Dragon Age: Inquisition Update

From Mark Darrah, Executive Producer of Dragon Age: Inquisition

As you may have heard, we’re holding back the release of Dragon Age: Inquisition until November 18, 2014. We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.

Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.

Thank you again for your patience and support!


BioWare Base at PAX East 2014

We’re excited to share details about our schedule for PAX East this year! If you’ve joined us at the BioWare Base in years past, you’ll know that you can find us upstairs above the exhibit hall in room 206AB. If you haven’t joined us previously, we can’t wait to see you!

We’re holding weekend long panels about Mass Effect & Dragon Age as well as behind-the-scenes looks at game development, developer signings, plus representatives from EA University/Human Resources will be on site to discuss tips about breaking into the gaming industry! If you have a portfolio of any kind, please bring it as we have set aside time for our developers to review and discuss with you.

We’ll also be celebrating Commander Shepard’s -140th birthday, which falls on the first day of PAX so please join us for a special panel to commemorate the day!

Our staff attending PAX East are:

Andrew Farrell – Senior Artist, Dragon Age

Cathleen Rootsaert – Writer, Mass Effect

Conal Pierse – New Media Production Coordinator, Community Team

David Hulegaard – Community Manager, Community Team

Dean Roskell – Senior Level Designer, Dragon Age

Hilary Shapiro – Global Product Manager, Marketing Team

James Leung – Senior Tester, Mass Effect

Jason Barlow – Development Manager, Dragon Age

Jessica Merizan – Community and New Media Manager, Community Team

Joel MacMillan – Art Director, Mass Effect

Leah Shinkewski – Producer, Dragon Age

Leanne Korotash – Lead HRBP, Human Resources

Mike Laidlaw – Creative Director, Dragon Age

Tim Golem – Lead Cinematic Animator, Mass Effect

And we are bringing back our tradition of hosting a Cosplay Parade on Friday at the BioWare Base. All cosplayers are welcome to join us for an afternoon of fandom with on-the-spot totally made up awards given to each and every cosplayer who comes (as well as physical swag, while supplies last!). The BioWare Base will also be joined by the delight and infectiously fun Snap Yourself photo booth daily from 11:00 – 3:00pm so be sure to immortalize yourself in front of our Mass Effect or Dragon Age backdrops.

Last but certainly not least, we’ve partnered with Lone Shark Games to kickstart our convention year with an interactive twist to the BioWare Base. Please stop by throughout the weekend to join us for the Dragon Egg Hunt. Sound intriguing? Come to the Base to see what it’s all about! And if you aren’t able to join at PAX East, perhaps keep an eye out on our social media channels for some lost eggs!