Pursuit of Knowledge: The Travels of a Chantry Scholar by Brother Genitivi. It’s good if you have an uneven table leg to stabilize.

Wynne: Oh, I haven’t read that one yet. His Tales of the Destruction of Thedas wasn’t bad, though.

Q: Tell us your favorite ice-cream flavor?

Sten: Butter brickle. Feel free to obsess over that, too.

Tower Guard: What’s ice-cream?

Wynne: I prefer lavender.

Sten: I thought that was a flower?

Wynne: It is. And it makes a lovely ice-cream.

Q: Wynne, tell us about yourself. What was your childhood like?

Wynne: Filled with wonderful discoveries about magic. And templars. I mean… there were always templars about, not that I made discoveries about them.

Tower Guard: I was dirty a lot—

Sten: What a surprise.

Wynne: Though there was that one man… we discovered that he actually had a peg leg under his armor. It was fun trying to throw him off-balance.

Q: So, about your magical bosom—

Wynne: Maker. Not this again.

Q: Is it really magical? Inquiring minds want to know.

Wynne: And by “inquiring minds” do you mean Zevran? Did he put you up to this? Oh, we are going to have some words, Zevran and I.

Q: What words? Words like “magical” and “bosom”?

Wynne: No. Words like… “I am” and “going to string you up” and perhaps “by your ears”. Next question.

Q: But we’re not done talking about your—

Wynne: Next!

Q: Um… what would you say to the people on the forums who dismiss you as “one-dimensional”?

Wynne: (sighs) What does one say to that? I suppose I could be facetious and point out my “magical bosom”, which is anything but “one-dimensional”.

Q: What are you reading right now?

Wynne: From the Shower to the Battlefield: A History of Bards. Fascinating read, especially the chapter on Orlesian bathroom construction.stenn

Tower Guard: I can write my name! Want to see?

Sten: The Fereldan people continue to astonish with their accomplishments.

Q: This one’s for everyone: Would you rather be a small fish in a big pond, or a big fish in a small pond?

Sten: I would rather not be a fish.

Wynne: Small fish, big pond.

Tower Guard: I fell into a pond once…

Sten: Did the experience rob you of the ability to answer questions with something relevant?

Q: Okay, so Jane Austen and Beatrix Potter are fighting to the death. Who do you think will win?

Sten: Austen. She’s much more cut-throat.

Wynne: I don’t approve of blood sport. In the dwarven lands they have the Provings. The fights are often to the death. It’s rather barbaric, really. Am I to conclude, from your question, that you have a something similar in your culture?

Q: Well, there’s hockey…

Wynne: Hockey?

Q: It involves men with large beards and sticks fighting over a cup.

Wynne: Ah, I see. It sounds very dwarven, doesn’t it?

Q: That was fun, but we’re almost out of time.

Tower Guard: Oy! What about me? I paid three sovereigns for this interview. They said if I got my name out there, I could maybe get promoted to Castle Guard, or… or something!

Sten: Are you even in this game? I don’t remember you.

Wynne: Oh, he is, but he doesn’t make it out of the Prelude, poor thing.

Tower Guard: WHAT?!

Wynne: It’s best if you don’t dwell on it.

Q: Before we go, is there anything you want to say to the fans?

Sten: Are we done yet?

Wynne: “Get off my lawn!” (whispers) I’ve always wanted to say that.

Tower Guard: (sobs) I don’t want to die…

-END-

Sheryl Chee is a professional Minion of David Gaider, and came to BioWare from a faraway land, packed in a small styrofoam crate marked “Perishable”. She has a philosophy degree, which trained her for a career of making things up. In her spare time, Sheryl enjoys killing zombies, and knitting. She is often mistaken for a random number generator.

Mary Kirby possesses a degree in Creative Writing and the nigh-superhuman ability to make a turkey sandwich on sourdough in under thirty seconds. She came to Bioware hoping to get one of those awesome steel travel mugs. After working as a writer and professional Minion of David Gaider on Dragon Age: Origins, she still doesn’t have a coffee mug.