Mass Effect Trilogy Coming This Holiday

We are very excited today to announce the Mass Effect Trilogy coming to PC, Xbox 360, and PlayStation 3. All three award-winning games from the series will be available together in one premium package, complete with foil box and exclusive artwork. Mass Effect Trilogy will also mark the long-awaited debut of the original Mass Effect on the PlayStation 3 console!

So, what’s in the box? What’s in the box? WHAT’S IN THE BOX?!?

  • Mass Effect, Mass Effect 2, and Mass Effect 3
  • Over 75 hours of story content, plus Mass Effect 3’s online co-op multiplayer
  • Create and customize your own character with his or her appearance and skills, then play your Commander Shepard through all three Mass Effect games.
  • Experience an amazingly rich and detailed universe where your decisions have profound consequences on the action and the outcome.
  • Build a personalized arsenal with powerful weapons complete with their own upgrades and modifications
  • Unleash devastating abilities and skills as you command and train an elite squad.

Here’s what the critics have to say about the Mass Effect series:

“One of the most intricately crafted stories in the history of the medium.” – Game Informer

 “A wonderful trilogy that put the players in the driver’s seat from the very beginning.” – CNN

“Regardless of the medium, Mass Effect’s universe is one of sci-fi’s best.” – IGN

 “One of the best sci-fi series of all time.” – MSNBC


Discuss Mass Effect Trilogy here.

Mass Effect Evolution #2 Preview

by Evil Chris Priestly

Our friends at Dark Horse Comics have given us both cover images and the first 6 pages of issue #2 of Mass Effect Evolution. This is the new Mass Effect comic that gives you a look into one of Mass Effect 2’s most memorable characters, the Illusive Man. Now in Issue #2 another of Mass Effect’s memorable characters returns, Saren.

Check out the cover images illustrated by artists Massimo Carnivale and Joe Quinones. The story is written by Mass Effect 2 & 3 Lead Writer Mac Walters and teh comic is illustrated by Omar Francia. Issue #1 is on sale now and Issue #2 arrives at comic sops and other fine retailers on February 16.

Mass Effect & Dark Horse Comics

by Evil Chris Priestly

Hello Mass Effect and comic book fans.

This is a big week for Mass Effect fans as both issue #1 of the new Mass Effect comic Mass Effect Evolution and Mass Effect 2 on the PlayStation 3 have launched at fine retailers. Both the new Mass Effect comic and Mass Effect 2 on PS3 have a cool Dark Horse Comics tie in. The first should be obvious. Dark Horse Comics was the publisher of the first Mass Effect comic, Mass Effect Redemption, and they are also the publisher for the new comic. The second tie in is equally cool. To help ME2 on PS3 players understand the story and choices from Mass Effect 1 (which is not available on PS3), the fine folks at Dark Horse helped us create an interactive motion comic that allows PS3 players to experience the story and make the important choices from Mass Effect 1 before they play Mass Effect 2.

To help folks understand better the story of Mass Effect, how the interactive motion comic works and what it is like to work with Dark Horse, I asked Mass Effect 2 & 3 Lead Writer Mac Walters to spend some time answering questions. Mac is not only the Lead Writer here at BioWare, he is also the writer of both of Mass Effect Redemption and Mass Effect Evolution for Dark Horse.  Mac talks about the story from Mass Effect 1 and 2, he explains how the interactive motion comic works and he talks about working creating comics with Dark Horse comics. He even drops a subtle hint about how Mass Effect Evolution and Mass Effect 3 interact.

So check out the new BioWare Podcast and, if you have not yet already done so, head out and pick up a copy of Mass Effect Evolution #1 now available at fine comic book stores and online.

If you enjoy the Mass Effect comics as much as I do, you should also check out a new blog entry over at Dark Horse from the comic’s editor Dave Marshall. Not only is it cool, it also contains some sketches from the comic’s artist Omar Francia. It’s a great read, so check it out here.

Listen to the new BioWare Podcast

Mass Effect: Evolution Preview

by Evil Chris Priestly

BioWare and the fine folks at Dark Horse Comics have teamed up again to bring you another 4 issue comic book mini-series set in the Mass Effect Universe, Mass Effect Evolution.

In Mass Effect Evolution, Mass Effect 2 & 3 Lead Writer Mac Walters reveals the origin of one of Mass Effect 2’s most intriguing characters, The Illusive Man. Mac is again joined by co-writer John Jackson Miller (Star Wars: Knights of the Old Republic) and artist Omar Francia (Star Wars: The Force Unleashed 2).The covers are done by Massimo Carnivale (Y: The Last Man) and by Joe Quinones (Star Wars Knight Errant).

Mass Effect Evolution chronicles humanity’s first deadly days on the galactic stage and uncovers the pivotal role The Illusive Man played in it all! Available only in comics, this essential piece of Mass Effect canon offers new insights for existing fans, while the focus on humanity’s first steps into the wider Mass Effect universe provides a riveting story of action and intrigue.

Check with your local comic shops or bookstores to pick up a copy or order online. And, for the first time, you can order digital copies of Mass Effect Evolution through the Dark Horse Digital Comics program or through the Dark Horse brand bookshelf app on iTunes. This means if you are not near a comic book shop, or live overseas away from retailers, you can still get your digital copies of Mass Effect Evolution and learn the secrets of The Illusive Man.

Check out the below 7 page preview of Mass Effect Evolution. Page 1 is the cover of issue #1 by Massimo Carnivale. Page 2 is the alternative cover to issue #1 done by Joe Quinones.

Facebook Friday Week 5 – Christina Norman

by Evil Chris Priestly

This may come as a shock to some, but there ARE women in the games industry! *GASP* And what is even more shocking, they can be just as “nerdy” as the men. *GASP GASP*. Now, before you go and get all “over gasped”, you should also know that they’re not only nerdy, they’re also really talented. I’ve been really fortunate in that I have been with Christina when she has talked with the press or with our fans and she is among the most knowledgeable people I know. I will say one thing though, when I took the pictures with Christina she would only stand to the left of the pictures as she’d accidentally spilled coffee on her shirt this morning. I mention this as no matter how knowledgeable, smart, nerdy or whatever you are, we’re all human.

Christina Norman

Where are you from?
Ontario, Canada

Favorite movies:
The Crow

Favorite TV:
Right now I’m enjoying the Anime “Hellsing Ultimate”

Favorite books:
That’s a hard one! The overwhelming theme has always been fantasy.
• As a child I loved the Freddy the Pig series as well as the 30+ books in the Oz Series
• As a young adult I enjoyed anything by Piers Anthony or Margaret Weis
• Recent stuff I’ve enjoyed includes the Wheel of Time series and Labyrinths which are kind of on the opposite side of the spectrum.

Favorite pizza toppings:
BBQ Hanar

Job or title at BioWare:
Lead Gameplay Designer

How long have you worked for BioWare?
5 of your “earth years”

What does a Lead Gameplay Designer actually do?
My team builds all the gameplay systems for the Mass Effect series of games. What is a gameplay system? It’s basically anything you can do in more than one place, like fire a gun, or level up, or use a power, or enter cover. We micro-polish each of these activities until they are ridiculously fun!

What is your average day like at the office?

The great thing about being on the gameplay team is every day there is something new and interesting to review. Whether it’s changes to our cover mechanics, or a new combat animation, a new creature, a new power, or a new programming system for weapons every single day I see something new and awesome that will likely make it into our next game. I tend to spend more time reviewing work done by others and providing feedback, but I also manage to sneak in dev time on my own features.

Favorite BioWare moment Game related/thing you are most proud of at BioWare:
The improvements we made to weapons and cover for Mass Effect 2 are probably my favorite accomplishment. That was a big change for Mass Effect 2, and it ended up affecting the gameplay of the entire game, but I’m incredibly proud of the work my team put into those changes and the end result.

Favorite BioWare moment not game related:
I love hanging out with other developers at BioWare and discussing games in general. For me games are not just my job, they’re a way of life. If I’m not building games at work, I’m playing games at home, and then talking about that with friends at work. I also enjoy playing games with other BioWare employees, like doing random Starcraft 2 team laddering.

What do you do to relax/do you have any hobbies:
I’m very interested in social networking. My name on twitter is truffle, feel free to follow me!

What game are you losing sleep for right now (that you are not working on)?
Fable 3 and The Old Republic (which I’m an alpha tester for) are my main obsessions right now. I also just finished playing Game Dev Story a really awesome iPhone game.

What is the most “nerdy” thing about you?
Wow what isn’t nerdy about me? I spend all my time playing games, posting to twitter, watching anime and programming.

If you didn’t work in video games, what would you be doing?
The fun answer would be to be a writer, I’ve always enjoyed writing short stories, novels, and fiction.
The practical answer is I’d probably be building internet based software which is what I did before I got into games.
I think I’ll stick with games.

What do you want people to know about you?
I love talking with the community so feel free to send me a message on twitter or I can’t reply to everyone but I read every message that is sent my way!