Dragon Age 2 Podcast Episode 5: Ethan Levy and Mike Laidlaw

Tune in for the latest edition of the Dragon Age 2 podcast, this month featuring two interviews with the Dragon Age franchise team! First, We interview EA2D Producer Ethan Levy to discuss the upcoming Dragon Age: Legends. Next, DA2 Lead Designer Mike Laidlaw joins us to give us a closer look at inventory and talent progression for Hawke and your DA2 followers.

Mike’s interview will go over companion interfaces, so be sure to check out these screenshots as he talks about them.

Hawke's Inventory

Follower Inventory

Follower Abilities

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Download here!

BioWare Dragon Age 2 Podcast: Episode 3

In the latest edition of BioWare’s Dragon Age 2 podcast, Victor Wachter speaks with Dragon Age Executive Producer Mark Darrah about the process of creating the Dragon Age games and with Lead Designer Mike Laidlaw about his recent trip to gamescom and what you can expect to see at Penny Arcade Expo this weekend. Other topics include ponytail, Varric’s chest hair and Hawke’s beard.

Click hear to download BioWare’s Dragon Age 2 Podcast

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BioWare’s Dragon Age 2 Podcast Episode 2: Art Director Matt Goldman

The latest Dragon Age 2 Podcast, featuring a Q&A with Dragon Age 2 Art Director Matt Goldman is now available exclusively at the BioWare Blog!

In this edition of the podcast, Matt references certain influences on the art style. You may wish to visit these articles for more information on them.

Akira Kurosawa‘s film, Throne of Blood
Pieter Bruegel‘s painting, The Triumph of Death

Matt also discusses the different archetypes of beauty among the races of Thedas. We’ve included art to demonstrate the concept. Enjoy!

Listen now!

[audio http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/dragonage2/assets/podcasts/podcast-02.mp3]

Click here to download Episode 2 of BioWare’s Dragon Age 2 Podcast!

San Diego Comic Con Day 4 Wrap up

by Evil Chris Priestly

So another year of the San Diego Comic Con has come and gone and, once again, BioWare had a great time showing off Dragon Age (this time DA2) to the crowds. I’m pleased to say that everyone who came by our booth left happy. Whether it was because that had a free inflatable sword, or whether it was because they took in an amazingly kick-ass demo for Dragon Age 2, I’m confidant that they went away happy. Those of us working the booth are tired and sore, but really pleased with how well things went and how pleased we were to meet so many great fans.

Now, speaking of great fans, I want to especially call out a group of hardcore fans that made a big impression on us and the San Diego Comic Con’s masquerade contest. Holly Conrad and her friends are Mass Effect fans (although one did profess to preferring Dragon Age) and have been working for the last 6 months to create costumes for Comic Con. They didn’t just dress up as Superman or Powergirl or whatever, they made EXTREMELY accurate, working Mass Effect costumes. We first saw Holly’s blog and updates on YouTube a few months ago and offered to help her if we could, but she and her team went it alone and did a stellar job making:

Renegade Commander Shepard,

The Illusive Man,

Grunt,

Tali

and Ms. al-Jalani (the punchable news reporter) costumes.

The detail was tremendous with Tali’s mouth light responding to her voice, Wrex’s eyes & mouth opening and closing (something Mike Laidlaw said he found very disconcerting when they talked) and the Illusive Man’s eerie eyes. Apparently due to judges that were obviously paid off by the Reapers (joking), Holly and her friends did not win the Masquerade contest, but they did come in second. You can now check out their skit and see the costumes in action here on YouTube called Suicide Mission. So thanks so much to Holly and her friends for their awesome work, and thanks once again to all of our fans who visited us at the San Diego Comic Con.

Dragon Age 2 at the San Diego Comic Con Day 3

by Evil Chris Priestly

I could tell you more about celebrities, like Brandon Routh, Charisma Carpenter and Lou “The Incredible Hulk” Ferrigno that I have talked to. I could tell you more about San Diego and the very friendly locals who’ve been really kind to us here. I could even tell you the story of the hot pepper eating contest at dinner last night (which I won), but today, I am going to tell you of carnage, swords and combat. I am going to tell you of the BioWare Brawl.

Our chief swag item this year is an inflatable sword. “Yeah Priestly, I know. I got one last year.” I hear you say. Well, that was a Dragon Age: Origins sword. This is a Dragon Age 2 swordstaff. Definitely not the same beast as last year’s model  . This is longer, holds the air better, and is used by a certain Hawke character during the demo. Now, free stuff is always popular at conventions, but I think that our swords are among the most popular of items available.

On Friday, BioWare’s Randall Bishop came up with the idea of having a BioWare Brawl on the front lawn of the hotel. We invited everyone to join us, passed out a heap of the famed inflatable swords and prepared to do battle. Randal lead Team Templars while David Silverman lead Team Mages.

Both sides squared off. Tensions were high but Team Mage quickly learned that Morrigan was on their side (yes, a fan dressed as Morrigan showed up for the fight. Post fight, I saw her with her family where she was nursing her kid. Could that have been the famed “God-baby”?) and gained an early edge in moral. Not to be outdone, Team Templar grabbed a passing Drell named Thane who used his skills for their side.

Both sides taunted. Both sides cheered. Hukkas were yelled, chants were chanted, spells were spelled. And then, the teams charged! Carnage swept the battlefield as inflatable swords were swung. Fathers were attacked by sons. Big green dinosaurs were attacked by swarms of small children. Both sides tried to attack Randall Bishop who went down under a sea of inflatable death cursing everyone for betraying him. Even Morrigan and Thane took their share of blows as teams mixed, swung and finally, retreated to help the wounded and bury the fallen.

Ok, I may be exaggerating a bit, but this is a framed narrative, so you will have to forgive me. In actuality, everyone had a great time. No one got hurt, if someone slipped people stopped to help them up, little kids were able to play with the adults and everyone blew off some steam. This was, after many days of standing in lines, waiting for panels, walking back and forth, a great stress release. Kudos to Randall for coming up with the idea. His gravestone will say “Here Lies Randall Bishop. Cut Down By His Own Good Idea. He Will Be Missed.”