San Diego Comic Con Day 4 Wrap up

July 26, 2010 by BioWare

by Evil Chris Priestly

So another year of the San Diego Comic Con has come and gone and, once again, BioWare had a great time showing off Dragon Age (this time DA2) to the crowds. I’m pleased to say that everyone who came by our booth left happy. Whether it was because that had a free inflatable sword, or whether it was because they took in an amazingly kick-ass demo for Dragon Age 2, I’m confidant that they went away happy. Those of us working the booth are tired and sore, but really pleased with how well things went and how pleased we were to meet so many great fans.

Now, speaking of great fans, I want to especially call out a group of hardcore fans that made a big impression on us and the San Diego Comic Con’s masquerade contest. Holly Conrad and her friends are Mass Effect fans (although one did profess to preferring Dragon Age) and have been working for the last 6 months to create costumes for Comic Con. They didn’t just dress up as Superman or Powergirl or whatever, they made EXTREMELY accurate, working Mass Effect costumes. We first saw Holly’s blog and updates on YouTube a few months ago and offered to help her if we could, but she and her team went it alone and did a stellar job making:

Renegade Commander Shepard,

The Illusive Man,

Grunt,

Tali

and Ms. al-Jalani (the punchable news reporter) costumes.

The detail was tremendous with Tali’s mouth light responding to her voice, Wrex’s eyes & mouth opening and closing (something Mike Laidlaw said he found very disconcerting when they talked) and the Illusive Man’s eerie eyes. Apparently due to judges that were obviously paid off by the Reapers (joking), Holly and her friends did not win the Masquerade contest, but they did come in second. You can now check out their skit and see the costumes in action here on YouTube called Suicide Mission. So thanks so much to Holly and her friends for their awesome work, and thanks once again to all of our fans who visited us at the San Diego Comic Con.

Dragon Age 2 at the San Diego Comic Con Day 3

July 25, 2010 by BioWare

by Evil Chris Priestly

I could tell you more about celebrities, like Brandon Routh, Charisma Carpenter and Lou “The Incredible Hulk” Ferrigno that I have talked to. I could tell you more about San Diego and the very friendly locals who’ve been really kind to us here. I could even tell you the story of the hot pepper eating contest at dinner last night (which I won), but today, I am going to tell you of carnage, swords and combat. I am going to tell you of the BioWare Brawl.

Our chief swag item this year is an inflatable sword. “Yeah Priestly, I know. I got one last year.” I hear you say. Well, that was a Dragon Age: Origins sword. This is a Dragon Age 2 swordstaff. Definitely not the same beast as last year’s model  . This is longer, holds the air better, and is used by a certain Hawke character during the demo. Now, free stuff is always popular at conventions, but I think that our swords are among the most popular of items available.

On Friday, BioWare’s Randall Bishop came up with the idea of having a BioWare Brawl on the front lawn of the hotel. We invited everyone to join us, passed out a heap of the famed inflatable swords and prepared to do battle. Randal lead Team Templars while David Silverman lead Team Mages.

Both sides squared off. Tensions were high but Team Mage quickly learned that Morrigan was on their side (yes, a fan dressed as Morrigan showed up for the fight. Post fight, I saw her with her family where she was nursing her kid. Could that have been the famed “God-baby”?) and gained an early edge in moral. Not to be outdone, Team Templar grabbed a passing Drell named Thane who used his skills for their side.

Both sides taunted. Both sides cheered. Hukkas were yelled, chants were chanted, spells were spelled. And then, the teams charged! Carnage swept the battlefield as inflatable swords were swung. Fathers were attacked by sons. Big green dinosaurs were attacked by swarms of small children. Both sides tried to attack Randall Bishop who went down under a sea of inflatable death cursing everyone for betraying him. Even Morrigan and Thane took their share of blows as teams mixed, swung and finally, retreated to help the wounded and bury the fallen.

Ok, I may be exaggerating a bit, but this is a framed narrative, so you will have to forgive me. In actuality, everyone had a great time. No one got hurt, if someone slipped people stopped to help them up, little kids were able to play with the adults and everyone blew off some steam. This was, after many days of standing in lines, waiting for panels, walking back and forth, a great stress release. Kudos to Randall for coming up with the idea. His gravestone will say “Here Lies Randall Bishop. Cut Down By His Own Good Idea. He Will Be Missed.”

Day 2 of Dragon Age 2 at Comic Con

July 24, 2010 by BioWare

by Evil Chris Priestly

Day 2 has come and gone and we are still standing (or in my case, sitting with sore feet) ready for more. Fans are having an awesome time playing Dragon Age 2, asking questions to Mike Laidlaw or the other developers and getting free swag which this year includes free t-shirts, free blood tattoos and free inflatable swords. The team, such as brand manager David Silverman, all do our part bringing in fans, answering questions and handing out the freebies. Is that a life-size sword/staff Mr Silverman is holding as he rallies attendees to our booth? Why, yes it is. It is a slightly smaller, and 100% more inflatable, version of this staff that we are giving away to fans this year. If you thought last year’s sword was cool, this one is even better.

So what exactly is EA doing at Comic Con this year? Well, we have a 2 booth attack going. Inside the convention hall is the Official EA Booth. At the booth fans are able to play a Medal of Honor (a game I am very glad to see come back as the older games were excellent and the new one looks stellar, but I digress) demo and as you can see, they are also helping to promote our booth across the street. And then there is the EA Booth in the Hilton Gaslamp hotel, which is where we are. Along with Dragon Age 2 is Dead Space 2 from Visceral Studios. Dead Space 2 is the sequel to the very atmospheric initial release.  I’ll admit something to you now. Initially I bought Dead Space on the PC (as I am a FPS nut) and played it, but didn’t like the over-the-shoulder camera view much, so I put it aside. I totally forgot I owned it an, when I learned that we would share space with DS2, I got a copy of DS for the Xbox 360 and played it. I really enjoyed it. I think the whole “Issac in space shooting Necromophs” and their interesting take on how religion fills in was very good. The atmosphere was great with many scary moments and the look of the necromorphs being creative and new. I did think a couple of the boss fights were easier than I thought they’d be, but otherwise it was a great game. Well, Dead Space 2 is even better. Controls are better, lighting and textures are better and everything seems to be better. I’m now really looking forward to the sequel.

Anyways, that’s it for today. Tomorrow I hope to actually get my butt into the convention center, look for swag, pick up some back issues, etc. Plus, we have an epic inflatable sword battle planned, so we’ll see who loses an eye. More to come tomorrow.

Dragon Age 2 at Comic Con Blog Day 1

July 23, 2010 by BioWare

by Evil Chris Priestly

Today was the World Premiere to the public of Dragon Age 2. I love that statement. I think people get used to the word “premiere” and don’t get what a big thing it can be. Until Thursday, outside of those of us from BioWare & EA, only 10 people in the world had seen Dragon Age 2 (the folks from Game Informer and some EU press). If you were the first person in line when we opened the doors just afternoon yesterday, you were the 11th person ever! I think that is pretty damned cool.

Yesterday was a darned fine day. We did have a technical problem that borked 4 of our 16 machines, so the wait in line was a bit longer than we had planned it to be. The great thing was, our fans were willing to wait and  think for the most part, enjoyed what they saw on getting in. For your patience, we thank you.

The demo is a combination of demonstration by us, where usually Mike Laidlaw the Lead Designer, or David Silvrman, the DA Brand Manager, explain a bit about how we have improved Dragon Age 2 and actual hands on time playing the game. While we think the game is better in many ways, we want fans to experience the combat for themselves.

Hopefully more of you fans will make it down to our booth today. We are giving away blood tattoos, free DA2 swords (better and cooler than last years model) and have  kick-asss room where we have fixed the tech problem so more people can play the game. Me, the other BioWare guys her, and teh fine folks from Viseral Studios who are showing Dead Space 2 in an ajoining room what you to come down and have some fun playing 2 great games.  Plus, you can ask youe Dragon Age questions to Lead Designer Mike Laidlaw. He’s actually a really nice guy and hardly killed anyone with his staff of might yesterday. Hardly.

Dragon Age 2 at San Diego Comic Con (Set Up)

July 22, 2010 by BioWare

by Evil Chris Priestly

I was really surprised to hear that we were going to be bringing Dragon Age 2 to this year’s San Diego Comic Con. As many of you who follow this blog or read our forums know, I am a huge comic book nerd and love getting to come to SDCC as it is a major event with comics, movies, TV, video games and back issues by the score all in one massive event. I was just surprised that the DA2 team were ready to show stuff to the press.

I asked Mike Laidlaw, the Lead Designer for DA2, why we were doing it now and he explained that the whole DA2 team felt that things were stable enough and looked good enough to start to show it off to fans. We’d had the very successful Game Informer issue last month, and now it as time to get out and meet the fans, and the timing with Comic Con worked out great.

So yesterday me, Mike Laidlaw, Dan Lazin, Aidan Scanlan, and Bruce Venne flew down to San Diego to start to set up the DA2 Super Sneek Peek. We are once again in the Gaslamp Hilton for the Electronic Arts game experience. This year we share the space with the awesome (yet scary as all get out) Dead Space 2. We spent the day setting up the booth, installing the builds, dealing with “tech problems” (dear hotel guests, we did not mean to trigger that fire alarm. Sorry) and getting everything set up for our first day today.

If you are in or around San Diego, you NEED to come down and experience our booth. Since we are only 4 hours away from opening the doors I think it is now safe to say, if you come down, you will have your first chance to get your hands on and PLAY Dragon Age 2. We  are open from 12-9 Thursday, Friday and Saturday and from 12-7 on Sunday. We hope to see you here.

And make sure you say hi to Fang.

BioWare’s Official Dragon Age II Podcast

July 20, 2010 by BioWare

Join Lead Designer Mike Laidlaw and Community Manager Victor Wachter for BioWare’s first official Dragon Age II podcast! In this edition, Mike and Victor chat about game’s background and narrative style, learn more about Hawke, the Champion of Kirkwall, and dig deeper into combat systems!

Download the podcast!

Leliana Speaks: An Interview with Corinne Kempa

July 2, 2010 by BioWare

Corinne Kempa returns to reprise the role of Leliana, star of the upcoming Dragon Age: Origins DLC Leliana’s Song. We recently spoke with Corinne about everyone’s favorite Orlesian bard.

What is it like to voice a video game character versus acting on stage or on film?
I guess the major difference is that when you voice a video game, you are performing on your own. I generally consider ‘acting’ more as ‘re’acting. You don’t talk to yourself, unless you have a monologue in a play, so I believe the key on stage or film is to put your attention on the other actor, not on yourself, you have to be generous and respond to the emotion that the other actor gives you, there something organic about it. When you are voicing a game, you have to create something similar to be real, like really imagine you are talking to someone, responding to a situation or emotion. And that’s when the director of the session is really important, as they put the sentence in context  emotionally speaking!

Have you voiced any other video game characters?
I have, but smaller roles, Leliana is my biggest role to date.

What is it about the character Leliana that you like?
I think she is NOT one dimensional, she is a mix of strength and vulnerability, sexy at times, and also has a sense of humour! pretty cool!

What are some of the challenges of doing character VO?
With any part, it’s someone else creation, and although you are chosen for the part, it’s about living up to the character in its creator’s mind. You still have to ‘fall in love’ with your character to do it justice. And even if the character is not ‘real’, you have to bring real emotions to the part.  Also you have to keep it fresh, as sometimes after a few hours in the studio, it can be tough to keep your energy up there, although again the director and engineer are generally great team mates!!!

What is it like when you first meet a character that you did VO for?
It’s a little weird… I just wanted it to be good and for people to like her… It’s strange to see this ‘fantasy’ character with your voice. I thought some of my voicing was quite cool, but I could do better with some scenes, but that’s subjective, and as a performer, one is always slightly self conscious!!!

What were your favorite lines of banter from Leliana?
Dying while in the company of a lovely seductress… tell me that isn’t a good death.
My fruit? well it’s not technically forbidden… but it’s not freely given either! Not everyone gets a bite

How is it different taking the leading role in Leliana’s Song, after playing the role as a supporting character and love interest in Origins?

It’s even more challenging, but in a way, because I was already familiar with the character, it was really interesting to bring more layers to it, really enjoyable!!

Is there anything you would like to add?
In 2 weeks I am directing a charity short film about adoption ‘Zalika’, which I have also written. I am  working in partnership with an adoption charity, in the view that it may help promote adoption awareness.You can find more info by visiting my website. I am still raising funds through my website and for fans of DAO, there is a very special competition at the moment until the 10th of July. You can enter to win 2 copies of DAO signed by both Claudia Black (Morrigan) and myself and support the charity film at the same time!!! Check it out.

I would like to thank all my DA fans, as they have been absolutely awesome and SO supportive !!! Really, thank you so much!!! You can become a fan by joining my Facebook page as well.

Bio: After completing her Master of French and English Literature in Lille, Corinne came to London to train as an actress at East 15 Acting School. She more recently trained with the Actors Temple in London, studying Meisner as an actor and director. Her work crossed over from stage, she was The Bride in BLOOD WEDDING (Corbett Theatre), Katherine in HENRY V (Corbett Theatre), Ismene in ANTIGONE (Vienna’s English Theatre), she also had a leading part in A SUMMER’S DAY, the world premiere of Jon Fosse’s play, that she co-produced with the Palace Theatre, to the screen, Clothilde in EXTRA, Lola in FUR TV (BBC2), Christine in WEREWOLVES (October Films). More recently she featured in Morris: Life with Bells on (Twist Films), alongside fellow French actor Dominique Pinon (DELICATESSEN). She has completed a directing course with Raindance and  is just about to direct her first short film, which she has also written and produced, Zalika, which deals with transracial adoption.

Pre-PAX East Blog

March 26, 2010 by BioWare

by Evil Chris Priestly

Well, for me, PAX East in Boston Mass kicks off the start of the Convention season. I know for industry types it is usually DICE or GDC, but for me as a Community guy (and huge nerd) I prefer the fan oriented conventions. In the past, BioWare has had a great time at conventions like Koln GamesCom, Gen-Con, and Fan Expo Canada, but probably the biggest each year is PAX.

PAX, for those who don’t know, is the Penny Arcade Expo which takes place annually in Seattle Washington. It was founded and run by Gabe & Tycho of the Penny Arcade webcomic and a huge army of volunteers who make it the place for fans of gaming to go each year. This year, for the first time, they have taken PAX from it’s home in Seattle (usually in late August/early September) and have taken it to Boston on the East coast, bringing it to a whole new audience.

PAX is a great time for video gamers, Magic Players, board gamers, P&P gamers and fellow enthusiasts (basically nerds, and I use the term lovingly as I am one myself). Many awesome and huge names come out to show off their upcoming games. This year I have seen EA (with APB, Skate 3 and Dante’s Inferno), Turbine, Rockstar and many more. Also smaller independent game developers bring out their products to get noticed. There are merchants selling board or card games, tech companies like nVidia and Intel showing off their latest hardware and fans all over the place. There are areas of the Hynes Convention Center set aside for people to bring their own PCs, people who play hand held games, areas for table top gaming, etc. Basically, if you are a gamer on the East Coast, you should be coming out to PAX.

Now this year, BioWare doesn’t have a booth. Since we have already shipped Dragon Age: Origins and Awakening as well as Mass Effect 2, it just wasn’t possible for us to have a major booth (they are pricey things once you add up cost to make, shipping, equipment, staffing, etc). But even though we aren’t there with a booth, I made it my mission to attend anyways. Even though I have been to the past 3 PAXs on the West coast, I am usually tied up at whatever booth we have running and don’t really get much time to see the convention or get to meet with fans. So this year, I am attending for the fun of seeing the show. I plan to take in game demos, watch some of the panel discussions, meet BioWare fans (there are lots of people running around in ME2 hoodies or DAO t shirts) and generally take in the show as a fan. Now I will e handing out Swag items to fans who find me. I will be tweeting my locations throughout the show and the first person to find me will get some cool BioWare swag just for following our biofeed on Twitter.

The pictures in this blog were all taken during set up. I’ll blog again tonight or tomorrow morning (depending on how late I’m out till as PAX doesn’t end till around 2 each morning) with Day 1 impressions of the fun and madness that is PAX East. The line below may be empty now, but it will be PAXED later. Get it? Packed? PAXed? *sigh* Nevermind. See you in Boston.

Dragon Age issue #1 NOW available on iTunes and PSP

March 16, 2010 by BioWare

by comic book nerd Evil Chris Priestly

Hello Dragon Age fans

Today I am really pleased to get to show off a preview of a new comic book by IDW Publishing and BioWare/EA Comics – Dragon Age. Issue #1 of Dragon Age is now available through iTunes HERE and is available on PSP HERE

As those of you who read this blog know, I am a huge comic book nerd. Basement full of back issues? I got them. Shelves full of statues and toys? Bookcases full. Superhero themed underwear badly in need of a wash? No comment, but I think you get the idea. I am a big fan of comic books and as you can guess from my job, I’m also a big fan of Dragon Age and BioWare’s games.

For those of you not yet big fans of IDW like I am, let me tell you a bit about them. IDW Publishing is well known in the comic world for working on some of the biggest titles and licenses around. Are you a fan of Transformers? How about Doctor Who? Star Trek, G.I.Joe, A-Team and many more famous TV and movie properties. They also have many of their own great titles like 30 Days of Night, Locke & Key, Wormwood (a personal favorite) and many more. You can read more about IDW Publishing and their comics or pay a visit to their store HERE.

Dragon Age (the comic) is build directly from the story and lore created by BioWare, but is created by an amazing team of artists and writers from IDW. The comic is written by acclaimed author Orson Scott Card (author of the Ender Saga amongst much more) and Aaron Johnson with interior art by Mark Robinson and cover art by renowned artist Humberto Ramos. The comic will take video game fans into a whole new adventure in the Dragon Age world. In a time lost to history, a war ravaged the land. Mages, incredibly powerful wielders of magic, ruled the world through mastery of dark arts and forbidden spells. Their lust for power almost destroyed all existence, and unleashed an unholy pestilence, the Darkspawn, to plague mankind, trolls, faeries, and all the inhabitants of the realm. Now magic is carefully controlled, taught behind the sacred walls of the Circle of Magi, and monitored by the ever-vigilant Templars. It is in this arena that a new generation of Mages in training will arise, warriors of sorcery who will defy the rules of the Templars and change the course of the world forever. To learn more about the comic, you can visit the Dragon Age comic page on IDW Publishing HERE.

IDW have been great to work with and want all of our BioWare fans to get a sneak peek at the cover (as you can see above along with page #1) and the first 6 pages of Issue Number 1. You can download a PDF file of the cover and first 6 pages HERE. If, like me, you love the art and the Dragon Age world, you need to get your hands on Issue #1 which is on store March 31. If you are not near a comic shop but, like all good Dragon Age fans, you still want to read the comic, the fine folks at IDW have made Dragon Age (and many others from their repertoire) available for download on iTunes. Check with your local comic shop for details or check out the IDW Publishing store and iTunes to make you sure don’t miss out on Dragon Age.

Dragon Age – The Revelation comic

March 1, 2010 by BioWare

by Evil Chris Priestly. A collaboration with Ideas by David Gaider and Art by Aimo.

We are very pleased to bring you an awesome new Dragon Age: Origins comic strip jointly created by one of the members of our Community, Irma Ahmed who is better known by her artist name Aimo with assistance from Dragon Age: Origins Lead Writer David Gaider. If you have not yet had a chance to see Aimo’s art, you should check out her personal art website here: Aimo Studio Fortunately for us, not only is Aimo/Irma a very talented artist, she is also a huge Dragon Age fan. She and David were talking one day and… actually, I think it would be better if Mr Gaider explained in his own words.

David Gaider – “I’ve always been a big fan of Aimo’s art – she has an incredible ability to capture the emotions of her characters. So I started chatting with her a bit back in January, and the idea came up for us to maybe collaborate on something. I mentioned a cutscene we had considered doing prior to Morrigan’s offer in the climax (*spoiler alert* for anyone who hasn’t played that far in Origins) but which had been left on the cutting room floor along with so many other scenes. This one in particular was hard to cut, because it was supposed to give some context to the player who romances Morrigan or who had become really good friends with her that what she was about to do was causing her conflict. As is pretty typical for game development, however, you have to work with the resources at hand… but this comic will maybe allow some people a brief glimpse into the “might have been” that was. Naturally Aimo’s efforts here were ten times mine… all I had to do was write up the scene from memory and then she proceeded to sketch it out over the next few weeks. Pretty awesome, if you ask me. Hope you all enjoy it!”

Check out Page 1 below and then click the links to see the full 8 pages.

Dragon Age: The Revelation Page 1

Page 2

Page 3

Page 4

Page 5

Page 6

Page 7

Page 8

Aimo, real name Irma Ahmed, has been playing Bioware games since the days of Baldur’s Gate II. Dragon Age:Origins is her current gaming ambrosia, which has inspired many fan creations on her part such as artworks, comics, and even storyboard animatics of party banter. She credits the game for unearthing an affection for the Dwarves, as evidenced by pro-dwarf themes in her tributes.

When she’s not juggling game time between a Dwarf Princess, an Underdog Elf, and a Noble Whelp, she is a professional sketch card artist. Her work credits include traditional medium art for card companies as Topps, Upper Deck, and Rittenhouse Archives on properties of Lucasfilm, New Line Cinema, and Marvel. She intends to sit down and start working on that one great comic opus in the near future.