Tag Archives: Mass Effect

BLOG: Chris Priestly

By: Chris Priestly (@BioEvilChris)

I am an unabashed science fiction nerd. I grew up with Star Wars in the theater, watching the original Battlestar Galactica on TV, playing with my Space 1999 Eagle pretending the moon blew out of orbit taking my Mego Star Trek figures along with it.

Being a part of Mass Effect trilogy has been this nerd’s dream come true. What the Mass Effect team has created over the course of the three core games, DLCs, novels, and comics is an achievement that tops all of my experiences at BioWare. I’ve been fortunate to be part of the Mass Effect trilogy right from the beginning, watching it rise from early concepts to close with this month’s release of the Citadel DLC.

My role with the team was discussing Mass Effect with our Community and, while it was not always the easiest job, it was always necessary, for Mass Effect is a story about which our fans are extraordinarily passionate. Throughout the series there have been times our fans have supported us and times they have questioned our decisions, but they have always done this because they care so deeply about the games, the characters and, dare I say, the studio.

I understand because I also love Mass Effect. I love Wrex, Jack, the Illusive Man, Noveria, the Normandy, suicide missions, Kepler’s Syndrome, and omni-blades. I’ve been fortunate to meet fans of the series around the world at live events in Warsaw, Sydney, San Diego, New York, London, Paris, Stockholm, and so many other cities, not to mention online fans from all over the globe. Everyone I talk to has their own favorites in the series and I understand them all. Love the romance with Kaidan? Yep. Love driving the Hammerhead? Sure. Love sacrificing Tali so the team can survive? Cruel, but I get it. Everyone has their favorites, their loves, and their best moments.

For me, the absolute best moment in the trilogy is Mordin Solus on Tuchanka trying to cure the genophage and what I, Commander Shepard, did to stop him. I have never had a more meaningful moment in a video game, and I hated myself for days afterwards. When I talk with fans about their passions in the game, I get it, because I am just as passionate a fan as they are.

To all of the fans I have met online and live at events, I am glad you have enjoyed Mass Effect as much as I have. Mass Effect has been an amazing series and an incredible ride, and I’m glad we’ve taken the trip together.

BLOG: The Multiplayer Team Retrospective

Hi Everyone,

My name is Jonathan Warner; I’m the Senior Producer on the Mass Effect franchise.  I joined the Mass Effect Team when we launched ME3 and our Multiplayer Service and it has been a wonderful, wild ride!

It has been our pleasure to run and support this service for over a year now and provide the maps, kits, gear, and weapons that we all love. I wanted to thank everyone who played Mass Effect 3 Multiplayer, and participated in our challenges and events.  You have made working on it a real pleasure.

After a solid year of dedicated service, we are now turning our attention to new projects and endeavors, but Mass Effect 3 Multiplayer will live on. Our challenge system and N7 HQ will be maintained and looked after.

Thank you again and we look forward to seeing you online!

Jonathan

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It was always really exciting to see how the message boards reacted to every new drop of information released, or any change in the game we introduced. Working on the live environment and all of the DLC for the multiplayer was a blast, in large part to the community. I’m still ecstatic over how much content we got to deliver in the last year.

David Crooks

BLOG: I’m Sad That Hanar Can’t Wear Sweaters

I’m Sad That Hanar Can’t Wear Sweaters

By: Social media coordinator, David Hulegaard (@HulegaardBooks)

As the resident newbie on the BioWare community team, I have only had the pleasure of working on the Mass Effect series in a professional capacity for about nine months. As a fan, however, my love affair with the series goes all the way back to the beginning.

I first saw Mass Effect code at a trade show during the summer of 2007. The dev team ran a live demo of the Virmire mission, pausing at the pivotal moment that Shepard has to make a tough decision about Wrex’s future. The devs polled the crowd and asked how to deal with Wrex, prompting many cries of “kill him” in response.

The devs appeared genuinely shocked by the overwhelming vote of execution, but to be fair, they all knew Wrex a little better than anyone else in the room at the time. :) (And I am happy to report that the devs concluded the demo peacefully, leaving the audience in suspense regarding Wrex’s fate.)

I thought about that demo a lot over the next few weeks, wondering how my Shepard’s eventual relationship with Wrex was going to play out. Would I be able to avoid an intense stand-off with this seemingly volatile crew member? Would I be able to convince him to put our differences aside for the sake of the mission? The writers had somehow managed to make me care about a character I had known for less than ten minutes. It reminded me so much of what I’d loved about earlier BioWare titles, and Mass Effect cemented its place at the top of my “must-have” list.

Of course, that was just the beginning. I could never have imagined just how deep and meaningful the Mass Effect universe would become to me. Mass Effect is now less a game and more an interactive emotional experience for me. The crew of the Normandy is special to me in ways difficult to describe, but I will try to summarize by saying: There is no Shepard without Vakarian. No matter the mission, no matter how many times I play through the series, Garrus always comes with me.

I almost always play Paragon, but I do enjoy seeing how situations play out differently as a Renegade. That said, even with some of the moral decisions that must be made, I can never find it in my heart to be mean to Garrus or Tali… or Miranda… or Liara…. Doing so would break my heart. Maybe you can relate.

Looking back over the past five years, I credit Mass Effect for not only changing the way I look at video games, but for setting the bar for the experience that I expect to get out of them. I will always cherish my 16-bit and 32-bit era JRPGs, but as much as I hold those classics dear, nothing will ever come close to matching what Mass Effect has meant to me.

I have also been able to meet some positively incredible BioWare fans! I know everyone says that, but it’s true. I love hearing the fans talk about their personal stories and what the games have meant to them. That level of passion is pure motivation to do the absolute best job that I can!

As the trilogy comes to an end, I am not sad. (Excuse me, there’s a little dust in my eye). It has been an incredible journey, and one that I will never grow tired of taking. It is an honor to work with such talented and creative folks every day, and from where I sit, the future looks bright.

P.S. – How great is Faunts, right??

BLOG: Jessica Merizan

By: Community and new media manager, Jessica Merizan (@JessicaMerizan)

“It’s been a long journey, and no one’s coming out without scars.”

It was the fall of 2007. Graham, my on-again/off-again boyfriend, had been slowly bringing his things over for the past year until, before I knew it, he completely moved into my studio apartment. We became close a few years prior, as freshmen at Berkeley. Almost immediately upon meeting, we realized we had a few things in common, including asthma, gaming, and a penchant for one-upmanship.

In short, we were unabashed nerds who didn’t self-identify as such.

Our nights putting off coursework were spent instead playing Dungeons & Dragons and other RPGs. Being the only person who not only owned all the D&D books but could also organize the campaign was a bit of a novelty for the guys in my dorm.

During midterms, Graham bought a new video game called Mass Effect for us to play, ensuring we continued to avoid work. He loved shooters. I loved character customization. It sounded like an RPG we could both enjoy. My most vivid memories from that first playthrough were of the rachni queen and especially Liara, a scrappy alien archaeologist after my own heart. I remember finding the entire experience of playing the game strange and exhilarating, but I had too many real-world archaeology textbooks to read and couldn’t dwell too much on it.

Flash forward to January 2010. I was living in England, engaged to Graham, and studying for my master’s at University College London after very proudly turning down a spot at Oxford. My identity as an academic, specifically an anthropologist/historical archaeologist, was unfolding nicely.

One day, my best friend Holly Skyped us, thanking Graham for recommending Mass Effect 2. She told me about a character in the game who reminded her of me: Miranda Lawson.

I wouldn’t get a chance to play ME2 and meet Miranda for myself until I returned home that summer for dissertation research. As soon as I started playing, my focus changed from grave-robbing, death, and identity at London’s St. Pancras Church to video game fandom, cosplay, and identity at Comic-Con. I went from scrutinizing objects found several feet belowground to following my friend as she created video game character costumes using objects in her garage. Mass Effect reshaped our entire friendship, as we became Commander and XO or Shepard and Miranda, and I immersed myself completely in the world of geekdom.

The work I did, the people I met, and the worlds I experienced forever altered my perception of who I am and who I wanted to be. I decided to forgo a PhD to instead explore these worlds of fantasy and sci-fi more thoroughly.

After a year of interactions with BioWare at conventions and on social media, I was a bona fide fangirl.

I still recall jumping up and down screaming when Aaryn Flynn invited me to tour the studio the next time I found myself in Edmonton. And I still remember spilling a drink all over myself when I noticed that Patrick Weekes was following me on Twitter. Fandom truly became part of me and I was a nerd, whether or not I called myself one.

In the summer of 2011, after a series of right-place/right-time moments, I found myself interviewing for a position as the Community and Social Manager for the team that was marketing Mass Effect 3. With the game mostly finished, I began a new stage of my life somewhere between fan and developer. As hard as I worked in graduate school, I wasn’t prepared for the amount of effort required during “crunch.” But the bleary days and slap-happy evenings were made worth it by the people surrounding me and the fantastic trilogy I was now officially a part of.

As much as I hate flying, my trips to Edmonton are still the highlights of my job. It’s a pleasure to be welcomed into the lives of hard-working developers from all levels and departments. I’ve had delightful philosophical discussions with Casey in his office, squeed over new plot twists in the writing pits, and met some of the most kickass girls to walk the planet (you know who you are, BioWare ladies).

The road from the months leading up to ME3’s launch to today hasn’t been easy. As I write this, I’m desperately trying to charge my laptop at an airport power outlet next to foul-smelling trashcans while en route to Edmonton. But most things worth doing are not simple.

In addition to the amazing folks in the studio, I’m so proud to say that I’ve met Mass Effect fans from across the globe and learned about their preferences and hopes for just about every aspect of the game.  It’s wonderful to see so many diverse, passionate people coming together, oftentimes with nothing in common but their love for the series. I am privileged to help facilitate their feedback in future games at BioWare’s studios in Edmonton and Montreal.

For me, Mass Effect has been a deeply personal, truly life-changing experience. Graham and I may have recently tied the knot, but I’m still swooning over Garrus—also Liara, Traynor, or James Vega, depending on the playthrough. I’ve moved into a new role leading the Community Team in the Online Development department, where I basically get to be a practicing anthropologist every day.

I don’t think I can ever articulate to the team how much the trilogy means to me as a fan; but I’ve come to realize, after working so closely with them, that they already know and feel the same way. I see so much of my own work in content like the Extended Cut and Citadel, but I can only begin to understand the profound connection those in the studio have to the franchise.

The Mass Effect trilogy is finished and Shepard’s story is over. But it lives on for me in friendships, life experience, and epic saved games that I will never part with.

“But it all comes down to this moment…. Make me proud. Make yourselves proud.”

BioWare Base Schedule PAX East 2013

Hi Everyone,

Evil Chris Priestly, BioWare’s Live Event Coordinator here.

BioWare will be attending PAX East in Boston, Massachusetts from March 22-24th, so if you’ll be there, be sure to visit us at the BioWare Base. What’s the BioWare Base?

It’s a place for BioWare staff and fans to hang out and talk to each other. There will be mini-panels with BioWare staff and VIP guests, a free photo booth, autograph signings, a costume contest with prizes, portfolio reviews and of course, giveaways. We hope you’ll join us each day at the BioWare Base at PAX East.

Where will it be? This year our Base will be upstairs in Room 206 near the Wyvern Theater, and we’ll be open daily from 10:00am till 7:00pm daily.

The Base will be open daily from 10:00am until 7:00pm. Please check the daily calendar below for our planned activities. Any unplanned changes will be posted at the BioWare Base each day. You can also follow me on Twitter @BioEvilChris for live tweets from the Base and PAX East all weekend.

Friday March 22

10:00 – BioWare Base opens

10:30 – How to get a job at BioWare & Art Portfolio Review

  • BioWare’s HR team will be on-hand to explain how to get a job at BioWare and answer your questions
  • Senior Artist Nick Thornborrow will be on hand to review artists portfolios

12:00 – Dragon Age: Thedas Unlocked

  • Dragon Age Executive Producer Mark Darrah and members of the Dragon Age team & guests will be talking about the world of the Dragon Age franchise

1:00 – Dragon Age Team Signing

  • Get autographs from the Dragon Age team – be sure to bring your Dragon Age materials to be signed!

2:00 – Creating BioWare comics, novels, clothing and more

  • Dragon Age Creative Director, Mike Laidlaw, and guests from Dark Horse Comics, TOR Publishing and Treehouse Brand Stores will discuss how we work with our partners to bring you the coolest tie-ins to our games

3:00-7:00 – BioWare Photo Booth Open

  • Come out and have your picture taken

3:00 – BioWare: Behind the Scenes

  • BioWare staff talk about what it’s like working at BioWare, how we make our games and answer questions on what it is like to work at the Edmonton studio

4:00 – Mass Effect: Exploring the Universe

  • Mass Effect Senior Creative Director, Preston Watamaniuk, and members of the Mass Effect team talk about the Commander Shepard trilogy

5:00 – Mass Effect Team Signing

  • The Mass Effect team will be on hand to give autographs – don’t forget your Mass Effect games, comics & books!

6:00 – Hang out with BioWare

  • We’ll close out the first day of PAX with staff on-hand to talk with fans, answer questions and recap the day’s events

7:00 – BioWare Base Closes

  • See you Saturday

 

Saturday March 23

10:00 – BioWare Base opens

10:30 – How to get a job at BioWare & Art Portfolio Review

  • BioWare’s HR team will be on hand to explain how to get a job at BioWare and answer your questions
  • Senior Artist Nick Thornborrow will be on hand to review artists portfolios

12:00 – Dragon Age: Thedas Unlocked

  • Dragon Age Executive Producer, Mark Darrah, and members of the Dragon Age team as well as special guests will discuss the Dragon Age franchise

1:00 – Dragon Age Team Signing

  • Bring your Dragon Age materials to be signed or show up to get autographs from the Dragon Age team

1:30 – BioWare Base Closes so fans can attend the Mass Effect Team Panel in the main theater at 2:00pm

2:00-3:00 – The Mass Effect Trilogy – A Retrospective Panel (PAX East Main Stage)

  • Join Mass Effect Executive Producer Casey Hudson, members of the Mass Effect Team and special guest Raphael Sbarge, the voice of Kaidan Alenko, as they relive some of the most memorable public and private moments in the creation of the trilogy.

3:00-7:00 – BioWare Photo Booth Open.

  • Come out and have your picture taken as a free souvenir from PAX East

3:30-5:00 – Mass Effect Team Signing

  • Casey Hudson, Raphael Sbarge and the Mass Effect Team will be on hand signing your Mass Effect swag

5:00-7:00 – Cosplay Extravaganza

  • Calling all costumes, calling all cosplayers! We want everyone in costume to come to the BioWare Base to show off your costumes and possibly win some excellent prizes. All costumes, not just BioWare games, are eligible. Special Guest Holly Conrad from Crabcat will be on hand to talk cosplay and help judge the costume contest.

7:00 – BioWare Base Closes

  • Come see us Sunday on the final day of PAX East

 

Sunday March 24

10:00 – BioWare Base opens

10:30 – How to get a job at BioWare & Art Portfolio Review

  • BioWare’s HR team will be on hand to explain how to get a job at BioWare and answer your questions
  • Artists, this is your last chance to have Senior Artist Nick Thornborrow review your art portfolio

12:00 – Mass Effect: Exploring the Universe

  • Mass Effect Senior Creative Director, Preston Watamaniuk, and members of the Mass Effect team and special guest Raphael Sbarge, voice of Kaidan Alenko, will discuss about the Commander Shepard trilogy

1:00 – Mass Effect Team Signing

  • The Mass Effect team will be on hand to sign your games or come out and get autographs from the team

2:00-6:00 – BioWare Photo Booth Open.

  • It’s your last chance to get your free picture taken at PAX East

2:00 – Voice Acting – Tips, Tricks & How to Get Started

  • Join special guest Raphael Sbarge, the voice of Mass Effect’s Kaidan Alenko and Knights of the Old Republic’s Carth Onasi , and BioWare staff to get insight into the world of being a voice actor in video games.

3:00 – Raphael Sbarge Signing

  • Raphael Sbarge will be signing cards featuring his Mass Effect character, Kaidan Alenko

4:00 – Dragon Age: Thedas Unlocked

  • Dragon Age Creative Director, Mike Laidlaw and members of the Dragon Age team as well as special guests will be talking about the world of the Dragon Age franchise

5:00 – Dragon Age Team Signing

  • Bring your Dragon Age materials to be signed or come out and get autographs from the Dragon Age team

6:00 – BioWare Trivia Contest for Prizes

  • We will have lots of swag from our partners on display at the BioWare Base, but we don’t want to take any of it home with us. Bring your big BioWare fan brains to answer trivia questions for a chance to win some cool prizes.

7:00 – BioWare Base Closes

  • Thanks for hanging out with us at PAX East

 

We hope to see you at the BioWare Base in Boston!