Gameplay designers Andrew and Ben share some juicy ideas on the ingredients that make a game fun. Will they finally unlock the secret to guaranteed fun forever? Spoiler alert: fun is very subjective.
At BioWare, we’re big fans of tattoos. It’s common here to catch a splash of color and line work creeping out from under someone’s sleeve. We figured it would be fun to roll up those sleeves and take a look at some of the art that decorates our developers.
Here’s a (small) sample of the tattoos you’ll find at our Edmonton studio.
Back in December, we put out a call to the community for questions with #AskBioWare. Many of you came up with questions – some funny, some serious, and others positively perplexing. Some of our developers sat down to answer their favorites.
We’ll be doing more of this in the future, so take to twitter with #AskBioWare. Who knows, your question might end up in our next video!
Want to increase the chances of your question being answered? Read here.
When the BioWare audio team records sound for the different Mass Effect weapons, only the real thing will do. We took an M8 Avenger out into the field to grab some audio, and here are the results. Sorry, Cody.
At BioWare, we’re always looking for new ways to empower our players. Whether in person or online, we firmly believe in collecting feedback and working with our community to ensure we’re addressing issues important to both new and experienced players.
For Dragon Age: Inquisition, we’ve developed a faster and more compressed patch schedule than any prior BioWare game. However, due to the nature of the certification process, it can often still take weeks after developing a fix to release it on different platforms. Because of this, we continue to explore new ways to foster better communication between our players and developers.
Enter the Patch 5 beta program.
We want to open up our upcoming Patch 5 to a select group of PC players via signup in a closed, developer-like environment. This not only allows us to more quickly identify and respond to future issues, but gives our developers a great, new way to work directly with our players.
Patch 5 will be the biggest patch we’ve released to date, and it addresses a number of key concerns for our community.
As part of the beta, participants will have access to the Black Emporium, a mysterious underground shop run by an immortal proprietor. There, Inquisitors can find powerful artifacts and tools to aid their cause, purchase epic weapons, powerful accessories, new crafting materials and schematics, and even change their voice and facial appearance using the Mirror of Transformation.
In efforts to support different playstyles, we’ve also included an auto-attack key for single player. We’re also including the option to adjust the size of subtitles, and added a shader quality setting to the graphics options, giving players more versatility when running Inquisition.
In Skyhold, we’re adding party storage to the Undercroft—a new feature that many players asked for and we’re happy to finally add. And for those looking to spice up their look, we’ve added an item tinter that lets players use crafting materials to change the color of armor.
There are a number of other changes and improvements in the patch, and we’ll provide our beta community with a full list so they can better understand what’s going on in their game.
You’ll be able to sign up for the beta program through the Keep in the near future, so stay tuned for more information.
Please note that due to the nature of our patch infrastructure, the beta program is currently open to selected PC users only. Unfortunately we don’t have any information on this or other upcoming patches to our broader PC player community or other platforms at this time.
Thank you for your patience and we look forward to sharing these improvements with you in the near future.
Note: A previous version of this post incorrectly stated that rebinding mouse buttons would be available in the patch 5 beta. Unfortunately we were not able to get this feature into the beta, but are working on it for the future. We’re sorry for any confusion this may have caused