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	<title>Comments on: The Long Road to BioWare: A Designer&#8217;s Origin Story, p4</title>
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	<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/</link>
	<description>A look at story-based gaming</description>
	<lastBuildDate>Mon, 16 Nov 2009 23:47:57 +0000</lastBuildDate>
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		<title>By: Dave Feltham</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-694</link>
		<dc:creator>Dave Feltham</dc:creator>
		<pubDate>Tue, 07 Jul 2009 03:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-694</guid>
		<description>You know I&#039;m not even going to make a weak attempt at answering that and hope that Jay pokes one of our fine QA folk to answer some questions with how we do things here. BioWare has some of the best QA people in the business and one of the better integrated workflows than what I&#039;ve seen, experienced or heard about.</description>
		<content:encoded><![CDATA[<p>You know I&#8217;m not even going to make a weak attempt at answering that and hope that Jay pokes one of our fine QA folk to answer some questions with how we do things here. BioWare has some of the best QA people in the business and one of the better integrated workflows than what I&#8217;ve seen, experienced or heard about.</p>
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		<title>By: Gregor Lamche</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-622</link>
		<dc:creator>Gregor Lamche</dc:creator>
		<pubDate>Thu, 25 Jun 2009 17:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-622</guid>
		<description>Sounds interesting, but when I look at Dave&#039;s statement at the end of the article, every second tweet will be: &quot;Getting coffee, ... mmm coffee.&quot;

Greg</description>
		<content:encoded><![CDATA[<p>Sounds interesting, but when I look at Dave&#8217;s statement at the end of the article, every second tweet will be: &#8220;Getting coffee, &#8230; mmm coffee.&#8221;</p>
<p>Greg</p>
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		<title>By: BioWare</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-621</link>
		<dc:creator>BioWare</dc:creator>
		<pubDate>Thu, 25 Jun 2009 16:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-621</guid>
		<description>Yup! I broke the great article into 4 parts and David provided a great Twitterish account of a day in the life of which I&#039;ll be putting up today as a final article. Stay tuned.</description>
		<content:encoded><![CDATA[<p>Yup! I broke the great article into 4 parts and David provided a great Twitterish account of a day in the life of which I&#8217;ll be putting up today as a final article. Stay tuned.</p>
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		<title>By: Gregor Lamche</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-618</link>
		<dc:creator>Gregor Lamche</dc:creator>
		<pubDate>Thu, 25 Jun 2009 12:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-618</guid>
		<description>Again a nice read. :)

There will be a next part? Part 5 of 4?


PS: What do people always ask how to get into the game industry? They just could use one of those many sites out there that tell them how to do it. (www.sloperama.com / www.gamasutra.com / or at least wikipedia http://en.wikipedia.org/wiki/Game_design)

Just saying.


Greg</description>
		<content:encoded><![CDATA[<p>Again a nice read. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>There will be a next part? Part 5 of 4?</p>
<p>PS: What do people always ask how to get into the game industry? They just could use one of those many sites out there that tell them how to do it. (www.sloperama.com / <a href="http://www.gamasutra.com" rel="nofollow">http://www.gamasutra.com</a> / or at least wikipedia <a href="http://en.wikipedia.org/wiki/Game_design)" rel="nofollow">http://en.wikipedia.org/wiki/Game_design)</a></p>
<p>Just saying.</p>
<p>Greg</p>
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		<title>By: [Bioware Blog]Level Design For Mass Effect 2 - Overclock.net - Overclocking.net</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-616</link>
		<dc:creator>[Bioware Blog]Level Design For Mass Effect 2 - Overclock.net - Overclocking.net</dc:creator>
		<pubDate>Thu, 25 Jun 2009 08:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-616</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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	<item>
		<title>By: Top Posts &#171; WordPress.com</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-614</link>
		<dc:creator>Top Posts &#171; WordPress.com</dc:creator>
		<pubDate>Thu, 25 Jun 2009 01:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-614</guid>
		<description>[...]  The Long Road to BioWare: A Designer&#8217;s Origin Story, p4 Part 4 of 4, by David Feltham In this article Dave discusses what a Level Designer does and how Level Designers work [...] [...]</description>
		<content:encoded><![CDATA[<p>[...]  The Long Road to BioWare: A Designer&#8217;s Origin Story, p4 Part 4 of 4, by David Feltham In this article Dave discusses what a Level Designer does and how Level Designers work [...] [...]</p>
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	<item>
		<title>By: Destenoth</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-608</link>
		<dc:creator>Destenoth</dc:creator>
		<pubDate>Wed, 24 Jun 2009 06:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-608</guid>
		<description>Thanks a lot, Dave, I&#039;ve really enjoyed reading this. Very informative.</description>
		<content:encoded><![CDATA[<p>Thanks a lot, Dave, I&#8217;ve really enjoyed reading this. Very informative.</p>
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	</item>
	<item>
		<title>By: BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part IV)</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-607</link>
		<dc:creator>BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part IV)</dc:creator>
		<pubDate>Wed, 24 Jun 2009 04:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-607</guid>
		<description>[...] http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p4/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p4/" rel="nofollow">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p4/</a> [...]</p>
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	<item>
		<title>By: David Vizcaino</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-602</link>
		<dc:creator>David Vizcaino</dc:creator>
		<pubDate>Tue, 23 Jun 2009 21:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-602</guid>
		<description>Dave Feltham,
I am really enjoying your story. It gave me much better insight into become/being a level designer, especially since I want to break into the game industry, and ESPECIALLY since I would love to work at Bioware (as a writer). I can&#039;t wait to see your day-by-day account of what it&#039;s like. I don&#039;t know how to enter the game industry as a writer so I want to study game design or game art and the likes, but I&#039;d like to know, what school did you learn or study your networking and other skills at. I plan on going to Full Sail after I graduate high school, but your account has been the most in depth I&#039;ve seen on the game industry and how to get into it. If you&#039;d like email me at david[period]e[period]vizcaino[at]gmail.com</description>
		<content:encoded><![CDATA[<p>Dave Feltham,<br />
I am really enjoying your story. It gave me much better insight into become/being a level designer, especially since I want to break into the game industry, and ESPECIALLY since I would love to work at Bioware (as a writer). I can&#8217;t wait to see your day-by-day account of what it&#8217;s like. I don&#8217;t know how to enter the game industry as a writer so I want to study game design or game art and the likes, but I&#8217;d like to know, what school did you learn or study your networking and other skills at. I plan on going to Full Sail after I graduate high school, but your account has been the most in depth I&#8217;ve seen on the game industry and how to get into it. If you&#8217;d like email me at david[period]e[period]vizcaino[at]gmail.com</p>
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	<item>
		<title>By: C J</title>
		<link>http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/#comment-601</link>
		<dc:creator>C J</dc:creator>
		<pubDate>Tue, 23 Jun 2009 20:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=1867#comment-601</guid>
		<description>Hey David,

I lurved the series; very motivating and informative! I must say though, I do have a question with regards to QA and the way your QA system is structured.

I&#039;m currently a tester for a game being made by a start-up studio. Whenever, we get a task, sometimes they&#039;re incredibly simple (i.e. make sure a character&#039;s animations are working fine), to something more general (i.e. find any bugs in a level where people might get stuck, particles aren&#039;t rendered correctly, etc.). Whenever, I test something that falls under the general category, I can&#039;t help but feel like I&#039;m wailing on a keyboard and mouse and I&#039;m therefore wasting a lot of time and effort on repetitive action that might take time away from finding actual bugs.

My question is: have you guys found that implementing test scenarios and methodologies helps the QA process, or does it not really help?</description>
		<content:encoded><![CDATA[<p>Hey David,</p>
<p>I lurved the series; very motivating and informative! I must say though, I do have a question with regards to QA and the way your QA system is structured.</p>
<p>I&#8217;m currently a tester for a game being made by a start-up studio. Whenever, we get a task, sometimes they&#8217;re incredibly simple (i.e. make sure a character&#8217;s animations are working fine), to something more general (i.e. find any bugs in a level where people might get stuck, particles aren&#8217;t rendered correctly, etc.). Whenever, I test something that falls under the general category, I can&#8217;t help but feel like I&#8217;m wailing on a keyboard and mouse and I&#8217;m therefore wasting a lot of time and effort on repetitive action that might take time away from finding actual bugs.</p>
<p>My question is: have you guys found that implementing test scenarios and methodologies helps the QA process, or does it not really help?</p>
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