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	<title>Comments on: Immersion vs. #’s, p3</title>
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	<link>http://blog.bioware.com/2008/11/14/immersion-vs-%e2%80%99s-p3/</link>
	<description>A look at story-based gaming</description>
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		<title>By: playable games online</title>
		<link>http://blog.bioware.com/2008/11/14/immersion-vs-%e2%80%99s-p3/#comment-114</link>
		<dc:creator>playable games online</dc:creator>
		<pubDate>Thu, 01 Jan 2009 21:57:23 +0000</pubDate>
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		<description>&lt;strong&gt;playable games online...&lt;/strong&gt;

The provision that prohibited......</description>
		<content:encoded><![CDATA[<p><strong>playable games online&#8230;</strong></p>
<p>The provision that prohibited&#8230;&#8230;</p>
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		<title>By: Rod</title>
		<link>http://blog.bioware.com/2008/11/14/immersion-vs-%e2%80%99s-p3/#comment-22</link>
		<dc:creator>Rod</dc:creator>
		<pubDate>Wed, 19 Nov 2008 20:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://bioware.wordpress.com/?p=190#comment-22</guid>
		<description>I don&#039;t even think it has to do with immersion.  Numbers are just feedback on things your character(s) would gain from their perspective through normal means... they&#039;ll see that a type of attack sinks deeper in leather based armor, or that a blow to the shoulder made the creature cry in agony.  We as players can&#039;t see those details so we need numbers.  I hate games where I have many different attacks/spells yet I don&#039;t have enough information to decide which one is the most appropriate for a particular situation. Numbers are the player&#039;s representation of the character&#039;s senses.   
You could try to do something to hide the numbers, like showing lots of blood on screen for attacks that take a good % of the enemy&#039;s health, or have 10 different textures for each creature so we can see how damaged it is, but let&#039;s face it... it&#039;s too much work for the gain.  Besides, many people play RPGs more for the mechanics than for the immersion. I like both, I want to see numbers to help me make decisions, but I don&#039;t necessarily need to see the exact formula like D&amp;D&#039;s &quot;I rolled 6 for damage +4 for my strength, +2 for my specialization, -1 for the creature&#039;s armor, +2 for my flaming sword&quot;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t even think it has to do with immersion.  Numbers are just feedback on things your character(s) would gain from their perspective through normal means&#8230; they&#8217;ll see that a type of attack sinks deeper in leather based armor, or that a blow to the shoulder made the creature cry in agony.  We as players can&#8217;t see those details so we need numbers.  I hate games where I have many different attacks/spells yet I don&#8217;t have enough information to decide which one is the most appropriate for a particular situation. Numbers are the player&#8217;s representation of the character&#8217;s senses.<br />
You could try to do something to hide the numbers, like showing lots of blood on screen for attacks that take a good % of the enemy&#8217;s health, or have 10 different textures for each creature so we can see how damaged it is, but let&#8217;s face it&#8230; it&#8217;s too much work for the gain.  Besides, many people play RPGs more for the mechanics than for the immersion. I like both, I want to see numbers to help me make decisions, but I don&#8217;t necessarily need to see the exact formula like D&amp;D&#8217;s &#8220;I rolled 6 for damage +4 for my strength, +2 for my specialization, -1 for the creature&#8217;s armor, +2 for my flaming sword&#8221;</p>
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