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	<title>Comments on: A Day in the Life of a Senior Designer</title>
	<atom:link href="http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/</link>
	<description>A look at story-based gaming</description>
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	<item>
		<title>By: Red92</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-508</link>
		<dc:creator>Red92</dc:creator>
		<pubDate>Fri, 23 Oct 2009 01:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-508</guid>
		<description>Observations and rules of thumb provide valuable guidance for practice when findings  are not available. ,</description>
		<content:encoded><![CDATA[<p>Observations and rules of thumb provide valuable guidance for practice when findings  are not available. ,</p>
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	</item>
	<item>
		<title>By: Juan</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-507</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Tue, 11 Aug 2009 05:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-507</guid>
		<description>Wow!  That is really interesting!!

Sounds like fun but it also seems to be a lot of serious work.</description>
		<content:encoded><![CDATA[<p>Wow!  That is really interesting!!</p>
<p>Sounds like fun but it also seems to be a lot of serious work.</p>
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	<item>
		<title>By: AipAsh</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-506</link>
		<dc:creator>AipAsh</dc:creator>
		<pubDate>Thu, 30 Jul 2009 01:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-506</guid>
		<description>Funny, I am currently in school for game design, and love reading this from a perspective of someone who is in the business.  I do have to laugh at the people who think it is all &quot; fun and games&quot; however. There is so much work to this and I commend you, and look up to you as well :)!</description>
		<content:encoded><![CDATA[<p>Funny, I am currently in school for game design, and love reading this from a perspective of someone who is in the business.  I do have to laugh at the people who think it is all &#8221; fun and games&#8221; however. There is so much work to this and I commend you, and look up to you as well <img src='http://blog.bioware.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> !</p>
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	<item>
		<title>By: Bryan Clodfelter</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-505</link>
		<dc:creator>Bryan Clodfelter</dc:creator>
		<pubDate>Sun, 19 Jul 2009 20:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-505</guid>
		<description>Hey Dave,

I read the exchange between you and Derek and the need for cover.  Correct me if I&#039;m wrong, but wasn&#039;t his argument invalidated by the fact that he picked up an object (the trash can) that already belonged in the environment?

I wrote about Bioware&#039;s tendency to create arbitrary environments in the Mass Effect forum entitled, &quot;Five Chronic Problems with Bioware Titles.&quot;  It generated something like 175+ comments, and if you&#039;re especially bored, you can check it out here:

http://meforums.bioware.com/forums/viewtopic.html?topic=675123&amp;forum=104&amp;sp=0

Best of luck!</description>
		<content:encoded><![CDATA[<p>Hey Dave,</p>
<p>I read the exchange between you and Derek and the need for cover.  Correct me if I&#8217;m wrong, but wasn&#8217;t his argument invalidated by the fact that he picked up an object (the trash can) that already belonged in the environment?</p>
<p>I wrote about Bioware&#8217;s tendency to create arbitrary environments in the Mass Effect forum entitled, &#8220;Five Chronic Problems with Bioware Titles.&#8221;  It generated something like 175+ comments, and if you&#8217;re especially bored, you can check it out here:</p>
<p><a href="http://meforums.bioware.com/forums/viewtopic.html?topic=675123&#038;forum=104&#038;sp=0" rel="nofollow">http://meforums.bioware.com/forums/viewtopic.html?topic=675123&#038;forum=104&#038;sp=0</a></p>
<p>Best of luck!</p>
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	</item>
	<item>
		<title>By: Dave Feltham</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-504</link>
		<dc:creator>Dave Feltham</dc:creator>
		<pubDate>Tue, 07 Jul 2009 04:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-504</guid>
		<description>Thanks to everyone who commented over the series of articles. I apologize for the delay in responding, and the fact that I couldn&#039;t respond to everyone&#039;s comments. Thanks for the great feedback: as always BioWare fans are the best (I know cos I was one).</description>
		<content:encoded><![CDATA[<p>Thanks to everyone who commented over the series of articles. I apologize for the delay in responding, and the fact that I couldn&#8217;t respond to everyone&#8217;s comments. Thanks for the great feedback: as always BioWare fans are the best (I know cos I was one).</p>
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	<item>
		<title>By: Dave Feltham</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-503</link>
		<dc:creator>Dave Feltham</dc:creator>
		<pubDate>Tue, 07 Jul 2009 04:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-503</guid>
		<description>A Scrum (or dogpile, which is what we call them. It&#039;s the same thing) is a term used in Agile Software development. A lot of developers use this. And instead of me butchering the process, I&#039;ll send you here: http://en.wikipedia.org/wiki/Scrum_%28development%29
Really the idea is that you have small groups of people working together towards the same thing/feature. In this case the feature is a level (or series of levels). But it could be a game feature, the save system, that kind of thing.</description>
		<content:encoded><![CDATA[<p>A Scrum (or dogpile, which is what we call them. It&#8217;s the same thing) is a term used in Agile Software development. A lot of developers use this. And instead of me butchering the process, I&#8217;ll send you here: <a href="http://en.wikipedia.org/wiki/Scrum_%28development%29" rel="nofollow">http://en.wikipedia.org/wiki/Scrum_%28development%29</a><br />
Really the idea is that you have small groups of people working together towards the same thing/feature. In this case the feature is a level (or series of levels). But it could be a game feature, the save system, that kind of thing.</p>
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		<title>By: Michael Ribeiro</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-502</link>
		<dc:creator>Michael Ribeiro</dc:creator>
		<pubDate>Thu, 02 Jul 2009 16:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-502</guid>
		<description>Hey I read the coffee heart burn issues which plagued me in my early dev years.
My coffee progression to reduce rot gut from too much. I found increasing the strength helps. I&#039;d have 3-6 12 ounce cups a day. I top it off with milk/cream and sugar.

Tims
Kenya AA
Sumatra
Americano 3 long shots of expresso topped with water
Now just 5 long shots of expresso, 6 if I really need it.

I do not know what it is but I can drink stronger coffee all day without the rot gut. In a long day I need a few waters to balance it out.

Thought I&#039;d share.</description>
		<content:encoded><![CDATA[<p>Hey I read the coffee heart burn issues which plagued me in my early dev years.<br />
My coffee progression to reduce rot gut from too much. I found increasing the strength helps. I&#8217;d have 3-6 12 ounce cups a day. I top it off with milk/cream and sugar.</p>
<p>Tims<br />
Kenya AA<br />
Sumatra<br />
Americano 3 long shots of expresso topped with water<br />
Now just 5 long shots of expresso, 6 if I really need it.</p>
<p>I do not know what it is but I can drink stronger coffee all day without the rot gut. In a long day I need a few waters to balance it out.</p>
<p>Thought I&#8217;d share.</p>
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	<item>
		<title>By: lesbianstripperninja</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-501</link>
		<dc:creator>lesbianstripperninja</dc:creator>
		<pubDate>Wed, 01 Jul 2009 19:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-501</guid>
		<description>&#039;Scram?&#039; &#039;Dogpile?&#039; 

Could someone explain to me what these are please?</description>
		<content:encoded><![CDATA[<p>&#8216;Scram?&#8217; &#8216;Dogpile?&#8217; </p>
<p>Could someone explain to me what these are please?</p>
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	</item>
	<item>
		<title>By: David Vizcaino</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-500</link>
		<dc:creator>David Vizcaino</dc:creator>
		<pubDate>Wed, 01 Jul 2009 03:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-500</guid>
		<description>Wow. I never even considered level designer as an entry into the game industry, but I&#039;m starting to think that level design is the nice mix between 3d modeling and programming that I want. You should start your own twitter on this stuff... seriously. Also, can you post like a really bad or hard day for you, I&#039;d like to see how tough the job can get. Lastly, what type of skills would be required for this type of job Mr.Feltham? (Yes I want to be a game designer too. I know a little C++ but I hate math.. even though it&#039;s my specialty, but 3d modeling just isn&#039;t as exciting as programming lol)</description>
		<content:encoded><![CDATA[<p>Wow. I never even considered level designer as an entry into the game industry, but I&#8217;m starting to think that level design is the nice mix between 3d modeling and programming that I want. You should start your own twitter on this stuff&#8230; seriously. Also, can you post like a really bad or hard day for you, I&#8217;d like to see how tough the job can get. Lastly, what type of skills would be required for this type of job Mr.Feltham? (Yes I want to be a game designer too. I know a little C++ but I hate math.. even though it&#8217;s my specialty, but 3d modeling just isn&#8217;t as exciting as programming lol)</p>
]]></content:encoded>
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	<item>
		<title>By: Adio</title>
		<link>http://blog.bioware.com/2009/06/25/a-day-in-the-life-of-a-senior-designer/#comment-499</link>
		<dc:creator>Adio</dc:creator>
		<pubDate>Tue, 30 Jun 2009 03:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1891#comment-499</guid>
		<description>Thank you for sharing your exploits, David. I look forward to any future updates you make.</description>
		<content:encoded><![CDATA[<p>Thank you for sharing your exploits, David. I look forward to any future updates you make.</p>
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