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	<title>Comments on: Immersion vs. #’s, p2</title>
	<atom:link href="http://blog.bioware.com/2008/11/13/immersion-vs-%e2%80%99s-p2/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.bioware.com/2008/11/13/immersion-vs-%e2%80%99s-p2/</link>
	<description>A look at story-based gaming</description>
	<lastBuildDate>Mon, 16 Nov 2009 23:47:57 +0000</lastBuildDate>
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		<title>By: Skye</title>
		<link>http://blog.bioware.com/2008/11/13/immersion-vs-%e2%80%99s-p2/#comment-120</link>
		<dc:creator>Skye</dc:creator>
		<pubDate>Mon, 05 Jan 2009 03:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://bioware.wordpress.com/?p=186#comment-120</guid>
		<description>I do both, the main reason being that the story is not on a perpetual clock.  You can go do 20 sidequests in Mass Effect, come back stronger and the story does not change in any way in regards to how long you&#039;ve been gone.  This asset gives you a great deal of freedom, but at the sacrifice of perpetuity, so you can min-max all the livelong day and still enjoy the story - thoroughly - on the first playthrough.  It always waits for you.

BG II was occasionally different.  Resting was important in that game because it regenerated magicks (*essential* to pure spellcasters) and healed characters for the cost of..  What?  8-16 hours game time and possibly a small inn fee.  That&#039;s it.  Where this turned against you is timed quests like the De&#039;Arnise Hold; if you rested too often then Nalia would take the bull by the horns and go rescue the keep herself (not that she actually did, but it established where her priorities were).  I suppose this put a damper in grind runs, though the quest would usually net equivalent XP anyway.</description>
		<content:encoded><![CDATA[<p>I do both, the main reason being that the story is not on a perpetual clock.  You can go do 20 sidequests in Mass Effect, come back stronger and the story does not change in any way in regards to how long you&#8217;ve been gone.  This asset gives you a great deal of freedom, but at the sacrifice of perpetuity, so you can min-max all the livelong day and still enjoy the story &#8211; thoroughly &#8211; on the first playthrough.  It always waits for you.</p>
<p>BG II was occasionally different.  Resting was important in that game because it regenerated magicks (*essential* to pure spellcasters) and healed characters for the cost of..  What?  8-16 hours game time and possibly a small inn fee.  That&#8217;s it.  Where this turned against you is timed quests like the De&#8217;Arnise Hold; if you rested too often then Nalia would take the bull by the horns and go rescue the keep herself (not that she actually did, but it established where her priorities were).  I suppose this put a damper in grind runs, though the quest would usually net equivalent XP anyway.</p>
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		<title>By: Ian Welsh</title>
		<link>http://blog.bioware.com/2008/11/13/immersion-vs-%e2%80%99s-p2/#comment-32</link>
		<dc:creator>Ian Welsh</dc:creator>
		<pubDate>Sun, 30 Nov 2008 08:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://bioware.wordpress.com/?p=186#comment-32</guid>
		<description>I&#039;m old school, so I know how to minimax, but I rarely do in a story driven game.  I play my character as I think they&#039;d play.  Oddly, I think the moment I enjoyed most in Mass Effect was when the security at the corporate world tried to take away my guns.  My Shepard was a complete Paragon, but she&#039;d also been told &quot;you are the law&quot; so often about SPECTRE status that I absolutely refused, and I was actually kind of disappointed (in character) that the arrogant sec guards were called off, because it meant I couldn&#039;t show that I was the fist of the council.  After that I had a firm grip on my Shepard&#039;s character: she did the right thing, but that didn&#039;t mean she wasn&#039;t the marshal in town.  She&#039;d ask nice, but she wouldn&#039;t back down.

Made the game a lot of fun.  Never really looked at the numbers, fought the battles with the characters I liked most (had two full adepts in the group most of the time).  Felt really bad for Benezia and Liara, too, that whole &quot;there&#039;s no light, there was supposed to be a light&quot; bit was creepy as hell.</description>
		<content:encoded><![CDATA[<p>I&#8217;m old school, so I know how to minimax, but I rarely do in a story driven game.  I play my character as I think they&#8217;d play.  Oddly, I think the moment I enjoyed most in Mass Effect was when the security at the corporate world tried to take away my guns.  My Shepard was a complete Paragon, but she&#8217;d also been told &#8220;you are the law&#8221; so often about SPECTRE status that I absolutely refused, and I was actually kind of disappointed (in character) that the arrogant sec guards were called off, because it meant I couldn&#8217;t show that I was the fist of the council.  After that I had a firm grip on my Shepard&#8217;s character: she did the right thing, but that didn&#8217;t mean she wasn&#8217;t the marshal in town.  She&#8217;d ask nice, but she wouldn&#8217;t back down.</p>
<p>Made the game a lot of fun.  Never really looked at the numbers, fought the battles with the characters I liked most (had two full adepts in the group most of the time).  Felt really bad for Benezia and Liara, too, that whole &#8220;there&#8217;s no light, there was supposed to be a light&#8221; bit was creepy as hell.</p>
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		<title>By: Wastrel</title>
		<link>http://blog.bioware.com/2008/11/13/immersion-vs-%e2%80%99s-p2/#comment-21</link>
		<dc:creator>Wastrel</dc:creator>
		<pubDate>Sun, 16 Nov 2008 05:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://bioware.wordpress.com/?p=186#comment-21</guid>
		<description>Depends on the game, yeah? 

If it&#039;s a cliched rpg like Fable I&#039;ll just pick whatever nets the most xp and doesn&#039;t make me feel like a complete asshat. If it&#039;s the sort of game with a really interesting world to explore like Bloodlines, I&#039;ll pick whatever gives me the best chance of seeing the most of the game&#039;s dialogue (took hacking only so I could read character&#039;s emails &gt;_&gt;). For my favorite type of videogame though, the type that just pulls you in and never lets go, I&#039;ll answer with what I would honestly say. Because with those games I don&#039;t want to break the mood, I want to see the characters and the world change as I would change them, for better or worse. When your character does something you never would&#039;ve done, you just...disconnect a little. Then the not-you goes and warps the plot around in a way that isn&#039;t a result of your actions, and the whole thing is just a /game/ again. I&#039;ve knowingly walked into ambushes despite prior metagame knowledge of &#039;em because I wanted to be a part of that world, not apart from it.</description>
		<content:encoded><![CDATA[<p>Depends on the game, yeah? </p>
<p>If it&#8217;s a cliched rpg like Fable I&#8217;ll just pick whatever nets the most xp and doesn&#8217;t make me feel like a complete asshat. If it&#8217;s the sort of game with a really interesting world to explore like Bloodlines, I&#8217;ll pick whatever gives me the best chance of seeing the most of the game&#8217;s dialogue (took hacking only so I could read character&#8217;s emails &gt;_&gt;). For my favorite type of videogame though, the type that just pulls you in and never lets go, I&#8217;ll answer with what I would honestly say. Because with those games I don&#8217;t want to break the mood, I want to see the characters and the world change as I would change them, for better or worse. When your character does something you never would&#8217;ve done, you just&#8230;disconnect a little. Then the not-you goes and warps the plot around in a way that isn&#8217;t a result of your actions, and the whole thing is just a /game/ again. I&#8217;ve knowingly walked into ambushes despite prior metagame knowledge of &#8216;em because I wanted to be a part of that world, not apart from it.</p>
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