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	<title>Comments on: Why We Fight</title>
	<atom:link href="http://blog.bioware.com/2009/02/04/why-we-fight/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.bioware.com/2009/02/04/why-we-fight/</link>
	<description>A look at story-based gaming</description>
	<lastBuildDate>Mon, 16 Nov 2009 23:47:57 +0000</lastBuildDate>
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		<item>
		<title>By: Guisinger</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-920</link>
		<dc:creator>Guisinger</dc:creator>
		<pubDate>Thu, 10 Sep 2009 19:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-920</guid>
		<description>hi,

love to read more about your article, there&#039;s so much good stuff in here. hope you update more article. thx &lt;a href=&quot;http://www.pesonajakarta.com&quot; rel=&quot;nofollow&quot;&gt;Jakarta Tourism Guide&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>love to read more about your article, there&#8217;s so much good stuff in here. hope you update more article. thx <a href="http://www.pesonajakarta.com" rel="nofollow">Jakarta Tourism Guide</a></p>
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	</item>
	<item>
		<title>By: Jason McFann</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-383</link>
		<dc:creator>Jason McFann</dc:creator>
		<pubDate>Tue, 19 May 2009 13:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-383</guid>
		<description>Hey Adam its Jason (Undead/Undead II - Hell Quest/Demon Cards Bar &amp; Grill) Just wanted to say whats up since I haven&#039;t talked to you in so long. Once again thanks for letting me use Demon Cards, the hencmen from Shadowlords/Dreamcatcher/Demon, and for helping with some of my scriting problems in the first module I ever built all the way back in 2004. It&#039;s hard to belive that its been that long already. Been 5 years since I first played your modules and contacted you for your help. I have learned a lot from your example. I&#039;m nowhere near as good of a scripter and builder as you are but I have learned quite a bit from you and thanks to you I have become a decent module builder myself. I still haven&#039;t made the jump to NWN2 yet this old pc of mine can&#039;t handle HOTU let alone anything higher than that. yet I know its a dinosaur of a pc but she still runs liek new so no reason to change her  or trade her in for a newer one just yet lol. I take good care of what few things I do have in this world. With less and less free time tho I dont get to work on modules as much as i would like to but thats life my friend. Anyways its good to see your still active around the community and congrats on winning the 2008 module of the year award for NWN2. Well keep in touch and feel free to contact me any time would love to catch up on old times. secretplace109@yahoo.com Well tell the wife and kids I said hi and I hope to hear from ya again sometime.</description>
		<content:encoded><![CDATA[<p>Hey Adam its Jason (Undead/Undead II &#8211; Hell Quest/Demon Cards Bar &amp; Grill) Just wanted to say whats up since I haven&#8217;t talked to you in so long. Once again thanks for letting me use Demon Cards, the hencmen from Shadowlords/Dreamcatcher/Demon, and for helping with some of my scriting problems in the first module I ever built all the way back in 2004. It&#8217;s hard to belive that its been that long already. Been 5 years since I first played your modules and contacted you for your help. I have learned a lot from your example. I&#8217;m nowhere near as good of a scripter and builder as you are but I have learned quite a bit from you and thanks to you I have become a decent module builder myself. I still haven&#8217;t made the jump to NWN2 yet this old pc of mine can&#8217;t handle HOTU let alone anything higher than that. yet I know its a dinosaur of a pc but she still runs liek new so no reason to change her  or trade her in for a newer one just yet lol. I take good care of what few things I do have in this world. With less and less free time tho I dont get to work on modules as much as i would like to but thats life my friend. Anyways its good to see your still active around the community and congrats on winning the 2008 module of the year award for NWN2. Well keep in touch and feel free to contact me any time would love to catch up on old times. <a href="mailto:secretplace109@yahoo.com">secretplace109@yahoo.com</a> Well tell the wife and kids I said hi and I hope to hear from ya again sometime.</p>
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	<item>
		<title>By: Daniel de Alencar</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-292</link>
		<dc:creator>Daniel de Alencar</dc:creator>
		<pubDate>Wed, 18 Mar 2009 22:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-292</guid>
		<description>Hey!!! 

First i want to apologize for my bad , self learned, english. Im brasilian :) and i am a silent (until now) fan of adams miller&#039;s work.

i always loved rpg and always dreamed to play NWN while reading magazines of rpg&#039;s stuff so one day i managed to buy the first never winter nights and just loved the game but...  when i downloaded (50kbs conection in that time) shadowlord and dreamcatcher i ...dude, i was just amazed ... that was an incredible adventure that made me think and dream in and out of the PC ....  i remember that time with joy :) .
My life have changed much in these hmm 6-8 years i think, now the time is short , i have to much things to do in so little time but,

i never stoped to search for adams miller work in his homepage .
and i have played all modules so far and just wanna say :


Thanks&#039;s man :) im in debt with u .... u gave me so many fun moments and just can say thank u...

u are a true storyteller

see ya :)</description>
		<content:encoded><![CDATA[<p>Hey!!! </p>
<p>First i want to apologize for my bad , self learned, english. Im brasilian <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and i am a silent (until now) fan of adams miller&#8217;s work.</p>
<p>i always loved rpg and always dreamed to play NWN while reading magazines of rpg&#8217;s stuff so one day i managed to buy the first never winter nights and just loved the game but&#8230;  when i downloaded (50kbs conection in that time) shadowlord and dreamcatcher i &#8230;dude, i was just amazed &#8230; that was an incredible adventure that made me think and dream in and out of the PC &#8230;.  i remember that time with joy <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  .<br />
My life have changed much in these hmm 6-8 years i think, now the time is short , i have to much things to do in so little time but,</p>
<p>i never stoped to search for adams miller work in his homepage .<br />
and i have played all modules so far and just wanna say :</p>
<p>Thanks&#8217;s man <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  im in debt with u &#8230;. u gave me so many fun moments and just can say thank u&#8230;</p>
<p>u are a true storyteller</p>
<p>see ya <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: MIAS</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-226</link>
		<dc:creator>MIAS</dc:creator>
		<pubDate>Fri, 20 Feb 2009 09:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-226</guid>
		<description>How typical, how familiar, how true...

I didn&#039;t really want to stop playing and definatly didn&#039;t want to stop building with NWN1. But sometime real life gets in the way and you loose track and time. 

Just this week i stumbled upon &#039;my&#039; old NWN1 guild after being abscent for 4 to 5 years. All my old friends were still there, building and playing. Right then I realised that our campaignsetting never did really leave my mind and had evolved and grown without me even knowing it: I still love building. I still love creating stuff that appeals to other players. I love seeing them have fun and knowing it&#039;s your hands and dedication that made that happen. 

Today i read you article and just love the way you explain &#039;the passion&#039; for building.
My wife is bugging me for spending time on the computer instead of her. A new job will keep me away from the computer.  But my god, i WILL start building again. 

Thank you so much for inspiring me, and others. 

Keep building. Cheers.

MIAS</description>
		<content:encoded><![CDATA[<p>How typical, how familiar, how true&#8230;</p>
<p>I didn&#8217;t really want to stop playing and definatly didn&#8217;t want to stop building with NWN1. But sometime real life gets in the way and you loose track and time. </p>
<p>Just this week i stumbled upon &#8216;my&#8217; old NWN1 guild after being abscent for 4 to 5 years. All my old friends were still there, building and playing. Right then I realised that our campaignsetting never did really leave my mind and had evolved and grown without me even knowing it: I still love building. I still love creating stuff that appeals to other players. I love seeing them have fun and knowing it&#8217;s your hands and dedication that made that happen. </p>
<p>Today i read you article and just love the way you explain &#8216;the passion&#8217; for building.<br />
My wife is bugging me for spending time on the computer instead of her. A new job will keep me away from the computer.  But my god, i WILL start building again. </p>
<p>Thank you so much for inspiring me, and others. </p>
<p>Keep building. Cheers.</p>
<p>MIAS</p>
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		<title>By: Sue Miller Wielesek</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-215</link>
		<dc:creator>Sue Miller Wielesek</dc:creator>
		<pubDate>Tue, 10 Feb 2009 04:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-215</guid>
		<description>I want you all to know that Adam is a really sweet funny son, and I&#039;m really proud of what he&#039;s doing, even though
I&#039;m not quite sure what it is. He&#039;s made me realize how small the world is becoming and how amazingly well you young people communicate with each other. Much love, Old Mom</description>
		<content:encoded><![CDATA[<p>I want you all to know that Adam is a really sweet funny son, and I&#8217;m really proud of what he&#8217;s doing, even though<br />
I&#8217;m not quite sure what it is. He&#8217;s made me realize how small the world is becoming and how amazingly well you young people communicate with each other. Much love, Old Mom</p>
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		<title>By: Throbblefoot</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-212</link>
		<dc:creator>Throbblefoot</dc:creator>
		<pubDate>Fri, 06 Feb 2009 01:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-212</guid>
		<description>Adam,

I loved all your earlier mods, and I loved Demon; it was the only NWN2 mod I finished,. I wish you every success in Dragon Age, and am beginning to see why - despite its purported lack of multi-player - I might have to buy it.

Keep us posted!

-Throbblefoot</description>
		<content:encoded><![CDATA[<p>Adam,</p>
<p>I loved all your earlier mods, and I loved Demon; it was the only NWN2 mod I finished,. I wish you every success in Dragon Age, and am beginning to see why &#8211; despite its purported lack of multi-player &#8211; I might have to buy it.</p>
<p>Keep us posted!</p>
<p>-Throbblefoot</p>
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		<title>By: Adam Miller</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-211</link>
		<dc:creator>Adam Miller</dc:creator>
		<pubDate>Thu, 05 Feb 2009 23:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-211</guid>
		<description>Yikes!  I sorta feel guilty that I became somebody&#039;s homework.

Guy Incognito supplied some fantastic voice work for Dark Waters, so he may be a little biased.  I&#039;ve been very lucky to get some great help from a number of people along the way, so I feel a little guilty whenever someone declares that a particular module is &quot;Adam Miller&#039;s&quot;.  I&#039;ve been trying to learn to accept it.  Cackling maniacally and whispering &quot;Mine, all mine&quot; seems to help.</description>
		<content:encoded><![CDATA[<p>Yikes!  I sorta feel guilty that I became somebody&#8217;s homework.</p>
<p>Guy Incognito supplied some fantastic voice work for Dark Waters, so he may be a little biased.  I&#8217;ve been very lucky to get some great help from a number of people along the way, so I feel a little guilty whenever someone declares that a particular module is &#8220;Adam Miller&#8217;s&#8221;.  I&#8217;ve been trying to learn to accept it.  Cackling maniacally and whispering &#8220;Mine, all mine&#8221; seems to help.</p>
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		<title>By: cal1s</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-210</link>
		<dc:creator>cal1s</dc:creator>
		<pubDate>Thu, 05 Feb 2009 21:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-210</guid>
		<description>very nice read. keep up the fantastic work ...</description>
		<content:encoded><![CDATA[<p>very nice read. keep up the fantastic work &#8230;</p>
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		<title>By: Guy Incognito</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-207</link>
		<dc:creator>Guy Incognito</dc:creator>
		<pubDate>Thu, 05 Feb 2009 06:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-207</guid>
		<description>Yeah that Adam is good with them vidja games, I tell you what.


I look forward to voicing in more modules you &quot;knock off&quot; on your spare time! When it&#039;s time to do Dragon Age, promise that there will be no more anatomically-correct talking flesh thingies!!</description>
		<content:encoded><![CDATA[<p>Yeah that Adam is good with them vidja games, I tell you what.</p>
<p>I look forward to voicing in more modules you &#8220;knock off&#8221; on your spare time! When it&#8217;s time to do Dragon Age, promise that there will be no more anatomically-correct talking flesh thingies!!</p>
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		<title>By: Cori</title>
		<link>http://blog.bioware.com/2009/02/04/why-we-fight/#comment-205</link>
		<dc:creator>Cori</dc:creator>
		<pubDate>Thu, 05 Feb 2009 00:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.bioware.com/?p=620#comment-205</guid>
		<description>I loved Dreamcatcher! If I remember correctly, before starting Kingmaker, part of our homework was to play DC to see how excellent a small module could be. It was quite inspirational.</description>
		<content:encoded><![CDATA[<p>I loved Dreamcatcher! If I remember correctly, before starting Kingmaker, part of our homework was to play DC to see how excellent a small module could be. It was quite inspirational.</p>
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