Part 1 of 3, by David Gaider
I am rather fond of the word “dubious”.
When you’re going through every single spoken line of a very large game and writing instructions for how the voice actor is meant to speak that line, sometimes you have to get a little creative. It isn’t enough that someone act simply “angry” or “sad”… the actors require some nuance, some context. They need to know if their character believes what they’re saying, or if they like the person they’re talking to, or if they’re muttering something to themselves as opposed to shouting out to a crowd of hundreds. In game writing you learn very quickly that you need to communicate with exact language for this purpose, lest the audio director get tired of compensating for your lazy butt and starts having everyone read their lines as if they’re onto their third Prozac of the afternoon.
Me, I like “dubious”. It’s an uncommon enough word that the actor reads it and is still puzzling out its exact meaning as he reads his first take. Hence the slight confusion in his voice and voila! Very dubious.
It also helps break up the endless string of “sarcastic” notations I am forced to write, until finally I am faced with the self-realization that some of my characters really need to mix it up a little. One of my tech designers commented to me the other day that a character I wrote was really sarcastic.
“She’s supposed to be sexy,” he said, “but really she’s just sarcastic. Everything she says is pure sarcasm. Was that on purpose?”
“Maybe,” I said dubiously, suddenly wondering if “dubious” meant what I thought it did. I am easily distracted, it appears. “Thanks for your amazing insight,” I replied. “I’ll be sure to run future characters I run by you for a quick check, just to be safe.” I was bitter inside, however. I think he saw through me.
Dubious was also how I felt when the prospect of writing the Dragon Age novel came up. (See what I did there? Nifty, huh?) As I have said many times on our forums, writing prose is not the same as writing for a game. Unless you’re writing Planescape: Torment (here we pause for a moment as I place hand over heart and sigh, ever so regretfully) you just aren’t going to have access to narrative. You’re not going to be able to peek inside the protagonist’s head. Even then, games require that the story be flexible. Even if you know exactly who your protagonist is, you’re not always going to be able to control where he is at what time. You don’t know the order in which he’ll experience events. Most of all you don’t know what his reaction to those events will be.
Not that this is a deal-breaker, per se. It’s just that writing for one or the other involves a very different skill set. You can be an excellent author and yet never quite wrap your brain around the multiple paths required for branching dialogue. It’s true! It might be odd but I’ve always found one of the best qualifications for a game writer is someone who’s spent lots of time as a tabletop gamemaster. You think on your feet, and learn to accommodate the player while simultaneously guiding them. Too far in either direction, however, and you’re screwed.
Yet I digress. I’ve always thought that the reverse must also be true: having lots of experience writing games is probably not going to make you a better prose writer. So the fact that I’ve written games for almost ten years, now, hardly made me qualified to write a novel (aside from those early High School attempts which are better off staying in the drawer where they are currently collecting dust).
But Dragon Age was my baby. I was the one who first formed the world. With direction, sure, but beyond that it was my vision. My footprints are everywhere. I’ve watched it grow, cringed as other hands touched it and tweaked it and sometimes I was even amazed as something I’d barely considered had life breathed into it and became something better than I’d ever hoped it could be. But suddenly there was the suggestion that maybe someone could write a novel, something that for many would be their first look at that world, their first dip into the dark and epic swimming pool that is Dragon Age.
What would you do? I said give me that bad boy and clutched my baby to my chest like an overprotective gorilla. Or so I’m told. I wasn’t to become truly dubious, however, until – rather like changing one’s first diaper – I began to consider just what this baby was about to get me into.
David Gaider wisely prepared for a career in the games industry by first suffering from terminal boredom as a hotel manager. During that time he gamed as much with his friends as he could, and that paid off with a sweet little job writing for a company he’d never heard of before on a sequel to a computer game he’d never played. “It’ll last a few years, I guess,” he thought. Nine years later he is still at the same company, working as the Lead Writer on Dragon Age: Origins. Who knew?
Tags: dragon age, gaider, novel, writing

December 9, 2008 at 5:35 pm |
Sarcastic? From you? Surely not!
Looking forward to reading your thoughts on writing the novel from a game writer’s point of view.
Speaking of which, what point of view did you write the book from? First person? Third person limited? Could shake the game mood and wrote it second person?
December 9, 2008 at 5:37 pm |
Sarcastic? From you? Surely not!
Looking forward to reading your thoughts on writing the novel from a game writer’s point of view.
Speaking of which, what point of view did you write the book from? First person? Third person limited? Could shake the game mood and wrote it second person?
December 10, 2008 at 1:32 pm |
So, is that a clip from your book(the header image) or is it just a clip of notes on TheDAS? (I noticed the mention of Tevintor.)
Can’t wait for the next installment.
December 12, 2008 at 11:07 am |
I grabbed text from the The World section of the DA site. Posting bits from the novel itself might get me horse-whipped.
January 15, 2009 at 1:22 pm |
I gotta say… Reading that made me actually want to play this game far more, simply seeing the passion there. I’ll be getting this book also.
January 16, 2009 at 12:03 am |
This just got me so excited for March. I can’t wait.
January 16, 2009 at 7:20 pm |
So… to get a job at Bioware all I need to do is get a job at a Hotel? I don’t need to be spending thousands of pounds of other peoples money on a fancy games degree?
*hates on the system*
January 22, 2009 at 11:22 am |
David,
Thanks for the insight into the process you went through. I’ve been working in the game industry and I am about to embark in the process of writing a novel as well – so it’s nice to read about the obstacles you have overcome.
February 27, 2009 at 10:29 pm |
David, I have enjoyed each and every game that you have worked on. Coincidentally, all the ones you DIDN’T work on were my least favorites. Can’t wait for Dragon Age, so I must purchase this novel to tide me over! Oh, and I love that little Planescape: Torment quip. RIP
March 9, 2009 at 5:57 pm |
I read the first chapter of Dragon Age: The Stolen Throne, and I found it breathtaking…
It really is incredible, and differs quite blatantly, from the Fantasy Novel’s norm…
A darker [and dare I say] more depthful approach, indeed…
March 20, 2009 at 5:16 pm |
Took a quick look at the Bioware site, Looks like the Dragon Age novel has been written and published and now there is a prequel novel out.
March 23, 2009 at 10:14 am |
Actually Dragon Age: Origins the video game is currently in development and Lead Writer David Gaider’s prequel novel to the game has been published and is in stores.
June 5, 2009 at 10:27 am |
What kind of qualifications does someone need to land a job writing for videogames? You know degree, experiences, ect. My hope right now is to be a writer for them, but i really have no idea where to start.
June 5, 2009 at 11:00 am |
A good read is David Gaider’s article on How to Be a Writer for Video Games. Good stuff in there for getting your head around what it takes.
September 29, 2009 at 10:41 pm |
And here I thought You were being Dubious. Ha your just A big Softy.. (Maybe A little evil sparkle in your writing), but A softy none the less.
(I’m rooting for ya to stay another 10 years.. This is dragon-good writing.)
October 1, 2009 at 6:32 pm |
The rule is not to talk about money with people who have much more or much less than you.